using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F9 RID: 249 [Token(Token = "0x20000F9")] public class GhostAEffectPlay : MonoBehaviour { // Token: 0x06000C84 RID: 3204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C84")] [Address(RVA = "0xA312E0", Offset = "0xA302E0", VA = "0x180A312E0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C85 RID: 3205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C85")] [Address(RVA = "0xA33980", Offset = "0xA32980", VA = "0x180A33980")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C86 RID: 3206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C86")] [Address(RVA = "0xA322B0", Offset = "0xA312B0", VA = "0x180A322B0")] public void PlaySplash01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C87 RID: 3207 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C87")] [Address(RVA = "0xA323E0", Offset = "0xA313E0", VA = "0x180A323E0")] public void PlaySplash02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C88 RID: 3208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C88")] [Address(RVA = "0xA31C10", Offset = "0xA30C10", VA = "0x180A31C10")] public void PlayComboA01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C89 RID: 3209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C89")] [Address(RVA = "0xA31D40", Offset = "0xA30D40", VA = "0x180A31D40")] public void PlayComboA02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8A RID: 3210 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8A")] [Address(RVA = "0xA31E70", Offset = "0xA30E70", VA = "0x180A31E70")] public void PlayComboA03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8B RID: 3211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8B")] [Address(RVA = "0xA325B0", Offset = "0xA315B0", VA = "0x180A325B0")] public void RightBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8C RID: 3212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8C")] [Address(RVA = "0xA31AE0", Offset = "0xA30AE0", VA = "0x180A31AE0")] public void LeftBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8D RID: 3213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8D")] [Address(RVA = "0xA32810", Offset = "0xA31810", VA = "0x180A32810")] public void RunAttackEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8E RID: 3214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8E")] [Address(RVA = "0xA326E0", Offset = "0xA316E0", VA = "0x180A326E0")] public void RotateAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C8F RID: 3215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C8F")] [Address(RVA = "0xA33130", Offset = "0xA32130", VA = "0x180A33130")] public void SlapAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C90 RID: 3216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C90")] [Address(RVA = "0xA32480", Offset = "0xA31480", VA = "0x180A32480")] public void PressAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C91 RID: 3217 RVA: 0x0001D510 File Offset: 0x0001B710 [Token(Token = "0x6000C91")] [Address(RVA = "0xA33260", Offset = "0xA32260", VA = "0x180A33260")] public void StopAttackEffect() { GameObject gameObject = this.g_Rotate.GetGameObject(); int num = 0; if (gameObject != num) { GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { float g_fContinueTime = component.g_fContinueTime; component.g_fTime = g_fContinueTime; ParticleSystem component2 = component.GetComponent(); int num3 = 0; if (component2 != num3) { component2.Stop(true); return; } } } } // Token: 0x06000C92 RID: 3218 RVA: 0x0001D588 File Offset: 0x0001B788 [Token(Token = "0x6000C92")] [Address(RVA = "0xA32250", Offset = "0xA31250", VA = "0x180A32250")] public void PlaySESwing() { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } // Token: 0x06000C93 RID: 3219 RVA: 0x0001D5C4 File Offset: 0x0001B7C4 [Token(Token = "0x6000C93")] [Address(RVA = "0xA31FA0", Offset = "0xA30FA0", VA = "0x180A31FA0")] public void PlaySEAttack(int i) { this.g_SEAttack.gameObject.SetActive(true); this.g_SEAttack.Play(i, 1f, 1f); } // Token: 0x06000C94 RID: 3220 RVA: 0x0001D600 File Offset: 0x0001B800 [Token(Token = "0x6000C94")] [Address(RVA = "0xA321F0", Offset = "0xA311F0", VA = "0x180A321F0")] public void PlaySERotate() { this.g_SERotate.gameObject.SetActive(true); this.g_SERotate.PlayRandom(1f, 1f); } // Token: 0x06000C95 RID: 3221 RVA: 0x0001D63C File Offset: 0x0001B83C [Token(Token = "0x6000C95")] [Address(RVA = "0xA320D0", Offset = "0xA310D0", VA = "0x180A320D0")] public void PlaySEMonster() { this.g_SEMonster.gameObject.SetActive(true); this.g_SEMonster.PlayRandom(1f, 1f); } // Token: 0x06000C96 RID: 3222 RVA: 0x0001D678 File Offset: 0x0001B878 [Token(Token = "0x6000C96")] [Address(RVA = "0xA32070", Offset = "0xA31070", VA = "0x180A32070")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000C97 RID: 3223 RVA: 0x0001D6B4 File Offset: 0x0001B8B4 [Token(Token = "0x6000C97")] [Address(RVA = "0xA32010", Offset = "0xA31010", VA = "0x180A32010")] public void PlaySEDeath() { this.g_SEDeath.gameObject.SetActive(true); this.g_SEDeath.PlayRandom(1f, 1f); } // Token: 0x06000C98 RID: 3224 RVA: 0x0001D6F0 File Offset: 0x0001B8F0 [Token(Token = "0x6000C98")] [Address(RVA = "0xA32130", Offset = "0xA31130", VA = "0x180A32130")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000C99 RID: 3225 RVA: 0x0001D740 File Offset: 0x0001B940 [Token(Token = "0x6000C99")] [Address(RVA = "0xA32950", Offset = "0xA31950", VA = "0x180A32950")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000C9A RID: 3226 RVA: 0x0001D754 File Offset: 0x0001B954 [Token(Token = "0x6000C9A")] [Address(RVA = "0xA32940", Offset = "0xA31940", VA = "0x180A32940")] public void SetMoveEnable(bool bEnable) { this.g_bMove = bEnable; } // Token: 0x06000C9B RID: 3227 RVA: 0x0001D768 File Offset: 0x0001B968 [Token(Token = "0x6000C9B")] [Address(RVA = "0xA32960", Offset = "0xA31960", VA = "0x180A32960")] public void SetTimeScale(float fTimeScale) { this.g_Splash01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_Splash01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } GameObject gameObject2 = this.g_Splash02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { GhostAAttackSplash02 component = gameObject2.GetComponent(); component.g_Mat01.SetFloat("_TimeScale", fTimeScale); component.g_Mat02.SetFloat("_TimeScale", fTimeScale); component.g_Mat03.SetFloat("_TimeScale", fTimeScale); component.g_Mat04.SetFloat("_TimeScale", fTimeScale); } this.g_ComboA01.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_ComboA01.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_ComboA02.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_ComboA02.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_ComboA03.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_ComboA03.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_RightBack.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_RightBack.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_LeftBack.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_LeftBack.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Run.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_Run.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Rotate.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_Rotate.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { GhostAAttackRotate component2 = gameObject9.GetComponent(); component2.g_Mat02.SetFloat("_TimeScale", fTimeScale); component2.g_Mat03.SetFloat("_TimeScale", fTimeScale); component2.g_Mat04.SetFloat("_TimeScale", fTimeScale); } this.g_Slap.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_Slap.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Press.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_Press.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000C9C RID: 3228 RVA: 0x0001DA50 File Offset: 0x0001BC50 [Token(Token = "0x6000C9C")] [Address(RVA = "0xA34310", Offset = "0xA33310", VA = "0x180A34310")] public GhostAEffectPlay() { } // Token: 0x04001444 RID: 5188 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001444")] [SerializeField] private string ghostASplash01Path; // Token: 0x04001445 RID: 5189 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001445")] [SerializeField] private string ghostASplash02Path; // Token: 0x04001446 RID: 5190 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001446")] [SerializeField] private string ghostAComboA01Path; // Token: 0x04001447 RID: 5191 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001447")] [SerializeField] private string ghostAComboA02Path; // Token: 0x04001448 RID: 5192 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001448")] [SerializeField] private string ghostAComboA03Path; // Token: 0x04001449 RID: 5193 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001449")] [SerializeField] private string ghostARightBackPath; // Token: 0x0400144A RID: 5194 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400144A")] [SerializeField] private string ghostAgLeftBackPath; // Token: 0x0400144B RID: 5195 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400144B")] [SerializeField] private string ghostARunPath; // Token: 0x0400144C RID: 5196 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400144C")] [SerializeField] private string ghostARotatePath; // Token: 0x0400144D RID: 5197 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400144D")] [SerializeField] private string ghostASlapPath; // Token: 0x0400144E RID: 5198 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400144E")] [SerializeField] private string ghostAPressPath; // Token: 0x0400144F RID: 5199 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400144F")] [SerializeField] private string sESwingPath; // Token: 0x04001450 RID: 5200 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001450")] [SerializeField] private string sEAttackPath; // Token: 0x04001451 RID: 5201 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001451")] [SerializeField] private string sERotatePath; // Token: 0x04001452 RID: 5202 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001452")] [SerializeField] private string sEMonsterPath; // Token: 0x04001453 RID: 5203 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001453")] [SerializeField] private string sEDestoryPath; // Token: 0x04001454 RID: 5204 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001454")] [SerializeField] private string sEDeathPath; // Token: 0x04001455 RID: 5205 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001455")] [SerializeField] private string sEMovePath; // Token: 0x04001456 RID: 5206 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001456")] private Transform g_EffectParent; // Token: 0x04001457 RID: 5207 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001457")] private EffectPool g_Splash01; // Token: 0x04001458 RID: 5208 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001458")] private EffectPool g_Splash02; // Token: 0x04001459 RID: 5209 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001459")] private Vector3 g_v3SplashPos; // Token: 0x0400145A RID: 5210 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x400145A")] private Vector3 g_v3SplashDir; // Token: 0x0400145B RID: 5211 [Token(Token = "0x400145B")] private const int g_iSplashNum = 5; // Token: 0x0400145C RID: 5212 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400145C")] private int g_iSplashVal; // Token: 0x0400145D RID: 5213 [Token(Token = "0x400145D")] private const float g_fSplashTime = 0.2f; // Token: 0x0400145E RID: 5214 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x400145E")] private float g_fSplashTimeVal; // Token: 0x0400145F RID: 5215 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400145F")] private bool g_bSplash; // Token: 0x04001460 RID: 5216 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001460")] private EffectPool g_ComboA01; // Token: 0x04001461 RID: 5217 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001461")] private EffectPool g_ComboA02; // Token: 0x04001462 RID: 5218 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001462")] private EffectPool g_ComboA03; // Token: 0x04001463 RID: 5219 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001463")] private EffectPool g_RightBack; // Token: 0x04001464 RID: 5220 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001464")] private EffectPool g_LeftBack; // Token: 0x04001465 RID: 5221 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001465")] private EffectPool g_Run; // Token: 0x04001466 RID: 5222 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001466")] private EffectPool g_Rotate; // Token: 0x04001467 RID: 5223 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001467")] private EffectPool g_Slap; // Token: 0x04001468 RID: 5224 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001468")] private EffectPool g_Press; // Token: 0x04001469 RID: 5225 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001469")] private SoundEffect g_SESwing; // Token: 0x0400146A RID: 5226 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400146A")] private SoundEffect g_SEAttack; // Token: 0x0400146B RID: 5227 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400146B")] private SoundEffect g_SERotate; // Token: 0x0400146C RID: 5228 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400146C")] private SoundEffect g_SEMonster; // Token: 0x0400146D RID: 5229 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400146D")] private SoundEffect g_SEDestory; // Token: 0x0400146E RID: 5230 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400146E")] private SoundEffect g_SEDeath; // Token: 0x0400146F RID: 5231 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400146F")] private SoundEffect g_SEMove; // Token: 0x04001470 RID: 5232 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001470")] private bool g_bMove = true; // Token: 0x04001471 RID: 5233 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4001471")] private float g_fMoveSpeed; // Token: 0x04001472 RID: 5234 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001472")] private float g_fMoveVolume = 1f; }