using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E4 RID: 484 [Token(Token = "0x20001E4")] public class MonsterCallCreate : EnemyEvent { // Token: 0x060014A2 RID: 5282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A2")] [Address(RVA = "0xC31040", Offset = "0xC30040", VA = "0x180C31040", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014A3 RID: 5283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A3")] [Address(RVA = "0xC31450", Offset = "0xC30450", VA = "0x180C31450")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014A4 RID: 5284 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A4")] [Address(RVA = "0xC31220", Offset = "0xC30220", VA = "0x180C31220", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014A5 RID: 5285 RVA: 0x0002F314 File Offset: 0x0002D514 [Token(Token = "0x60014A5")] [Address(RVA = "0xC316B0", Offset = "0xC306B0", VA = "0x180C316B0")] public MonsterCallCreate() { } // Token: 0x04001F5D RID: 8029 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001F5D")] public GameObject Eff_BirthEffect; // Token: 0x04001F5E RID: 8030 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001F5E")] private EffectPool g_EffBirthEffect; // Token: 0x04001F5F RID: 8031 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001F5F")] private float g_fBirthTime; }