using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200022A RID: 554 [Token(Token = "0x200022A")] [CreateAssetMenu] public class GameAudioPackage : ScriptableObject { // Token: 0x060015A5 RID: 5541 RVA: 0x0003105C File Offset: 0x0002F25C [Token(Token = "0x60015A5")] [Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")] public GameAudioPackage() { } // Token: 0x040020D0 RID: 8400 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020D0")] public AudioClip[] clips; }