using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000236 RID: 566 [Token(Token = "0x2000236")] [CreateAssetMenu] public class GameUIPackage : ScriptableObject { // Token: 0x170000CB RID: 203 // (get) Token: 0x060015D1 RID: 5585 RVA: 0x000317E0 File Offset: 0x0002F9E0 [Token(Token = "0x170000CB")] public Sprite[] SaveLocationSprites { [Token(Token = "0x60015D1")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.saveLocationSprites; } } // Token: 0x060015D2 RID: 5586 RVA: 0x000317F4 File Offset: 0x0002F9F4 [Token(Token = "0x60015D2")] [Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")] public GameUIPackage() { } // Token: 0x0400210B RID: 8459 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400210B")] [SerializeField] private Sprite[] saveLocationSprites; }