using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200014E RID: 334 [Token(Token = "0x200014E")] public class GameResolutionComparer : IEqualityComparer { // Token: 0x0600103E RID: 4158 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600103E")] [Address(RVA = "0xA27610", Offset = "0xA26610", VA = "0x180A27610", Slot = "4")] public bool Equals(Resolution x, Resolution y) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600103F RID: 4159 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600103F")] [Address(RVA = "0xA27680", Offset = "0xA26680", VA = "0x180A27680", Slot = "5")] public int GetHashCode(Resolution obj) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001040 RID: 4160 RVA: 0x000259D4 File Offset: 0x00023BD4 [Token(Token = "0x6001040")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public GameResolutionComparer() { } }