using System; using Cpp2IlInjected; using UnityEngine; namespace MTAssets.UltimateLODSystem { // Token: 0x0200065B RID: 1627 [Token(Token = "0x200065B")] [AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Pivot")] public class UltimateLevelOfDetailPivot : MonoBehaviour { // Token: 0x06003301 RID: 13057 RVA: 0x0006D630 File Offset: 0x0006B830 [Token(Token = "0x6003301")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public UltimateLevelOfDetailPivot() { } // Token: 0x04003D6C RID: 15724 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003D6C")] [HideInInspector] public UltimateLevelOfDetail targetUlodToChangePivot; } }