using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000103 RID: 259 [Token(Token = "0x2000103")] public class IceChargeShotLightSet : MonoBehaviour { // Token: 0x06000D4A RID: 3402 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D4A")] [Address(RVA = "0x1529A20", Offset = "0x1528A20", VA = "0x181529A20")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D4B RID: 3403 RVA: 0x0001F400 File Offset: 0x0001D600 [Token(Token = "0x6000D4B")] [Address(RVA = "0x15299A0", Offset = "0x15289A0", VA = "0x1815299A0")] public void SetIntensity(float fIntensity) { Light light = this.g_Light; int num = 0; if (light != num) { this.g_fIntensity = fIntensity; } } // Token: 0x06000D4C RID: 3404 RVA: 0x0001F428 File Offset: 0x0001D628 [Token(Token = "0x6000D4C")] [Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")] public IceChargeShotLightSet() { } // Token: 0x040015F8 RID: 5624 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40015F8")] public Light g_Light; // Token: 0x040015F9 RID: 5625 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40015F9")] public float Attenuation = 1f; // Token: 0x040015FA RID: 5626 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40015FA")] private float g_fIntensity; }