using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000233 RID: 563 [Token(Token = "0x2000233")] [CreateAssetMenu] public class GameSpatialHashSettings : ScriptableObject { // Token: 0x170000CA RID: 202 // (get) Token: 0x060015CD RID: 5581 RVA: 0x00031770 File Offset: 0x0002F970 [Token(Token = "0x170000CA")] public SpatialHashGridDataMap GridDataMap { [Token(Token = "0x60015CD")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.gridDataMap; } } // Token: 0x060015CE RID: 5582 RVA: 0x00031784 File Offset: 0x0002F984 [Token(Token = "0x60015CE")] [Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")] public GameSpatialHashSettings() { } // Token: 0x04002107 RID: 8455 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002107")] [SerializeField] private SpatialHashGridDataMap gridDataMap; }