using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200034B RID: 843 [Token(Token = "0x200034B")] public class NobetaAnimatorData { // Token: 0x06001FEE RID: 8174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001FEE")] [Address(RVA = "0xF180B0", Offset = "0xF170B0", VA = "0x180F180B0")] public void UpdateNormalState(SceneManager.GameState gameStatus, NobetaState nobetaState) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001FEF RID: 8175 RVA: 0x0004BED0 File Offset: 0x0004A0D0 [Token(Token = "0x6001FEF")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public NobetaAnimatorData() { } // Token: 0x040028DD RID: 10461 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40028DD")] public float deltaTime; // Token: 0x040028DE RID: 10462 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40028DE")] public float moveSpeed; // Token: 0x040028DF RID: 10463 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40028DF")] public float moveAngle; // Token: 0x040028E0 RID: 10464 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40028E0")] public Vector2 inputMovement; // Token: 0x040028E1 RID: 10465 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40028E1")] public float aimReadyWeight; // Token: 0x040028E2 RID: 10466 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40028E2")] public float aimWeight; // Token: 0x040028E3 RID: 10467 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40028E3")] public bool isSky; // Token: 0x040028E4 RID: 10468 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40028E4")] public float norFireAngle; // Token: 0x040028E5 RID: 10469 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40028E5")] public bool isChargeMax; // Token: 0x040028E6 RID: 10470 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40028E6")] public float holdShot; // Token: 0x040028E7 RID: 10471 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40028E7")] public bool isNormalState; }