using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace MTAssets.UltimateLODSystem { // Token: 0x02000645 RID: 1605 [Token(Token = "0x2000645")] public class RuntimeScanDemo : MonoBehaviour { // Token: 0x06003290 RID: 12944 RVA: 0x0006CC3C File Offset: 0x0006AE3C [Token(Token = "0x6003290")] [Address(RVA = "0x50A950", Offset = "0x509950", VA = "0x18050A950")] private void Start() { UnityEvent onDoneScan = this.ulodOfScene.onDoneScan; UnityAction unityAction = delegate { this.scanStatus.text = "Scan Done! Showing LOD Demo"; this.cameraAnimator.SetBool("runLoop", true); this.buttonObj.SetActive(true); }; onDoneScan.AddListener(unityAction); UnityEvent onUndoScan = this.ulodOfScene.onUndoScan; UnityAction unityAction2 = delegate { this.scanStatus.text = "No Scan Performed Yet"; Animator animator = this.cameraAnimator; int num = 0; animator.SetBool("runLoop", num != 0); this.buttonObj.SetActive(true); }; onUndoScan.AddListener(unityAction2); } // Token: 0x06003291 RID: 12945 RVA: 0x0006CC90 File Offset: 0x0006AE90 [Token(Token = "0x6003291")] [Address(RVA = "0x50AB60", Offset = "0x509B60", VA = "0x18050AB60")] private void Update() { if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { this.buttonText.text = "Undo Current Scan And Delete Generated LODs"; } if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { ((ICanvasElement)this.buttonText).GraphicUpdateComplete(); return; } } // Token: 0x06003292 RID: 12946 RVA: 0x0006CCDC File Offset: 0x0006AEDC [Token(Token = "0x6003292")] [Address(RVA = "0x50A840", Offset = "0x509840", VA = "0x18050A840")] public void StartUndoScan() { if (this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { this.scanStatus.text = "Undoing Scan..."; GameObject gameObject = this.buttonObj; int num = 0; gameObject.SetActive(num != 0); this.ulodOfScene.UndoCurrentScanWorkingAndDeleteGeneratedMeshes(true, true); return; } if (!this.ulodOfScene.isMeshesCurrentScannedAndLodsWorkingInThisComponent()) { this.scanStatus.text = "Scanning..."; GameObject gameObject2 = this.buttonObj; int num2 = 0; gameObject2.SetActive(num2 != 0); this.ulodOfScene.ScanAllMeshesAndGenerateLodsGroups(); return; } } // Token: 0x06003293 RID: 12947 RVA: 0x0006CD68 File Offset: 0x0006AF68 [Token(Token = "0x6003293")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public RuntimeScanDemo() { } // Token: 0x04003CF5 RID: 15605 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003CF5")] public UltimateLevelOfDetail ulodOfScene; // Token: 0x04003CF6 RID: 15606 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003CF6")] public Text buttonText; // Token: 0x04003CF7 RID: 15607 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003CF7")] public GameObject buttonObj; // Token: 0x04003CF8 RID: 15608 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003CF8")] public Text scanStatus; // Token: 0x04003CF9 RID: 15609 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003CF9")] public Animator cameraAnimator; } }