using System; using System.Linq; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200022E RID: 558 [Token(Token = "0x200022E")] [Serializable] public class DialogueAssetData { // Token: 0x170000BC RID: 188 // (get) Token: 0x060015B5 RID: 5557 RVA: 0x000313DC File Offset: 0x0002F5DC [Token(Token = "0x170000BC")] public Sprite Body { [Token(Token = "0x60015B5")] [Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")] get { return this.body; } } // Token: 0x170000BD RID: 189 // (get) Token: 0x060015B6 RID: 5558 RVA: 0x000313F0 File Offset: 0x0002F5F0 [Token(Token = "0x170000BD")] public Sprite Mask { [Token(Token = "0x60015B6")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.mask; } } // Token: 0x060015B7 RID: 5559 RVA: 0x00031404 File Offset: 0x0002F604 [Token(Token = "0x60015B7")] [Address(RVA = "0x17E0440", Offset = "0x17DF440", VA = "0x1817E0440")] public Sprite GetFace(string name) { Sprite[] array = this.faces; Func func = delegate(Sprite f) { string name2 = f.name; string name3 = name; return string.Equals(name2, name3); }; return Enumerable.FirstOrDefault(array, func); } // Token: 0x060015B8 RID: 5560 RVA: 0x00031440 File Offset: 0x0002F640 [Token(Token = "0x60015B8")] [Address(RVA = "0x17E0530", Offset = "0x17DF530", VA = "0x1817E0530")] public Sprite GetFace(int index) { return this.faces[index]; } // Token: 0x060015B9 RID: 5561 RVA: 0x00031460 File Offset: 0x0002F660 [Token(Token = "0x60015B9")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public DialogueAssetData() { } // Token: 0x040020F6 RID: 8438 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40020F6")] [SerializeField] private Sprite body; // Token: 0x040020F7 RID: 8439 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020F7")] [SerializeField] private Sprite mask; // Token: 0x040020F8 RID: 8440 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40020F8")] [SerializeField] private Sprite[] faces; }