using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200003D RID: 61 [Token(Token = "0x200003D")] public static class LogEventHandler { // Token: 0x060001BC RID: 444 RVA: 0x00006C30 File Offset: 0x00004E30 [Token(Token = "0x60001BC")] [Address(RVA = "0x421860", Offset = "0x420860", VA = "0x180421860")] public static void AddLogCallback(Application.LogCallback callback) { Application.logMessageReceived += callback; } // Token: 0x060001BD RID: 445 RVA: 0x00006C44 File Offset: 0x00004E44 [Token(Token = "0x60001BD")] [Address(RVA = "0x421870", Offset = "0x420870", VA = "0x180421870")] public static void RemoveLogCallback(Application.LogCallback callback) { Application.logMessageReceived -= callback; } }