using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004FA RID: 1274 [Token(Token = "0x20004FA")] public class ObiSphereShapeTracker : ObiShapeTracker { // Token: 0x06002CE1 RID: 11489 RVA: 0x000630C4 File Offset: 0x000612C4 [Token(Token = "0x6002CE1")] [Address(RVA = "0xE5EC50", Offset = "0xE5DC50", VA = "0x180E5EC50")] public ObiSphereShapeTracker(SphereCollider collider) { this.oniShape = (IntPtr)((ulong)0L); base..ctor(); this.collider = collider; this.adaptor.is2D = false; IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere); this.oniShape = intPtr; } // Token: 0x06002CE2 RID: 11490 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CE2")] [Address(RVA = "0xE5EAC0", Offset = "0xE5DAC0", VA = "0x180E5EAC0", Slot = "5")] public override void UpdateIfNeeded() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003601 RID: 13825 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003601")] private float radius; // Token: 0x04003602 RID: 13826 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003602")] private Vector3 center; } }