using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000178 RID: 376 [Token(Token = "0x2000178")] public interface IPointerController { // Token: 0x06001287 RID: 4743 [Token(Token = "0x6001287")] [Address(Slot = "0")] void OnPointerMove(Vector2 movement); }