using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F8 RID: 248 [Token(Token = "0x20000F8")] public class FireBulletTrack : MonoBehaviour { // Token: 0x06000C83 RID: 3203 RVA: 0x0001D4FC File Offset: 0x0001B6FC [Token(Token = "0x6000C83")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public FireBulletTrack() { } }