using System; using Cpp2IlInjected; using UnityEngine; namespace Obi.CrossPlatformInput { // Token: 0x02000550 RID: 1360 [Token(Token = "0x2000550")] public class InputAxisScrollbar : MonoBehaviour { // Token: 0x06002F51 RID: 12113 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F51")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F52 RID: 12114 RVA: 0x00067858 File Offset: 0x00065A58 [Token(Token = "0x6002F52")] [Address(RVA = "0x10426D0", Offset = "0x10416D0", VA = "0x1810426D0")] public void HandleInput(float value) { CrossPlatformInputManager.SetAxis(this.axis, value); } // Token: 0x06002F53 RID: 12115 RVA: 0x00067874 File Offset: 0x00065A74 [Token(Token = "0x6002F53")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public InputAxisScrollbar() { } // Token: 0x040037B2 RID: 14258 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40037B2")] public string axis; } }