using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E8 RID: 232 [Token(Token = "0x20000E8")] public class Knight_BR_EffectPlay : knightEffectPlay { // Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B73")] [Address(RVA = "0x1052C00", Offset = "0x1051C00", VA = "0x181052C00", Slot = "4")] public override void InitData(MoveController Move, AI_knight AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B74 RID: 2932 RVA: 0x0001A2AC File Offset: 0x000184AC [Token(Token = "0x6000B74")] [Address(RVA = "0x1053BC0", Offset = "0x1052BC0", VA = "0x181053BC0", Slot = "5")] protected override void Update() { base.Update(); this.g_SEBRSplashBulletCollision.Update(); this.g_SEBRSplashBulletPlayerCollision.Update(); } // Token: 0x06000B75 RID: 2933 RVA: 0x0001A2DC File Offset: 0x000184DC [Token(Token = "0x6000B75")] [Address(RVA = "0x1052A00", Offset = "0x1051A00", VA = "0x181052A00", Slot = "6")] public override void DamageFly() { base.DamageFly(); GameObject gameObject = this.g_EffBRAttackBackJump.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffBRAttackBackJump.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffBRAttackBackJump.Stop(3f); GameObject gameObject2 = this.g_EffBRAttack03Combo.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffBRAttack03Combo.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffBRAttack03Combo.Stop(3f); } // Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B76")] [Address(RVA = "0x1053900", Offset = "0x1052900", VA = "0x181053900")] public void PlayEffAttackBackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B77")] [Address(RVA = "0x1053720", Offset = "0x1052720", VA = "0x181053720")] public void PlayEffAttackBackJumpShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B78")] [Address(RVA = "0x10535F0", Offset = "0x10525F0", VA = "0x1810535F0")] public void PlayEffAttack03Combo() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B79 RID: 2937 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B79")] [Address(RVA = "0x1053240", Offset = "0x1052240", VA = "0x181053240")] public void PlayEffAttack03ComboShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B7A RID: 2938 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B7A")] [Address(RVA = "0x1052920", Offset = "0x1051920", VA = "0x181052920")] public void AniMoveAttack03Combo() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B7B RID: 2939 RVA: 0x0001A394 File Offset: 0x00018594 [Token(Token = "0x6000B7B")] [Address(RVA = "0x1053A30", Offset = "0x1052A30", VA = "0x181053A30", Slot = "7")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_EffBRAttackBackJump.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffBRAttackBackJump.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffBRAttack03Combo.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffBRAttack03Combo.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000B7C RID: 2940 RVA: 0x0001A418 File Offset: 0x00018618 [Token(Token = "0x6000B7C")] [Address(RVA = "0x1053C10", Offset = "0x1052C10", VA = "0x181053C10")] public Knight_BR_EffectPlay() { } // Token: 0x0400125C RID: 4700 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x400125C")] public GameObject Eff_BR_AttackBackJump; // Token: 0x0400125D RID: 4701 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x400125D")] public GameObject Eff_BR_Attack03Combo; // Token: 0x0400125E RID: 4702 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x400125E")] public GameObject Eff_BR_SplashBullet; // Token: 0x0400125F RID: 4703 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x400125F")] public GameObject Eff_BR_SplashBulletCollision; // Token: 0x04001260 RID: 4704 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4001260")] public GameObject Eff_BR_SplashBulletShot; // Token: 0x04001261 RID: 4705 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4001261")] public GameObject Eff_BR_AttackBackJumpSwordEnergy; // Token: 0x04001262 RID: 4706 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4001262")] public GameObject Eff_BR_Attack03SwordEnergy; // Token: 0x04001263 RID: 4707 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4001263")] public GameObject Eff_BR_SwordEnergy_Collision; // Token: 0x04001264 RID: 4708 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4001264")] public GameObject Eff_SwordEnergy_WallCollision; // Token: 0x04001265 RID: 4709 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4001265")] private EffectPool g_EffBRAttackBackJump; // Token: 0x04001266 RID: 4710 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4001266")] private EffectPool g_EffBRAttack03Combo; // Token: 0x04001267 RID: 4711 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4001267")] private EffectPool g_EffBRSplashBullet; // Token: 0x04001268 RID: 4712 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4001268")] private EffectPool g_EffBRSplashBulletCollision; // Token: 0x04001269 RID: 4713 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4001269")] private EffectPool g_EffBRSplashBulletShot; // Token: 0x0400126A RID: 4714 [FieldOffset(Offset = "0x418")] [Token(Token = "0x400126A")] private EffectPool g_EffAttackBackJumpSwordEnergy; // Token: 0x0400126B RID: 4715 [FieldOffset(Offset = "0x420")] [Token(Token = "0x400126B")] private EffectPool g_EffAttack03SwordEnergy; // Token: 0x0400126C RID: 4716 [FieldOffset(Offset = "0x428")] [Token(Token = "0x400126C")] private EffectPool g_EffSwordEnergyCollision; // Token: 0x0400126D RID: 4717 [FieldOffset(Offset = "0x430")] [Token(Token = "0x400126D")] private EffectPool g_EffSwordEnergyWallCollision; // Token: 0x0400126E RID: 4718 [FieldOffset(Offset = "0x438")] [Token(Token = "0x400126E")] public GameObject SE_BR_SplashBulletShot; // Token: 0x0400126F RID: 4719 [FieldOffset(Offset = "0x440")] [Token(Token = "0x400126F")] public GameObject SE_BR_SplashBulletCollision; // Token: 0x04001270 RID: 4720 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4001270")] public GameObject SE_BR_SplashBulletPlayerCollision; // Token: 0x04001271 RID: 4721 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4001271")] private SoundEffect g_SEBRSplashBulletShot; // Token: 0x04001272 RID: 4722 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4001272")] private SoundEffectPool g_SEBRSplashBulletCollision; // Token: 0x04001273 RID: 4723 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4001273")] private SoundEffectPool g_SEBRSplashBulletPlayerCollision; // Token: 0x04001274 RID: 4724 [Token(Token = "0x4001274")] private const int g_iBRAttack03Combo = 18; }