using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002CA RID: 714 [Token(Token = "0x20002CA")] [CreateAssetMenu] public sealed class GameCursor : ScriptableObject { // Token: 0x17000117 RID: 279 // (get) Token: 0x06001AD5 RID: 6869 RVA: 0x00041938 File Offset: 0x0003FB38 [Token(Token = "0x17000117")] public Texture2D Icon { [Token(Token = "0x6001AD5")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.cursorIcon; } } // Token: 0x17000118 RID: 280 // (get) Token: 0x06001AD6 RID: 6870 RVA: 0x0004194C File Offset: 0x0003FB4C // (set) Token: 0x06001AD7 RID: 6871 RVA: 0x00041960 File Offset: 0x0003FB60 [Token(Token = "0x17000118")] public bool IsVisible { [Token(Token = "0x6001AD6")] [Address(RVA = "0x36FF60", Offset = "0x36EF60", VA = "0x18036FF60")] get { return this.cursorVisible; } [Token(Token = "0x6001AD7")] [Address(RVA = "0x36FF80", Offset = "0x36EF80", VA = "0x18036FF80")] private set { this.cursorVisible = value; Cursor.visible = value; } } // Token: 0x17000119 RID: 281 // (get) Token: 0x06001AD8 RID: 6872 RVA: 0x0004197C File Offset: 0x0003FB7C // (set) Token: 0x06001AD9 RID: 6873 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000119")] public CursorLockMode LockState { [Token(Token = "0x6001AD8")] [Address(RVA = "0x36FF70", Offset = "0x36EF70", VA = "0x18036FF70")] get { return this.cursorLockState; } [Token(Token = "0x6001AD9")] [Address(RVA = "0x36FF90", Offset = "0x36EF90", VA = "0x18036FF90")] private set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06001ADA RID: 6874 RVA: 0x00041990 File Offset: 0x0003FB90 [Token(Token = "0x6001ADA")] [Address(RVA = "0x36FD90", Offset = "0x36ED90", VA = "0x18036FD90")] public void Init(bool isVisible) { this.UpdateCursorState(isVisible); } // Token: 0x06001ADB RID: 6875 RVA: 0x000419A4 File Offset: 0x0003FBA4 [Token(Token = "0x6001ADB")] [Address(RVA = "0x36FDB0", Offset = "0x36EDB0", VA = "0x18036FDB0")] public void UpdateCursorIcon() { Texture2D texture2D = this.cursorIcon; Vector2 zero = Vector2.zero; int num = 0; Cursor.SetCursor(texture2D, zero, (CursorMode)num); } // Token: 0x06001ADC RID: 6876 RVA: 0x000419CC File Offset: 0x0003FBCC [Token(Token = "0x6001ADC")] [Address(RVA = "0x36FDA0", Offset = "0x36EDA0", VA = "0x18036FDA0")] public void TryUpdateState(bool isVisible) { if (this.cursorVisible != isVisible) { this.UpdateCursorState(isVisible); return; } } // Token: 0x06001ADD RID: 6877 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ADD")] [Address(RVA = "0x36FDE0", Offset = "0x36EDE0", VA = "0x18036FDE0")] private void UpdateCursorState(bool isVisible) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001ADE RID: 6878 RVA: 0x000419EC File Offset: 0x0003FBEC [Token(Token = "0x6001ADE")] [Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")] public GameCursor() { } // Token: 0x040024FC RID: 9468 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40024FC")] [SerializeField] private Texture2D cursorIcon; // Token: 0x040024FD RID: 9469 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40024FD")] [SerializeField] private bool cursorVisible; // Token: 0x040024FE RID: 9470 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40024FE")] [SerializeField] private CursorLockMode cursorLockState; }