using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E0 RID: 480 [Token(Token = "0x20001E0")] public class MonsterAura : EnemyEvent { // Token: 0x06001493 RID: 5267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001493")] [Address(RVA = "0xC30490", Offset = "0xC2F490", VA = "0x180C30490", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001494 RID: 5268 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001494")] [Address(RVA = "0xC30A90", Offset = "0xC2FA90", VA = "0x180C30A90", Slot = "13")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001495 RID: 5269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001495")] [Address(RVA = "0xC30850", Offset = "0xC2F850", VA = "0x180C30850", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001496 RID: 5270 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001496")] [Address(RVA = "0xC30920", Offset = "0xC2F920", VA = "0x180C30920", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001497 RID: 5271 RVA: 0x0002F27C File Offset: 0x0002D47C [Token(Token = "0x6001497")] [Address(RVA = "0xC30480", Offset = "0xC2F480", VA = "0x180C30480")] public MonsterAura() { } // Token: 0x04001F46 RID: 8006 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001F46")] public float CreateMonsterRate = 5f; // Token: 0x04001F47 RID: 8007 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4001F47")] protected float g_fRate; // Token: 0x04001F48 RID: 8008 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001F48")] public GameObject MagicAura; // Token: 0x04001F49 RID: 8009 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001F49")] public GameObject CallEffect; // Token: 0x04001F4A RID: 8010 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001F4A")] protected int g_iIndex; // Token: 0x04001F4B RID: 8011 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001F4B")] protected EffectPool g_MagicAura; // Token: 0x04001F4C RID: 8012 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001F4C")] protected EffectPool g_CallEffect; // Token: 0x04001F4D RID: 8013 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001F4D")] public GameObject SEMonsterAuraObject; // Token: 0x04001F4E RID: 8014 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001F4E")] protected SoundEffectPool g_SE; }