using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000193 RID: 403 [Token(Token = "0x2000193")] public class DoorSwitch : PassiveEvent { // Token: 0x06001362 RID: 4962 RVA: 0x0002BD5C File Offset: 0x00029F5C [Token(Token = "0x6001362")] [Address(RVA = "0x1594020", Offset = "0x1593020", VA = "0x181594020", Slot = "4")] protected override void Start() { base..ctor(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; } Debug.LogError("找不到碰撞"); Animator ani = this.Ani; int num2 = 0; if (ani == num2) { Debug.LogError("找不到動畫"); } GameObject seobject = this.SEObject; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(seobject, transform); this.g_SE = soundEffectOfPrefabs; this.g_fReciprocal = 2f; } // Token: 0x06001363 RID: 4963 RVA: 0x0002BDEC File Offset: 0x00029FEC [Token(Token = "0x6001363")] [Address(RVA = "0x1594210", Offset = "0x1593210", VA = "0x181594210", Slot = "6")] protected override void Update() { base.Update(); if (!this.g_bClose && !this.BC.enabled) { float num = this.g_fReciprocal; int num2 = 0; if (num > (float)num2) { this.g_fReciprocal = num; SceneEvent[] openEvent = this.OpenEvent; int num3 = 0; if (openEvent != 0 && num3 < openEvent.Length) { SceneEvent sceneEvent = openEvent[num3]; int num4 = 0; if (sceneEvent != num4) { this.OpenEvent[num3].OpenEvent(); } SceneEvent[] openEvent2 = this.OpenEvent; num3++; } SceneEvent[] releaseEvent = this.ReleaseEvent; if (releaseEvent != 0 && num3 < releaseEvent.Length) { SceneEvent sceneEvent2 = releaseEvent[num3]; int num5 = 0; if (sceneEvent2 != num5) { this.ReleaseEvent[num3].ReleaseEvent(); } SceneEvent[] releaseEvent2 = this.ReleaseEvent; num3++; while (releaseEvent2 != 0) { } } OpenDoor[] door = this.Door; if (door != 0 && num3 < door.Length) { OpenDoor openDoor = door[num3]; int num6 = 0; if (openDoor != num6) { this.Door[num3].SwitchOnDoor(); } OpenDoor[] door2 = this.Door; num3++; while (door2 != 0) { } } this.g_bClose = true; } } } // Token: 0x06001364 RID: 4964 RVA: 0x0002BF30 File Offset: 0x0002A130 [Token(Token = "0x6001364")] [Address(RVA = "0x15941A0", Offset = "0x15931A0", VA = "0x1815941A0")] public void SwitchOn() { BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; Animator ani = this.Ani; int num2 = 0; ani.CrossFade("SwitchOn", 0.025f, num2); } // Token: 0x06001365 RID: 4965 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001365")] [Address(RVA = "0x1593CB0", Offset = "0x1592CB0", VA = "0x181593CB0")] public void SaveSwitchOn() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001366 RID: 4966 RVA: 0x0002BF70 File Offset: 0x0002A170 [Token(Token = "0x6001366")] [Address(RVA = "0x1593A20", Offset = "0x1592A20", VA = "0x181593A20")] public void AniPlaySwitchOnSE() { SoundEffect soundEffect = this.g_SE; int num = 0; if (soundEffect != num) { this.g_SE.PlayRandom(1f, 1f); } } // Token: 0x06001367 RID: 4967 RVA: 0x0002BFAC File Offset: 0x0002A1AC [Token(Token = "0x6001367")] [Address(RVA = "0x1593C10", Offset = "0x1592C10", VA = "0x181593C10")] public void ResetSwitch() { BoxCollider bc = this.BC; this.g_fReciprocal = 2f; bc.enabled = true; if (base.gameObject.activeInHierarchy) { Animator ani = this.Ani; int num = 0; ani.CrossFade("Idle", 1f, num); } this.g_bClose = false; } // Token: 0x06001368 RID: 4968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001368")] [Address(RVA = "0x1593AB0", Offset = "0x1592AB0", VA = "0x181593AB0")] public void Close() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001369 RID: 4969 RVA: 0x0002C008 File Offset: 0x0002A208 [Token(Token = "0x6001369")] [Address(RVA = "0x1594000", Offset = "0x1593000", VA = "0x181594000", Slot = "7")] public override void SetTimeScale(float fScaleTime) { this.Ani.speed = fScaleTime; } // Token: 0x0600136A RID: 4970 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600136A")] [Address(RVA = "0x1593B60", Offset = "0x1592B60", VA = "0x181593B60")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600136B RID: 4971 RVA: 0x0002C028 File Offset: 0x0002A228 [Token(Token = "0x600136B")] [Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")] public DoorSwitch() { } // Token: 0x04001D3D RID: 7485 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001D3D")] public Animator Ani; // Token: 0x04001D3E RID: 7486 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001D3E")] public BoxCollider BC; // Token: 0x04001D3F RID: 7487 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001D3F")] public GameObject SEObject; // Token: 0x04001D40 RID: 7488 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D40")] public SceneEvent[] OpenEvent; // Token: 0x04001D41 RID: 7489 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D41")] public SceneEvent[] ReleaseEvent; // Token: 0x04001D42 RID: 7490 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D42")] public OpenDoor[] Door; // Token: 0x04001D43 RID: 7491 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D43")] private float g_fReciprocal; // Token: 0x04001D44 RID: 7492 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001D44")] private SoundEffect g_SE; // Token: 0x04001D45 RID: 7493 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D45")] private bool g_bClose; }