using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C2 RID: 450 [Token(Token = "0x20001C2")] public class DamageObject : AttackableObject { // Token: 0x06001404 RID: 5124 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001404")] [Address(RVA = "0x12F7D10", Offset = "0x12F6D10", VA = "0x1812F7D10", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001405 RID: 5125 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001405")] [Address(RVA = "0x12F8FF0", Offset = "0x12F7FF0", VA = "0x1812F8FF0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001406 RID: 5126 RVA: 0x0002DA9C File Offset: 0x0002BC9C [Token(Token = "0x6001406")] [Address(RVA = "0x12F8310", Offset = "0x12F7310", VA = "0x1812F8310", Slot = "8")] protected override void LateUpdate() { if (!this.g_bDamage) { base.LateUpdate(); return; } } // Token: 0x06001407 RID: 5127 RVA: 0x0002DABC File Offset: 0x0002BCBC [Token(Token = "0x6001407")] [Address(RVA = "0x12F8330", Offset = "0x12F7330", VA = "0x1812F8330", Slot = "12")] protected virtual void SetDamageColor() { float num = this.g_fDisTimeVal; int num2 = 0; if (num <= (float)num2) { float num3 = this.g_fAlpha; if (num3 <= (float)num2) { GameObject gameObject = base.gameObject; int num4 = 0; gameObject.SetActive(num4 != 0); } this.g_fAlpha = num3; if (!this.FadeOut) { return; } GameObject damage = this.Damage; int num5 = 0; int childCount = damage.transform.childCount; if (num5 >= childCount) { return; } Material material = this.Damage.transform.GetChild(num5).GetComponent().GetMaterial(); float num6 = this.g_fAlpha; material.SetFloat("_Alpha", num6); GameObject damage2 = this.Damage; num5++; while (damage2 != 0) { } } if (this.g_bcDamageCollider.enabled) { BoxCollider boxCollider = this.g_bcDamageCollider; int num7 = 0; boxCollider.enabled = num7 != 0; } float num8 = this.g_fDisTimeVal; this.g_fDisTimeVal = num8; if (!this.FadeOut) { GameObject damage3 = this.Damage; int num9 = 0; int childCount2 = damage3.transform.childCount; if (num9 < childCount2) { MeshCollider component = this.Damage.transform.GetChild(num9).GetComponent(); int num10 = 0; component.enabled = num10 != 0; GameObject damage4 = this.Damage; num9++; } } } // Token: 0x06001408 RID: 5128 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001408")] [Address(RVA = "0x12F7C20", Offset = "0x12F6C20", VA = "0x1812F7C20", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001409 RID: 5129 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001409")] [Address(RVA = "0x12F7A50", Offset = "0x12F6A50", VA = "0x1812F7A50", Slot = "13")] public virtual void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140A RID: 5130 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600140A")] [Address(RVA = "0x12F78E0", Offset = "0x12F68E0", VA = "0x1812F78E0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140B RID: 5131 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600140B")] [Address(RVA = "0x12F85C0", Offset = "0x12F75C0", VA = "0x1812F85C0", Slot = "14")] public virtual void SetDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140C RID: 5132 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600140C")] [Address(RVA = "0x12F8B70", Offset = "0x12F7B70", VA = "0x1812F8B70", Slot = "15")] public virtual void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600140D RID: 5133 RVA: 0x0002DC08 File Offset: 0x0002BE08 [Token(Token = "0x600140D")] [Address(RVA = "0x12F8EA0", Offset = "0x12F7EA0", VA = "0x1812F8EA0", Slot = "11")] public override void SetTimeScale(float fTimeScale) { /* An exception occurred when decompiling this method (0600140D) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamageObject::SetTimeScale(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x0600140E RID: 5134 RVA: 0x0002DC8C File Offset: 0x0002BE8C [Token(Token = "0x600140E")] [Address(RVA = "0x6FDD40", Offset = "0x6FCD40", VA = "0x1806FDD40")] public bool GetIsDamage() { return this.g_bDamage; } // Token: 0x0600140F RID: 5135 RVA: 0x0002DCA0 File Offset: 0x0002BEA0 [Token(Token = "0x600140F")] [Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")] public DamageObject() { } // Token: 0x04001E56 RID: 7766 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001E56")] public GameObject Original; // Token: 0x04001E57 RID: 7767 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001E57")] public GameObject Damage; // Token: 0x04001E58 RID: 7768 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001E58")] public int DamageMoney; // Token: 0x04001E59 RID: 7769 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4001E59")] public int DamageHP; // Token: 0x04001E5A RID: 7770 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001E5A")] public int DamageMP; // Token: 0x04001E5B RID: 7771 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001E5B")] public ItemSystem.ItemType ItemType; // Token: 0x04001E5C RID: 7772 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001E5C")] public int PropertyID = (int)((ulong)4294967295L); // Token: 0x04001E5D RID: 7773 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001E5D")] public GameObject DamageEffectObject; // Token: 0x04001E5E RID: 7774 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001E5E")] public GameObject HitEffectObject; // Token: 0x04001E5F RID: 7775 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001E5F")] public SceneEvent[] OpenEvent; // Token: 0x04001E60 RID: 7776 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001E60")] protected Vector3 g_v3Center; // Token: 0x04001E61 RID: 7777 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001E61")] protected BoxCollider g_BC; // Token: 0x04001E62 RID: 7778 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001E62")] private float g_fOriginalMass = 1f; // Token: 0x04001E63 RID: 7779 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4001E63")] private float g_fOriginalAngularDrag = 0.05f; // Token: 0x04001E64 RID: 7780 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001E64")] protected bool g_bDamage; // Token: 0x04001E65 RID: 7781 [Token(Token = "0x4001E65")] protected const float g_fDisTime = 4.5f; // Token: 0x04001E66 RID: 7782 [Token(Token = "0x4001E66")] protected const float g_fDisSpeed = 1f; // Token: 0x04001E67 RID: 7783 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4001E67")] protected float g_fDisTimeVal; // Token: 0x04001E68 RID: 7784 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001E68")] protected float g_fAlpha = 1f; // Token: 0x04001E69 RID: 7785 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4001E69")] protected float g_fOriginalHP; // Token: 0x04001E6A RID: 7786 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001E6A")] protected EffectPool g_DamageEffect; // Token: 0x04001E6B RID: 7787 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001E6B")] protected EffectPool g_HitEffect; // Token: 0x04001E6C RID: 7788 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001E6C")] protected Vector3[] g_v3RecoveryPosition; // Token: 0x04001E6D RID: 7789 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001E6D")] protected Quaternion[] g_qRecoveryRotation; // Token: 0x04001E6E RID: 7790 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001E6E")] protected BoxCollider g_bcDamageCollider; // Token: 0x04001E6F RID: 7791 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001E6F")] public bool FadeOut = true; }