using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace DigitalRuby.LightningBolt { // Token: 0x020005E6 RID: 1510 [Token(Token = "0x20005E6")] [RequireComponent(typeof(LineRenderer))] public class LightningBoltScript : MonoBehaviour { // Token: 0x06003156 RID: 12630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003156")] [Address(RVA = "0x417730", Offset = "0x416730", VA = "0x180417730")] private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003157 RID: 12631 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003157")] [Address(RVA = "0x4171C0", Offset = "0x4161C0", VA = "0x1804171C0")] private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003158 RID: 12632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003158")] [Address(RVA = "0x417880", Offset = "0x416880", VA = "0x180417880")] public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003159 RID: 12633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003159")] [Address(RVA = "0x417C50", Offset = "0x416C50", VA = "0x180417C50")] private void SelectOffsetFromAnimationMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600315A RID: 12634 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600315A")] [Address(RVA = "0x418350", Offset = "0x417350", VA = "0x180418350")] private void UpdateLineRenderer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600315B RID: 12635 RVA: 0x0006A68C File Offset: 0x0006888C [Token(Token = "0x600315B")] [Address(RVA = "0x417E70", Offset = "0x416E70", VA = "0x180417E70")] private void Start() { Camera main = Camera.main; int num = 0; if (!(main != num)) { } bool flag = Camera.main.orthographic; this.orthographic = flag; LineRenderer component = base.GetComponent(); this.lineRenderer = component; LineRenderer lineRenderer = this.lineRenderer; int num2 = 0; lineRenderer.SetVertexCount(num2); this.UpdateFromMaterialChange(); } // Token: 0x0600315C RID: 12636 RVA: 0x0006A6F4 File Offset: 0x000688F4 [Token(Token = "0x600315C")] [Address(RVA = "0x418570", Offset = "0x417570", VA = "0x180418570")] private void Update() { Camera main = Camera.main; int num = 0; if (!(main != num)) { } bool flag = Camera.main.orthographic; this.orthographic = flag; if (!this.ManualMode) { this.Trigger(); } LineRenderer lineRenderer = this.lineRenderer; float duration = this.Duration; this.timer = duration; int num2 = 0; lineRenderer.SetVertexCount(num2); float num3 = this.timer; float deltaTime = Time.deltaTime; this.timer = num3; } // Token: 0x0600315D RID: 12637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600315D")] [Address(RVA = "0x417F50", Offset = "0x416F50", VA = "0x180417F50")] public void Trigger() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600315E RID: 12638 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600315E")] [Address(RVA = "0x4181D0", Offset = "0x4171D0", VA = "0x1804181D0")] public void UpdateFromMaterialChange() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600315F RID: 12639 RVA: 0x0006A784 File Offset: 0x00068984 [Token(Token = "0x600315F")] [Address(RVA = "0x418660", Offset = "0x417660", VA = "0x180418660")] public LightningBoltScript() { System.Random random = new System.Random(); this.RandomGenerator = random; List> list = new List(); this.segments = list; this.animationPingPongDirection = (int)((ulong)1L); base..ctor(); } // Token: 0x04003A4E RID: 14926 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A4E")] [Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")] public GameObject StartObject; // Token: 0x04003A4F RID: 14927 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A4F")] [Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")] public Vector3 StartPosition; // Token: 0x04003A50 RID: 14928 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003A50")] [Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")] public GameObject EndObject; // Token: 0x04003A51 RID: 14929 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003A51")] [Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")] public Vector3 EndPosition; // Token: 0x04003A52 RID: 14930 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003A52")] [Range(0f, 8f)] [Tooltip("How manu generations? Higher numbers create more line segments.")] public int Generations = (int)((ulong)6L); // Token: 0x04003A53 RID: 14931 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003A53")] [Range(0.01f, 1f)] [Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")] public float Duration = 0.05f; // Token: 0x04003A54 RID: 14932 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003A54")] private float timer; // Token: 0x04003A55 RID: 14933 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003A55")] [Range(0f, 1f)] [Tooltip("How chaotic should the lightning be? (0-1)")] public float ChaosFactor = 0.15f; // Token: 0x04003A56 RID: 14934 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003A56")] [Tooltip("In manual mode, the trigger method must be called to create a bolt")] public bool ManualMode; // Token: 0x04003A57 RID: 14935 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003A57")] [Tooltip("The number of rows in the texture. Used for animation.")] [Range(1f, 64f)] public int Rows = (int)((ulong)1L); // Token: 0x04003A58 RID: 14936 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4003A58")] [Range(1f, 64f)] [Tooltip("The number of columns in the texture. Used for animation.")] public int Columns = (int)((ulong)1L); // Token: 0x04003A59 RID: 14937 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003A59")] [Tooltip("The animation mode for the lightning")] public LightningBoltAnimationMode AnimationMode = (LightningBoltAnimationMode)((ulong)3L); // Token: 0x04003A5A RID: 14938 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003A5A")] [HideInInspector] [NonSerialized] public System.Random RandomGenerator; // Token: 0x04003A5B RID: 14939 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003A5B")] private LineRenderer lineRenderer; // Token: 0x04003A5C RID: 14940 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003A5C")] private List> segments; // Token: 0x04003A5D RID: 14941 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003A5D")] private int startIndex; // Token: 0x04003A5E RID: 14942 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4003A5E")] private Vector2 size; // Token: 0x04003A5F RID: 14943 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003A5F")] private Vector2[] offsets; // Token: 0x04003A60 RID: 14944 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003A60")] private int animationOffsetIndex; // Token: 0x04003A61 RID: 14945 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4003A61")] private int animationPingPongDirection; // Token: 0x04003A62 RID: 14946 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4003A62")] private bool orthographic; } }