using System; using System.Collections.Generic; using Cpp2IlInjected; using Newtonsoft.Json; // Token: 0x02000154 RID: 340 [Token(Token = "0x2000154")] public class GameSave { // Token: 0x17000068 RID: 104 // (get) Token: 0x06001078 RID: 4216 RVA: 0x00026554 File Offset: 0x00024754 [Token(Token = "0x17000068")] [JsonIgnore] public bool IsStandardMode { [Token(Token = "0x6001078")] [Address(RVA = "0xA2B4E0", Offset = "0xA2A4E0", VA = "0x180A2B4E0")] get { return this.basic.difficulty == GameDifficulty.Standard; } } // Token: 0x06001079 RID: 4217 RVA: 0x00026578 File Offset: 0x00024778 [Token(Token = "0x6001079")] [Address(RVA = "0xA2B1B0", Offset = "0xA2A1B0", VA = "0x180A2B1B0")] [JsonConstructor] public GameSave() { GameSaveBasicData gameSaveBasicData = new GameSaveBasicData(); this.basic = gameSaveBasicData; PlayerStatsData playerStatsData = new PlayerStatsData(); this.stats = playerStatsData; GamePropertyData gamePropertyData = new GamePropertyData(); this.props = gamePropertyData; StageFlagData stageFlagData = new StageFlagData(); this.flags = stageFlagData; TutorialTipData tutorialTipData = new TutorialTipData(); this.tips = tutorialTipData; BossRushData bossRushData = new BossRushData(); this.bossRush = bossRushData; base..ctor(); } // Token: 0x0600107A RID: 4218 RVA: 0x000265E0 File Offset: 0x000247E0 [Token(Token = "0x600107A")] [Address(RVA = "0xA2B320", Offset = "0xA2A320", VA = "0x180A2B320")] public GameSave(int dataIndex, GameDifficulty difficulty) { GameSaveBasicData gameSaveBasicData = new GameSaveBasicData(); this.basic = gameSaveBasicData; PlayerStatsData playerStatsData = new PlayerStatsData(); this.stats = playerStatsData; GamePropertyData gamePropertyData = new GamePropertyData(); this.props = gamePropertyData; StageFlagData stageFlagData = new StageFlagData(); this.flags = stageFlagData; TutorialTipData tutorialTipData = new TutorialTipData(); this.tips = tutorialTipData; BossRushData bossRushData = new BossRushData(); this.bossRush = bossRushData; base..ctor(); GameSaveBasicData gameSaveBasicData2 = this.basic; this.dataVersion = (int)((ulong)46L); gameSaveBasicData2.dataIndex = dataIndex; this.basic.difficulty = difficulty; this.UpdateSaveTimeStamp(); } // Token: 0x0600107B RID: 4219 RVA: 0x0002667C File Offset: 0x0002487C [Token(Token = "0x600107B")] [Address(RVA = "0xA2B030", Offset = "0xA2A030", VA = "0x180A2B030")] public void OnBeatingGame(BeatingGameData data) { GameSaveBasicData gameSaveBasicData = this.basic; gameSaveBasicData.stage = (GameStage)((ulong)1L); gameSaveBasicData.savePoint = (int)((ulong)4294967295L); Dictionary> dictionary = new Dictionary(); gameSaveBasicData.savePointMap = dictionary; int num = gameSaveBasicData.gameCleared; gameSaveBasicData.showTeleportMenu = false; if (num < 99) { num++; gameSaveBasicData.gameCleared = num; } this.stats.OnBeatingGame(data); this.props.OnBeatingGame(data); this.flags.OnBeatingGame(); this.UpdateSaveTimeStamp(); } // Token: 0x0600107C RID: 4220 RVA: 0x00026704 File Offset: 0x00024904 [Token(Token = "0x600107C")] [Address(RVA = "0xA2AF50", Offset = "0xA29F50", VA = "0x180A2AF50")] public void BossRushRemoveTestMode() { GameSaveBasicData gameSaveBasicData = this.basic; gameSaveBasicData.stage = (GameStage)((ulong)9L); Dictionary> dictionary = new Dictionary(); gameSaveBasicData.savePointMap = dictionary; gameSaveBasicData.showTeleportMenu = false; this.stats.BossRushRemoveTestMode(); this.props.BossRushRemoveTestMode(); this.flags.BossRushRemoveTestMode(); this.bossRush.RemoveTestMode(); this.UpdateSaveTimeStamp(); } // Token: 0x0600107D RID: 4221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600107D")] [Address(RVA = "0xA2B130", Offset = "0xA2A130", VA = "0x180A2B130")] public void UpdateSaveTimeStamp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001AD6 RID: 6870 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001AD6")] public int dataVersion; // Token: 0x04001AD7 RID: 6871 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001AD7")] public GameSaveBasicData basic; // Token: 0x04001AD8 RID: 6872 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001AD8")] public PlayerStatsData stats; // Token: 0x04001AD9 RID: 6873 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001AD9")] public GamePropertyData props; // Token: 0x04001ADA RID: 6874 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001ADA")] public StageFlagData flags; // Token: 0x04001ADB RID: 6875 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001ADB")] public TutorialTipData tips; // Token: 0x04001ADC RID: 6876 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001ADC")] public BossRushData bossRush; }