using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000260 RID: 608 [Token(Token = "0x2000260")] public class EffectCheck : MonoBehaviour { // Token: 0x060016DF RID: 5855 RVA: 0x00033644 File Offset: 0x00031844 [Token(Token = "0x60016DF")] [Address(RVA = "0x159ACF0", Offset = "0x1599CF0", VA = "0x18159ACF0")] private void Start() { ParticleSystem particleSystem = this.ps; int num = 0; if (particleSystem != num) { Debug.Log(ParticleSystem.MainModule.get_loop_Injected(this.ps.main)); if (this.ps.transform.childCount > 0) { ParticleSystem particleSystem2 = this.ps; int num2 = 0; int childCount = particleSystem2.transform.childCount; if (num2 < childCount) { ParticleSystem component = this.ps.transform.GetChild(num2).GetComponent(); int num3 = 0; if (component != num3) { Debug.Log(ParticleSystem.MainModule.get_loop_Injected(component.main)); } ParticleSystem particleSystem3 = this.ps; num2++; } } } } // Token: 0x060016E0 RID: 5856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016E0")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016E1 RID: 5857 RVA: 0x000336F4 File Offset: 0x000318F4 [Token(Token = "0x60016E1")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public EffectCheck() { } // Token: 0x04002280 RID: 8832 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002280")] public ParticleSystem ps; }