using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200021F RID: 543 [Token(Token = "0x200021F")] public class CursorHide : MonoBehaviour { // Token: 0x06001582 RID: 5506 RVA: 0x00030AA8 File Offset: 0x0002ECA8 [Token(Token = "0x6001582")] [Address(RVA = "0x12F2F80", Offset = "0x12F1F80", VA = "0x1812F2F80")] private void SetCursorState() { Cursor.lockState = this.wantedMode; Cursor.visible = this.wantedMode != CursorLockMode.Locked; } // Token: 0x06001583 RID: 5507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001583")] [Address(RVA = "0x12F2D50", Offset = "0x12F1D50", VA = "0x1812F2D50")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001584 RID: 5508 RVA: 0x00030AD4 File Offset: 0x0002ECD4 [Token(Token = "0x6001584")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CursorHide() { } // Token: 0x040020A3 RID: 8355 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020A3")] private CursorLockMode wantedMode; }