using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000177 RID: 375 [Token(Token = "0x2000177")] public interface IMagicController { // Token: 0x06001284 RID: 4740 [Token(Token = "0x6001284")] [Address(Slot = "0")] void AppearMagicMenu(bool onHolding); // Token: 0x06001285 RID: 4741 [Token(Token = "0x6001285")] [Address(Slot = "1")] void MoveMenuPointer(Vector2 movement); // Token: 0x06001286 RID: 4742 [Token(Token = "0x6001286")] [Address(Slot = "2")] void ApplyMagic(int index); }