using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D4 RID: 468 [Token(Token = "0x20001D4")] public class GameObjectEnable : SceneEvent { // Token: 0x0600145A RID: 5210 RVA: 0x0002E6B0 File Offset: 0x0002C8B0 [Token(Token = "0x600145A")] [Address(RVA = "0xA260D0", Offset = "0xA250D0", VA = "0x180A260D0", Slot = "5")] public override void OpenEvent() { if (base.gameObject.activeSelf) { base.OpenEvent(); GameObject[] @event = this.Event; int num = 0; if (num < @event.Length) { GameObject gameObject = @event[num]; bool enable = this.Enable; gameObject.SetActive(enable); GameObject[] event2 = this.Event; num++; } } } // Token: 0x0600145B RID: 5211 RVA: 0x0002E70C File Offset: 0x0002C90C [Token(Token = "0x600145B")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public GameObjectEnable() { } // Token: 0x04001EDA RID: 7898 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001EDA")] public GameObject[] Event; // Token: 0x04001EDB RID: 7899 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EDB")] public bool Enable; }