using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DB RID: 475 [Token(Token = "0x20001DB")] public class Level04Room08_PS_RockFall : MonoBehaviour { // Token: 0x06001484 RID: 5252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001484")] [Address(RVA = "0x415F70", Offset = "0x414F70", VA = "0x180415F70")] private void OnParticleCollision(GameObject other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001485 RID: 5253 RVA: 0x0002F128 File Offset: 0x0002D328 [Token(Token = "0x6001485")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public Level04Room08_PS_RockFall() { } // Token: 0x04001F34 RID: 7988 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F34")] public Level04Room08 L04Room08; }