using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; // Token: 0x02000121 RID: 289 [Token(Token = "0x2000121")] public class EffectUpdater { // Token: 0x1700003E RID: 62 // (get) Token: 0x06000F44 RID: 3908 RVA: 0x00023BB0 File Offset: 0x00021DB0 [Token(Token = "0x1700003E")] public bool IsActive { [Token(Token = "0x6000F44")] [Address(RVA = "0x159E5E0", Offset = "0x159D5E0", VA = "0x18159E5E0")] get { return this.source.activeSelf; } } // Token: 0x1700003F RID: 63 // (get) Token: 0x06000F45 RID: 3909 RVA: 0x00023BD0 File Offset: 0x00021DD0 [Token(Token = "0x1700003F")] public GameObject Source { [Token(Token = "0x6000F45")] [Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")] get { return this.source; } } // Token: 0x17000040 RID: 64 // (get) Token: 0x06000F46 RID: 3910 RVA: 0x00023BE4 File Offset: 0x00021DE4 [Token(Token = "0x17000040")] public ParticleSystem Particle { [Token(Token = "0x6000F46")] [Address(RVA = "0x159E600", Offset = "0x159D600", VA = "0x18159E600")] get { return this.particles[0]; } } // Token: 0x17000041 RID: 65 // (get) Token: 0x06000F47 RID: 3911 RVA: 0x00023C04 File Offset: 0x00021E04 [Token(Token = "0x17000041")] public SoundEffect Sound { [Token(Token = "0x6000F47")] [Address(RVA = "0x2990A0", Offset = "0x2980A0", VA = "0x1802990A0")] get { return this.sound; } } // Token: 0x06000F48 RID: 3912 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F48")] [Address(RVA = "0x159E490", Offset = "0x159D490", VA = "0x18159E490")] public EffectUpdater(GameObject source) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F49 RID: 3913 RVA: 0x00023C18 File Offset: 0x00021E18 [Token(Token = "0x6000F49")] [Address(RVA = "0x159DE10", Offset = "0x159CE10", VA = "0x18159DE10")] public EffectUpdater Init(float aliveTime, float recycleTime = 3f) { this.aliveTime = aliveTime; this.recycleTime = recycleTime; return this; } // Token: 0x06000F4A RID: 3914 RVA: 0x00023C34 File Offset: 0x00021E34 [Token(Token = "0x6000F4A")] [Address(RVA = "0xAB3A30", Offset = "0xAB2A30", VA = "0x180AB3A30")] public EffectUpdater BindRecycleHandler(Action recycleHandler) { this.recycleHandler = recycleHandler; return this; } // Token: 0x06000F4B RID: 3915 RVA: 0x00023C4C File Offset: 0x00021E4C [Token(Token = "0x6000F4B")] [Address(RVA = "0x159E3D0", Offset = "0x159D3D0", VA = "0x18159E3D0")] public EffectUpdater UpdateTimeScale(float timeScale) { this.timeScale = timeScale; this.UpdateTimeScale(); return this; } // Token: 0x06000F4C RID: 3916 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F4C")] [Address(RVA = "0x159E3F0", Offset = "0x159D3F0", VA = "0x18159E3F0")] public EffectUpdater UpdateTransform(Vector3 position, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F4D RID: 3917 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F4D")] [Address(RVA = "0x159DE20", Offset = "0x159CE20", VA = "0x18159DE20")] public void PlayEffect(bool withSound = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F4E RID: 3918 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F4E")] [Address(RVA = "0x159E040", Offset = "0x159D040", VA = "0x18159E040")] public void StopEffect(float duration) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F4F RID: 3919 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F4F")] [Address(RVA = "0x159E120", Offset = "0x159D120", VA = "0x18159E120")] public void StopEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F50 RID: 3920 RVA: 0x00023C68 File Offset: 0x00021E68 [Token(Token = "0x6000F50")] [Address(RVA = "0x159E270", Offset = "0x159D270", VA = "0x18159E270")] public void UpdateParent(Transform parent) { this.source.transform.parentInternal = parent; } // Token: 0x06000F51 RID: 3921 RVA: 0x00023C8C File Offset: 0x00021E8C [Token(Token = "0x6000F51")] [Address(RVA = "0x159E2B0", Offset = "0x159D2B0", VA = "0x18159E2B0")] public void UpdateTimeScale(TimeData stageTimeData) { float resultTimeScale = stageTimeData.resultTimeScale; this.timeScale = resultTimeScale; this.UpdateTimeScale(); } // Token: 0x06000F52 RID: 3922 RVA: 0x00023CB4 File Offset: 0x00021EB4 [Token(Token = "0x6000F52")] [Address(RVA = "0x159E2D0", Offset = "0x159D2D0", VA = "0x18159E2D0")] private void UpdateTimeScale() { ParticleSystem[] array = this.particles; int num = 0; int length = array.Length; if (num < length) { ParticleSystem.MainModule main = array[num].main; float num2 = this.timeScale; ParticleSystem.MainModule.set_simulationSpeed_Injected(main, num2); num++; } SoundEffect soundEffect = this.sound; int num3 = 0; if (soundEffect != num3) { SoundEffect soundEffect2 = this.sound; float num4 = this.timeScale; soundEffect2.SetTimeScale(num4); } } // Token: 0x06000F53 RID: 3923 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F53")] [Address(RVA = "0x159DC30", Offset = "0x159CC30", VA = "0x18159DC30")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F54 RID: 3924 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F54")] [Address(RVA = "0x159DFD0", Offset = "0x159CFD0", VA = "0x18159DFD0")] private IEnumerator Play() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F55 RID: 3925 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F55")] [Address(RVA = "0x159E200", Offset = "0x159D200", VA = "0x18159E200")] private IEnumerator Stop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040019BD RID: 6589 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40019BD")] private GameObject source; // Token: 0x040019BE RID: 6590 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40019BE")] private ParticleSystem[] particles; // Token: 0x040019BF RID: 6591 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40019BF")] private SoundEffect sound; // Token: 0x040019C0 RID: 6592 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40019C0")] private CoroutineHandle recycleCoroutine; // Token: 0x040019C1 RID: 6593 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40019C1")] public Action recycleHandler; // Token: 0x040019C2 RID: 6594 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40019C2")] private float aliveTime; // Token: 0x040019C3 RID: 6595 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40019C3")] private float recycleTime; // Token: 0x040019C4 RID: 6596 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40019C4")] private float timeScale; }