using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; using UnityEngine.SceneManagement; // Token: 0x0200018E RID: 398 [Token(Token = "0x200018E")] public class LoaderSceneManager : GameSceneBase { // Token: 0x0600133F RID: 4927 RVA: 0x0002B798 File Offset: 0x00029998 [Token(Token = "0x600133F")] [Address(RVA = "0x41E850", Offset = "0x41D850", VA = "0x18041E850", Slot = "4")] public override void Enter() { this.UpdateProgress(-1f); int num = 0; Game.FadeInBlackScreen((float)0, num); int num2; LoaderSceneManager.d__3 d__ = new LoaderSceneManager.d__3(num2); num2 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); } // Token: 0x06001340 RID: 4928 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001340")] [Address(RVA = "0x41EB80", Offset = "0x41DB80", VA = "0x18041EB80")] private IEnumerator Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001341 RID: 4929 RVA: 0x0002B7D8 File Offset: 0x000299D8 [Token(Token = "0x6001341")] [Address(RVA = "0x41E9E0", Offset = "0x41D9E0", VA = "0x18041E9E0")] private void LoadScene() { AsyncOperation asyncOperation = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(Game.SceneData.nextSceneName); this.loader = asyncOperation; AsyncOperation asyncOperation2 = this.loader; int num = 0; asyncOperation2.allowSceneActivation = num != 0; int num2; LoaderSceneManager.d__5 d__ = new LoaderSceneManager.d__5(num2); num2 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); } // Token: 0x06001342 RID: 4930 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001342")] [Address(RVA = "0x41EB10", Offset = "0x41DB10", VA = "0x18041EB10")] private IEnumerator ProcessLoading() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001343 RID: 4931 RVA: 0x0002B82C File Offset: 0x00029A2C [Token(Token = "0x6001343")] [Address(RVA = "0x41ECA0", Offset = "0x41DCA0", VA = "0x18041ECA0")] private void UpdateProgress(float progressValue = -1f) { if (0 > (int)progressValue) { } Game.GetSceneLoadingUI().UpdateProgress(progressValue); } // Token: 0x06001344 RID: 4932 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001344")] [Address(RVA = "0x41E650", Offset = "0x41D650", VA = "0x18041E650")] private void CompleteLoading() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001345 RID: 4933 RVA: 0x0002B850 File Offset: 0x00029A50 [Token(Token = "0x6001345")] [Address(RVA = "0x41E920", Offset = "0x41D920", VA = "0x18041E920")] private void HideLoading() { UISceneLoading sceneLoadingUI = Game.GetSceneLoadingUI(); Action action = delegate { Game.FinishSceneLoading(this.loader); }; sceneLoadingUI.Hide(action); } // Token: 0x06001346 RID: 4934 RVA: 0x0002B880 File Offset: 0x00029A80 [Token(Token = "0x6001346")] [Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")] public LoaderSceneManager() { } // Token: 0x04001D14 RID: 7444 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001D14")] private AsyncOperation loader; // Token: 0x04001D15 RID: 7445 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001D15")] private float progress; }