using System; using Cpp2IlInjected; // Token: 0x0200018D RID: 397 [Token(Token = "0x200018D")] public class LocalizationData { // Token: 0x170000A3 RID: 163 // (get) Token: 0x0600133C RID: 4924 RVA: 0x0002B750 File Offset: 0x00029950 [Token(Token = "0x170000A3")] public GameTextData SystemText { [Token(Token = "0x600133C")] [Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")] get { return this.systemText; } } // Token: 0x170000A4 RID: 164 // (get) Token: 0x0600133D RID: 4925 RVA: 0x0002B764 File Offset: 0x00029964 [Token(Token = "0x170000A4")] public GameFontPack FontPack { [Token(Token = "0x600133D")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.fontPack; } } // Token: 0x0600133E RID: 4926 RVA: 0x0002B778 File Offset: 0x00029978 [Token(Token = "0x600133E")] [Address(RVA = "0x41ED40", Offset = "0x41DD40", VA = "0x18041ED40")] public LocalizationData(GameTextData systemText, GameFontPack fontPack) { /* An exception occurred when decompiling this method (0600133E) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x04001D12 RID: 7442 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001D12")] private GameTextData systemText; // Token: 0x04001D13 RID: 7443 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001D13")] private GameFontPack fontPack; }