using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200039C RID: 924 [Token(Token = "0x200039C")] public class MakeSomeNoise : MonoBehaviour { // Token: 0x06002387 RID: 9095 RVA: 0x000552DC File Offset: 0x000534DC [Token(Token = "0x6002387")] [Address(RVA = "0x424250", Offset = "0x423250", VA = "0x180424250")] public MakeSomeNoise() { } // Token: 0x04002CFB RID: 11515 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CFB")] public float power = 3f; // Token: 0x04002CFC RID: 11516 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002CFC")] public float scale = 1f; // Token: 0x04002CFD RID: 11517 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CFD")] public float timeScale = 1f; // Token: 0x04002CFE RID: 11518 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002CFE")] private float xOffset; // Token: 0x04002CFF RID: 11519 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CFF")] private float yOffset; // Token: 0x04002D00 RID: 11520 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D00")] private MeshFilter mf; }