using System; using System.Collections.Generic; using System.Linq; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B1 RID: 177 [Token(Token = "0x20000B1")] public class EnemiesManager { // Token: 0x1700002E RID: 46 // (get) Token: 0x0600077C RID: 1916 RVA: 0x00010DB8 File Offset: 0x0000EFB8 [Token(Token = "0x1700002E")] public LockPointsManager LockPointsManager { [Token(Token = "0x600077C")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get; } // Token: 0x0600077D RID: 1917 RVA: 0x00010DCC File Offset: 0x0000EFCC [Token(Token = "0x600077D")] [Address(RVA = "0xD086D0", Offset = "0xD076D0", VA = "0x180D086D0")] public void Init() { List list = new List(); this.enemies = list; this.k__BackingField.Init(); GameObject[] array = GameObject.FindGameObjectsWithTag("Enemy"); int num = 0; int length = array.Length; if (num < length) { GameObject gameObject = array[num]; this.AddEnemy(gameObject); num++; } } // Token: 0x0600077E RID: 1918 RVA: 0x00010E24 File Offset: 0x0000F024 [Token(Token = "0x600077E")] [Address(RVA = "0xD079D0", Offset = "0xD069D0", VA = "0x180D079D0")] public void AddEnemy(GameObject enemy) { int num = 0; if (!(enemy == num)) { EnemiesManager.EnemyData enemyData = new EnemiesManager.EnemyData(); NPCManage component = enemy.GetComponent(); enemyData.Npc = component; NPCManage npc = enemyData.Npc; int num2 = 0; if (npc == num2) { Debug.LogError("新增敵人NPCManage錯誤"); } List list = this.enemies; NPCManage npc2 = enemyData.Npc; int size = list._size; npc2.Init(size); NPCManage npc3 = enemyData.Npc; if (npc3.g_AILevel == NPCManage.AILevel.Monster) { Action action = new Action(this.AddMonsterHPBar); npc3.hpBarHandler = action; } CharacterBaseData charData = enemyData.CharData; int num3 = 0; if (charData == num3) { Debug.LogError("新增敵人CharacterBaseData錯誤"); } if (enemyData.Npc.g_LockPosition.Length != 0) { Transform posTipsPosition = enemyData.PosTipsPosition; int num4 = 0; if (posTipsPosition == num4) { Debug.LogError("新增敵人位置提示錯誤"); } } this.enemies.Add(enemyData); NPCManage npc4 = enemyData.Npc; LockPointsManager lockPointsManager = this.k__BackingField; LockPoint[] g_LockPosition = npc4.g_LockPosition; lockPointsManager.AddLockPoints(g_LockPosition); return; } Debug.LogError("新增敵人資料錯誤"); } // Token: 0x0600077F RID: 1919 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600077F")] [Address(RVA = "0xD087C0", Offset = "0xD077C0", VA = "0x180D087C0")] public void RemoveObjectID(int id) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000780 RID: 1920 RVA: 0x00010F54 File Offset: 0x0000F154 [Token(Token = "0x6000780")] [Address(RVA = "0xD07D70", Offset = "0xD06D70", VA = "0x180D07D70")] private void AddMonsterHPBar(NPCManage npc) { NPCManage npc2 = npc; if (!npc2.k__BackingField) { npc2.k__BackingField = true; List list = this.enemies; Func func = delegate(EnemiesManager.EnemyData enemy) { NPCManage npc3 = enemy.Npc; NPCManage npc4 = npc; return npc3 == npc4; }; EnemiesManager.EnemyData enemyData = Enumerable.FirstOrDefault(list, func); if (enemyData != 0) { Game.AddEnemyHPBar(enemyData); } } } // Token: 0x06000781 RID: 1921 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000781")] [Address(RVA = "0xD08150", Offset = "0xD07150", VA = "0x180D08150")] public Transform GetSceneCenterEnemy(Camera playerCamera, Vector3 v3Center, float fSDistance, float fWDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000782 RID: 1922 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000782")] [Address(RVA = "0xD07EC0", Offset = "0xD06EC0", VA = "0x180D07EC0")] public void AreaShowEnemy(GameObject Scane) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000783 RID: 1923 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000783")] [Address(RVA = "0xD088D0", Offset = "0xD078D0", VA = "0x180D088D0")] public void ResetEnemyDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000784 RID: 1924 RVA: 0x00010FB4 File Offset: 0x0000F1B4 [Token(Token = "0x6000784")] [Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")] public List GetAllEnemyData() { return this.enemies; } // Token: 0x06000785 RID: 1925 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000785")] [Address(RVA = "0xD089C0", Offset = "0xD079C0", VA = "0x180D089C0")] public void SetTimeScale(float timeScale) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000786 RID: 1926 RVA: 0x00010FC8 File Offset: 0x0000F1C8 [Token(Token = "0x6000786")] [Address(RVA = "0xD08AE0", Offset = "0xD07AE0", VA = "0x180D08AE0")] public EnemiesManager() { LockPointsManager lockPointsManager = new LockPointsManager(); this.LockPointsManager = lockPointsManager; base..ctor(); } // Token: 0x0400086C RID: 2156 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400086C")] private List enemies; // Token: 0x020000B2 RID: 178 [Token(Token = "0x20000B2")] public class EnemyData { // Token: 0x1700002F RID: 47 // (get) Token: 0x06000787 RID: 1927 RVA: 0x00010FE8 File Offset: 0x0000F1E8 [Token(Token = "0x1700002F")] public CharacterBaseData CharData { [Token(Token = "0x6000787")] [Address(RVA = "0x19BD2C0", Offset = "0x19BC2C0", VA = "0x1819BD2C0")] get { return this.Npc.g_CharData; } } // Token: 0x17000030 RID: 48 // (get) Token: 0x06000788 RID: 1928 RVA: 0x00011008 File Offset: 0x0000F208 [Token(Token = "0x17000030")] public Transform HPPosition { [Token(Token = "0x6000788")] [Address(RVA = "0x19BD2E0", Offset = "0x19BC2E0", VA = "0x1819BD2E0")] get { return this.Npc.HpPosition; } } // Token: 0x17000031 RID: 49 // (get) Token: 0x06000789 RID: 1929 RVA: 0x00011028 File Offset: 0x0000F228 [Token(Token = "0x17000031")] public Transform PosTipsPosition { [Token(Token = "0x6000789")] [Address(RVA = "0x19BD300", Offset = "0x19BC300", VA = "0x1819BD300")] get { return this.Npc.g_LockPosition[0].transform; } } // Token: 0x0600078A RID: 1930 RVA: 0x00011054 File Offset: 0x0000F254 [Token(Token = "0x600078A")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public EnemyData() { } // Token: 0x0400086E RID: 2158 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400086E")] public NPCManage Npc; } }