using System; using Cpp2IlInjected; // Token: 0x0200030B RID: 779 [Token(Token = "0x200030B")] public enum GameTipStyle { // Token: 0x040026A6 RID: 9894 [Token(Token = "0x40026A6")] SaveGame = 1, // Token: 0x040026A7 RID: 9895 [Token(Token = "0x40026A7")] AttackAndJump, // Token: 0x040026A8 RID: 9896 [Token(Token = "0x40026A8")] AimAndShoot, // Token: 0x040026A9 RID: 9897 [Token(Token = "0x40026A9")] ReplyManaCrystal, // Token: 0x040026AA RID: 9898 [Token(Token = "0x40026AA")] Dodge, // Token: 0x040026AB RID: 9899 [Token(Token = "0x40026AB")] Dash, // Token: 0x040026AC RID: 9900 [Token(Token = "0x40026AC")] RegenerateMana, // Token: 0x040026AD RID: 9901 [Token(Token = "0x40026AD")] Item, // Token: 0x040026AE RID: 9902 [Token(Token = "0x40026AE")] Chant, // Token: 0x040026AF RID: 9903 [Token(Token = "0x40026AF")] FastChant, // Token: 0x040026B0 RID: 9904 [Token(Token = "0x40026B0")] MagicSelection, // Token: 0x040026B1 RID: 9905 [Token(Token = "0x40026B1")] Counter, // Token: 0x040026B2 RID: 9906 [Token(Token = "0x40026B2")] LockEnemy, // Token: 0x040026B3 RID: 9907 [Token(Token = "0x40026B3")] WindMagic, // Token: 0x040026B4 RID: 9908 [Token(Token = "0x40026B4")] AirAttack, // Token: 0x040026B5 RID: 9909 [Token(Token = "0x40026B5")] IceMagic, // Token: 0x040026B6 RID: 9910 [Token(Token = "0x40026B6")] FireMagic, // Token: 0x040026B7 RID: 9911 [Token(Token = "0x40026B7")] EarlyAccess, // Token: 0x040026B8 RID: 9912 [Token(Token = "0x40026B8")] UpgradeAndTrade, // Token: 0x040026B9 RID: 9913 [Token(Token = "0x40026B9")] CurseState, // Token: 0x040026BA RID: 9914 [Token(Token = "0x40026BA")] EarlyAccessHiddenArea, // Token: 0x040026BB RID: 9915 [Token(Token = "0x40026BB")] ThunderMagic, // Token: 0x040026BC RID: 9916 [Token(Token = "0x40026BC")] CanNotBack, // Token: 0x040026BD RID: 9917 [Token(Token = "0x40026BD")] Teleport, // Token: 0x040026BE RID: 9918 [Token(Token = "0x40026BE")] BossRush, // Token: 0x040026BF RID: 9919 [Token(Token = "0x40026BF")] BossRushTest }