using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C0 RID: 448 [Token(Token = "0x20001C0")] public class CrystalBall : AttackableObject { // Token: 0x170000B1 RID: 177 // (get) Token: 0x060013F8 RID: 5112 RVA: 0x0002D570 File Offset: 0x0002B770 [Token(Token = "0x170000B1")] private StageFlagData Flags { [Token(Token = "0x60013F8")] [Address(RVA = "0x12F2C80", Offset = "0x12F1C80", VA = "0x1812F2C80")] get { return Game.GameSave.flags; } } // Token: 0x060013F9 RID: 5113 RVA: 0x0002D590 File Offset: 0x0002B790 [Token(Token = "0x60013F9")] [Address(RVA = "0x12F1950", Offset = "0x12F0950", VA = "0x1812F1950", Slot = "4")] public override void Init() { base.Init(); float intensity = this.PLight.intensity; Light plight = this.PLight; this.g_fLightDefIntensity = intensity; this.g_fLightRandomIntensity = 0f; int num = 0; plight.intensity = (float)num; Shake g_Shake = this.g_Shake; Transform transform = base.transform; ulong num2; g_Shake.Start(transform, num2 != 0UL); ulong num3; this.PS_BlackSmoke.Play(num3 != 0UL); GameObject se_BlackSmoke = this.SE_BlackSmoke; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_BlackSmoke, transform2); this.g_SEBlackSmoke = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SEBlackSmoke); GameObject se_ReceiveLight = this.SE_ReceiveLight; Transform transform3 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_ReceiveLight, transform3); this.g_SEReceiveLight = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEReceiveLight); GameObject se_Complete = this.SE_Complete; Transform transform4 = base.transform; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Complete, transform4); this.g_SEComplete = soundEffectOfPrefabs3; Game.BindStageTimeScale(this.g_SEComplete); GameObject se_CompleteLoop = this.SE_CompleteLoop; Transform transform5 = base.transform; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_CompleteLoop, transform5); this.g_SECompleteLoop = soundEffectOfPrefabs4; Game.BindStageTimeScale(this.g_SECompleteLoop); CrystalBall.CystalBallPos scriptEventType = this.ScriptEventType; this.g_fRLVolume = 0f; this.g_fRLPitch = 0.6f; if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall01To02) { if (scriptEventType != CrystalBall.CystalBallPos.CrystalBall03) { return; } StageFlagData flags = this.Flags; } StageFlagData flags2 = this.Flags; } StageFlagData flags3 = this.Flags; } StageFlagData flags4 = this.Flags; } if (this.Flags.stage04Room01To02CrystalBall) { this.SaveClose(); } } // Token: 0x060013FA RID: 5114 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013FA")] [Address(RVA = "0x12F2910", Offset = "0x12F1910", VA = "0x1812F2910", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013FB RID: 5115 RVA: 0x0002D720 File Offset: 0x0002B920 [Token(Token = "0x60013FB")] [Address(RVA = "0x12F1BE0", Offset = "0x12F0BE0", VA = "0x1812F1BE0", Slot = "8")] protected override void LateUpdate() { base.LateUpdate(); float hp = this.HP; this.g_fHPBefore = hp; } // Token: 0x060013FC RID: 5116 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013FC")] [Address(RVA = "0x12F2270", Offset = "0x12F1270", VA = "0x1812F2270")] public void SetReceiveLight(float fDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013FD RID: 5117 RVA: 0x0002D744 File Offset: 0x0002B944 [Token(Token = "0x60013FD")] [Address(RVA = "0x12F18F0", Offset = "0x12F08F0", VA = "0x1812F18F0")] public bool GetIsReceiveLight() { return this.g_bIsReceiveLight; } // Token: 0x060013FE RID: 5118 RVA: 0x0002D758 File Offset: 0x0002B958 [Token(Token = "0x60013FE")] [Address(RVA = "0x12F1900", Offset = "0x12F0900", VA = "0x1812F1900", Slot = "9")] public override void HitPhysical(AttackData AD) { Shake g_Shake = this.g_Shake; int num = 0; ulong num2; g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL); } // Token: 0x060013FF RID: 5119 RVA: 0x0002D78C File Offset: 0x0002B98C [Token(Token = "0x60013FF")] [Address(RVA = "0x12F1900", Offset = "0x12F0900", VA = "0x1812F1900", Slot = "10")] public override void HitMagic(AttackData AD) { Shake g_Shake = this.g_Shake; int num = 0; ulong num2; g_Shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL); } // Token: 0x06001400 RID: 5120 RVA: 0x0002D7C0 File Offset: 0x0002B9C0 [Token(Token = "0x6001400")] [Address(RVA = "0x12F1FE0", Offset = "0x12F0FE0", VA = "0x1812F1FE0")] public void SaveClose() { Light plight = this.PLight; float num = this.g_fLightDefIntensity; plight.intensity = num; ParticleSystem ps_BlackSmoke = this.PS_BlackSmoke; this.g_bIsReceiveLight = false; ps_BlackSmoke.Stop(true); this.PS_ReceiveLight.Stop(true); this.PS_Complete.Play(true); int length = this.ReleaseSceneEvent.Length; int num2 = 0; if (length > 0) { SceneEvent sceneEvent = this.ReleaseSceneEvent[num2]; int num3 = 0; if (sceneEvent != num3) { GameObject gameObject = this.ReleaseSceneEvent[num2].gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); } num2++; } if (this.ReleasePSFog.Length > 0) { ParticleSystem particleSystem = this.ReleasePSFog[num2]; int num5 = 0; if (particleSystem != num5) { GameObject gameObject2 = this.ReleasePSFog[num2].gameObject; int num6 = 0; gameObject2.SetActive(num6 != 0); } num2++; } } // Token: 0x06001401 RID: 5121 RVA: 0x0002D8C0 File Offset: 0x0002BAC0 [Token(Token = "0x6001401")] [Address(RVA = "0x12F28C0", Offset = "0x12F18C0", VA = "0x1812F28C0", Slot = "11")] public override void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_BlackSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_ReceiveLight, fTimeScale); Common.SetEffectTimeScale(this.PS_Complete, fTimeScale); } // Token: 0x06001402 RID: 5122 RVA: 0x0002D8F4 File Offset: 0x0002BAF4 [Token(Token = "0x6001402")] [Address(RVA = "0x12F1C00", Offset = "0x12F0C00", VA = "0x1812F1C00")] private new void OnEnable() { ParticleSystem ps_BlackSmoke; for (;;) { ps_BlackSmoke = this.PS_BlackSmoke; if (this.g_bIsReceiveLight) { break; } ps_BlackSmoke.Stop(true); this.PS_ReceiveLight.Stop(true); this.PS_Complete.Play(true); SoundEffect soundEffect = this.g_SEBlackSmoke; int num = 0; if (soundEffect != num) { this.g_SEBlackSmoke.Stop(); } SoundEffect soundEffect2 = this.g_SECompleteLoop; int num2 = 0; if (soundEffect2 != num2) { this.g_SECompleteLoop.PlayRandom(1f, 1f); } if (this.ReleasePSFog.Length > 0) { goto Block_7; } } ps_BlackSmoke.Play(true); this.PS_ReceiveLight.Stop(true); this.PS_Complete.Stop(true); if (this.ReleasePSFog.Length > 0) { int num3 = 0; ParticleSystem particleSystem = this.ReleasePSFog[num3]; int num4 = 0; if (particleSystem != num4) { this.ReleasePSFog[num3].Play(true); } num3++; } SoundEffect soundEffect3 = this.g_SEBlackSmoke; int num5 = 0; if (soundEffect3 != num5) { this.g_SEBlackSmoke.PlayRandom(1f, 1f); } SoundEffect soundEffect4 = this.g_SECompleteLoop; int num6 = 0; if (soundEffect4 != num6) { this.g_SECompleteLoop.Stop(); } return; Block_7: int num7 = 0; ParticleSystem particleSystem2 = this.ReleasePSFog[num7]; int num8 = 0; if (particleSystem2 != num8) { this.ReleasePSFog[num7].Stop(true); } num7++; throw new NullReferenceException(); } // Token: 0x06001403 RID: 5123 RVA: 0x0002DA80 File Offset: 0x0002BC80 [Token(Token = "0x6001403")] [Address(RVA = "0x12F2C70", Offset = "0x12F1C70", VA = "0x1812F2C70")] public CrystalBall() { } // Token: 0x04001E38 RID: 7736 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E38")] public Light PLight; // Token: 0x04001E39 RID: 7737 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E39")] private float g_fLightDefIntensity; // Token: 0x04001E3A RID: 7738 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4001E3A")] private float g_fLightRandomIntensity; // Token: 0x04001E3B RID: 7739 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001E3B")] public ParticleSystem PS_BlackSmoke; // Token: 0x04001E3C RID: 7740 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E3C")] public ParticleSystem PS_ReceiveLight; // Token: 0x04001E3D RID: 7741 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E3D")] public ParticleSystem PS_Complete; // Token: 0x04001E3E RID: 7742 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E3E")] public GameObject SE_BlackSmoke; // Token: 0x04001E3F RID: 7743 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001E3F")] public GameObject SE_ReceiveLight; // Token: 0x04001E40 RID: 7744 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001E40")] public GameObject SE_Complete; // Token: 0x04001E41 RID: 7745 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001E41")] public GameObject SE_CompleteLoop; // Token: 0x04001E42 RID: 7746 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001E42")] private SoundEffect g_SEBlackSmoke; // Token: 0x04001E43 RID: 7747 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001E43")] private SoundEffect g_SEReceiveLight; // Token: 0x04001E44 RID: 7748 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001E44")] private SoundEffect g_SEComplete; // Token: 0x04001E45 RID: 7749 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001E45")] private SoundEffect g_SECompleteLoop; // Token: 0x04001E46 RID: 7750 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001E46")] public SceneEvent[] ReleaseSceneEvent; // Token: 0x04001E47 RID: 7751 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001E47")] public SceneEvent[] OpenSceneEvent; // Token: 0x04001E48 RID: 7752 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001E48")] public ParticleSystem[] ReleasePSFog; // Token: 0x04001E49 RID: 7753 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001E49")] private float g_fHPBefore; // Token: 0x04001E4A RID: 7754 [Token(Token = "0x4001E4A")] private const float g_AutoCureHP = 0.45f; // Token: 0x04001E4B RID: 7755 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4001E4B")] private bool g_bIsReceiveLight = true; // Token: 0x04001E4C RID: 7756 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001E4C")] private float g_fRLVolume; // Token: 0x04001E4D RID: 7757 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4001E4D")] private float g_fRLPitch; // Token: 0x04001E4E RID: 7758 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001E4E")] public CrystalBall.CystalBallPos ScriptEventType; // Token: 0x04001E4F RID: 7759 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4001E4F")] private bool g_bSwitch; // Token: 0x020001C1 RID: 449 [Token(Token = "0x20001C1")] public enum CystalBallPos { // Token: 0x04001E51 RID: 7761 [Token(Token = "0x4001E51")] CrystalBall01To02, // Token: 0x04001E52 RID: 7762 [Token(Token = "0x4001E52")] CrystalBall03, // Token: 0x04001E53 RID: 7763 [Token(Token = "0x4001E53")] CrystalBall01To04, // Token: 0x04001E54 RID: 7764 [Token(Token = "0x4001E54")] CrystalBall04, // Token: 0x04001E55 RID: 7765 [Token(Token = "0x4001E55")] CrystalBall05 } }