using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] public class DollWeakCEffectPlay : MonoBehaviour { // Token: 0x06000C18 RID: 3096 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C18")] [Address(RVA = "0x17EEE30", Offset = "0x17EDE30", VA = "0x1817EEE30")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C19 RID: 3097 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C19")] [Address(RVA = "0x17F1450", Offset = "0x17F0450", VA = "0x1817F1450")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C1A RID: 3098 RVA: 0x0001BF2C File Offset: 0x0001A12C [Token(Token = "0x6000C1A")] [Address(RVA = "0x17F07C0", Offset = "0x17EF7C0", VA = "0x1817F07C0")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000C1B RID: 3099 RVA: 0x0001BF7C File Offset: 0x0001A17C [Token(Token = "0x6000C1B")] [Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000C1C RID: 3100 RVA: 0x0001BFBC File Offset: 0x0001A1BC [Token(Token = "0x6000C1C")] [Address(RVA = "0x17EE850", Offset = "0x17ED850", VA = "0x1817EE850")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000C1D RID: 3101 RVA: 0x0001C02C File Offset: 0x0001A22C [Token(Token = "0x6000C1D")] [Address(RVA = "0x17EE980", Offset = "0x17ED980", VA = "0x1817EE980")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000C1E RID: 3102 RVA: 0x0001C04C File Offset: 0x0001A24C [Token(Token = "0x6000C1E")] [Address(RVA = "0x17F0AC0", Offset = "0x17EFAC0", VA = "0x1817F0AC0")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fSEMoveSpeed = fMoveSpeed; } // Token: 0x06000C1F RID: 3103 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C1F")] [Address(RVA = "0x17EE990", Offset = "0x17ED990", VA = "0x1817EE990")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C20 RID: 3104 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C20")] [Address(RVA = "0x17EDFF0", Offset = "0x17ECFF0", VA = "0x1817EDFF0")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C21 RID: 3105 RVA: 0x0001C060 File Offset: 0x0001A260 [Token(Token = "0x6000C21")] [Address(RVA = "0x17F0940", Offset = "0x17EF940", VA = "0x1817F0940")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } BoxCollider boxCollider = this.g_ShieldCollider; int num5 = 0; if (boxCollider != num5) { BoxCollider boxCollider2 = this.g_ShieldCollider; int num6 = 0; boxCollider2.enabled = num6 != 0; } CharacterController characterController = this.g_CC; int num7 = 0; if (characterController != num7) { CharacterController characterController2 = this.g_CC; int num8 = 0; characterController2.enabled = num8 != 0; } int num9 = 0; this.MeshShowEnable(num9 != 0); } // Token: 0x06000C22 RID: 3106 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C22")] [Address(RVA = "0x17F0D10", Offset = "0x17EFD10", VA = "0x1817F0D10")] public void ShieldDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C23 RID: 3107 RVA: 0x0001C124 File Offset: 0x0001A324 [Token(Token = "0x6000C23")] [Address(RVA = "0x17F0470", Offset = "0x17EF470", VA = "0x1817F0470")] public void PlayPSHandEffect() { ParticleSystem particleSystem = this.g_HandEffectL; int num = 0; if (particleSystem != num) { this.g_HandEffectL.Play(true); } ParticleSystem particleSystem2 = this.g_HandEffectR; int num2 = 0; if (particleSystem2 != num2) { this.g_HandEffectR.Play(true); } } // Token: 0x06000C24 RID: 3108 RVA: 0x0001C178 File Offset: 0x0001A378 [Token(Token = "0x6000C24")] [Address(RVA = "0x17F0550", Offset = "0x17EF550", VA = "0x1817F0550")] public void PlayPSWeaponCollision() { ParticleSystem particleSystem = this.g_WeaponCollisionEffect; int num = 0; if (particleSystem != num) { this.g_WeaponCollisionEffect.Play(true); } this.g_SEAttack01Collision.gameObject.SetActive(true); this.g_SEAttack01Collision.PlayRandom(1f, 1f); } // Token: 0x06000C25 RID: 3109 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C25")] [Address(RVA = "0x17F00B0", Offset = "0x17EF0B0", VA = "0x1817F00B0")] public void PlayEffectAttack00() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C26")] [Address(RVA = "0x17F0170", Offset = "0x17EF170", VA = "0x1817F0170")] public void PlayEffectAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C27")] [Address(RVA = "0x17F0230", Offset = "0x17EF230", VA = "0x1817F0230")] public void PlayEffectAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C28")] [Address(RVA = "0x17F02F0", Offset = "0x17EF2F0", VA = "0x1817F02F0")] public void PlayEffectAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C29")] [Address(RVA = "0x17F03B0", Offset = "0x17EF3B0", VA = "0x1817F03B0")] public void PlayEffectAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C2A RID: 3114 RVA: 0x0001C1D0 File Offset: 0x0001A3D0 [Token(Token = "0x6000C2A")] [Address(RVA = "0x17F0880", Offset = "0x17EF880", VA = "0x1817F0880")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000C2B RID: 3115 RVA: 0x0001C21C File Offset: 0x0001A41C [Token(Token = "0x6000C2B")] [Address(RVA = "0x17F06F0", Offset = "0x17EF6F0", VA = "0x1817F06F0")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000C2C RID: 3116 RVA: 0x0001C26C File Offset: 0x0001A46C [Token(Token = "0x6000C2C")] [Address(RVA = "0x17F0620", Offset = "0x17EF620", VA = "0x1817F0620")] public void PlaySEFootstep() { if (this.g_fSEMoveSpeed > 0.01f) { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (soundEffect != num) { this.g_SEFootstep.gameObject.SetActive(true); this.g_SEFootstep.PlayRandom(1f, 1f); return; } } } // Token: 0x06000C2D RID: 3117 RVA: 0x0001C2C8 File Offset: 0x0001A4C8 [Token(Token = "0x6000C2D")] [Address(RVA = "0x17F0AD0", Offset = "0x17EFAD0", VA = "0x1817F0AD0")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandEffectL; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandEffectR; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale); } ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect; int num6 = 0; if (particleSystem6 != num6) { Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale); } ParticleSystem particleSystem7 = this.g_DamagedShieldEffect; int num7 = 0; if (particleSystem7 != num7) { Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale); } } // Token: 0x06000C2E RID: 3118 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C2E")] [Address(RVA = "0x17F2380", Offset = "0x17F1380", VA = "0x1817F2380")] public DollWeakCEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400136B RID: 4971 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400136B")] private Transform g_EffectParent; // Token: 0x0400136C RID: 4972 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400136C")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x0400136D RID: 4973 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400136D")] private float g_fMatShadowPos; // Token: 0x0400136E RID: 4974 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400136E")] private Color g_colDamaged; // Token: 0x0400136F RID: 4975 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400136F")] private Material[] g_Material; // Token: 0x04001370 RID: 4976 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001370")] private int g_iStatus; // Token: 0x04001371 RID: 4977 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001371")] public GameObject g_DamagedMeshRoot; // Token: 0x04001372 RID: 4978 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001372")] public MeshRenderer[] g_DamegedMesh; // Token: 0x04001373 RID: 4979 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001373")] private Transform[] g_DamagedParent; // Token: 0x04001374 RID: 4980 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001374")] private Vector3[] g_DamegedMeshPos; // Token: 0x04001375 RID: 4981 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001375")] private Quaternion[] g_DamegedMeshRot; // Token: 0x04001376 RID: 4982 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001376")] private Material[] g_DamegedMaterial; // Token: 0x04001377 RID: 4983 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001377")] private float g_fDamagetMatShadowPos; // Token: 0x04001378 RID: 4984 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001378")] public MeshRenderer[] g_DamagedShieldMesh; // Token: 0x04001379 RID: 4985 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001379")] private Transform[] g_DamagedShieldParent; // Token: 0x0400137A RID: 4986 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400137A")] private Vector3[] g_DamegedShieldMeshPos; // Token: 0x0400137B RID: 4987 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400137B")] private Quaternion[] g_DamegedShieldMeshRot; // Token: 0x0400137C RID: 4988 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400137C")] private Material[] g_DamegedShieldMaterial; // Token: 0x0400137D RID: 4989 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400137D")] private float g_fDamagetShieldMatShadowPos; // Token: 0x0400137E RID: 4990 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x400137E")] private bool g_bDamageShield; // Token: 0x0400137F RID: 4991 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400137F")] public ParticleSystem g_BodyEffect; // Token: 0x04001380 RID: 4992 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001380")] public ParticleSystem g_EyeEffect; // Token: 0x04001381 RID: 4993 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001381")] public ParticleSystem g_DeathEffect; // Token: 0x04001382 RID: 4994 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001382")] public ParticleSystem g_HandEffectL; // Token: 0x04001383 RID: 4995 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001383")] public ParticleSystem g_HandEffectR; // Token: 0x04001384 RID: 4996 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001384")] public ParticleSystem g_WeaponCollisionEffect; // Token: 0x04001385 RID: 4997 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001385")] public ParticleSystem g_DamagedShieldEffect; // Token: 0x04001386 RID: 4998 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001386")] public CapsuleCollider g_BodyCollider; // Token: 0x04001387 RID: 4999 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001387")] public SphereCollider g_HeadCollider; // Token: 0x04001388 RID: 5000 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001388")] public BoxCollider g_ShieldCollider; // Token: 0x04001389 RID: 5001 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001389")] public CharacterController g_CC; // Token: 0x0400138A RID: 5002 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400138A")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x0400138B RID: 5003 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400138B")] public Transform g_DeathExplosionPosition; // Token: 0x0400138C RID: 5004 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400138C")] private EffectPool g_EffDeathExplosion; // Token: 0x0400138D RID: 5005 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400138D")] [SerializeField] private string effAttack00ObjectPath; // Token: 0x0400138E RID: 5006 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400138E")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x0400138F RID: 5007 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400138F")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x04001390 RID: 5008 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001390")] [SerializeField] private string effAttack03ObjectPath; // Token: 0x04001391 RID: 5009 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001391")] [SerializeField] private string effAttackRunObjectPath; // Token: 0x04001392 RID: 5010 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001392")] private EffectPool g_EffAttack00; // Token: 0x04001393 RID: 5011 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001393")] private EffectPool g_EffAttack01; // Token: 0x04001394 RID: 5012 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001394")] private EffectPool g_EffAttack02; // Token: 0x04001395 RID: 5013 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001395")] private EffectPool g_EffAttack03; // Token: 0x04001396 RID: 5014 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001396")] private EffectPool g_EffAttackRun; // Token: 0x04001397 RID: 5015 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001397")] [SerializeField] private string sEMovePath; // Token: 0x04001398 RID: 5016 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001398")] [SerializeField] private string sESwingPath; // Token: 0x04001399 RID: 5017 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001399")] [SerializeField] private string sELandPath; // Token: 0x0400139A RID: 5018 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400139A")] [SerializeField] private string sEFootstepPath; // Token: 0x0400139B RID: 5019 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400139B")] [SerializeField] private string sEAttack01CollisionPath; // Token: 0x0400139C RID: 5020 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400139C")] private SoundEffect g_SEMove; // Token: 0x0400139D RID: 5021 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400139D")] private SoundEffect g_SESwing; // Token: 0x0400139E RID: 5022 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400139E")] private SoundEffect g_SELand; // Token: 0x0400139F RID: 5023 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400139F")] private SoundEffect g_SEFootstep; // Token: 0x040013A0 RID: 5024 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40013A0")] private SoundEffect g_SEAttack01Collision; // Token: 0x040013A1 RID: 5025 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40013A1")] private float g_fSEMoveSpeed; // Token: 0x040013A2 RID: 5026 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x40013A2")] private bool g_bSEMoveEnable; // Token: 0x040013A3 RID: 5027 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40013A3")] private float g_fSDMoveVolume; }