using System; using System.Collections; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004EF RID: 1263 [Token(Token = "0x20004EF")] [ExecuteInEditMode] [AddComponentMenu("Physics/Obi/Obi Tearable Cloth")] public class ObiTearableCloth : ObiClothBase { // Token: 0x06002CB2 RID: 11442 RVA: 0x00062CF0 File Offset: 0x00060EF0 [Token(Token = "0x6002CB2")] [Address(RVA = "0xE61AA0", Offset = "0xE60AA0", VA = "0x180E61AA0", Slot = "28")] public override void OnSolverStepEnd() { base.OnSolverStepEnd(); if (base.isActiveAndEnabled) { this.ApplyTearing(); return; } } // Token: 0x06002CB3 RID: 11443 RVA: 0x00062D14 File Offset: 0x00060F14 [Token(Token = "0x6002CB3")] [Address(RVA = "0xE61A80", Offset = "0xE60A80", VA = "0x180E61A80", Slot = "17")] public override void OnEnable() { base.OnEnable(); base.InitializeWithRegularMesh(); } // Token: 0x06002CB4 RID: 11444 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CB4")] [Address(RVA = "0xE60AA0", Offset = "0xE5FAA0", VA = "0x180E60AA0", Slot = "21")] public override bool AddToSolver(object info) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CB5 RID: 11445 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CB5")] [Address(RVA = "0xE61AE0", Offset = "0xE60AE0", VA = "0x180E61AE0", Slot = "22")] public override bool RemoveFromSolver(object info) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CB6 RID: 11446 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CB6")] [Address(RVA = "0xE613C0", Offset = "0xE603C0", VA = "0x180E613C0", Slot = "34")] public override void GetMeshDataArrays(Mesh mesh) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CB7 RID: 11447 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CB7")] [Address(RVA = "0xE611A0", Offset = "0xE601A0", VA = "0x180E611A0", Slot = "36")] public override void CommitResultsToMesh() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CB8 RID: 11448 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CB8")] [Address(RVA = "0xE61350", Offset = "0xE60350", VA = "0x180E61350", Slot = "35")] public override IEnumerator GeneratePhysicRepresentationForMesh() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CB9 RID: 11449 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CB9")] [Address(RVA = "0xE60D80", Offset = "0xE5FD80", VA = "0x180E60D80")] private void ApplyTearing() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CBA RID: 11450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CBA")] [Address(RVA = "0xE61D30", Offset = "0xE60D30", VA = "0x180E61D30")] public void Tear(int constraintIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CBB RID: 11451 RVA: 0x00062D30 File Offset: 0x00060F30 [Token(Token = "0x6002CBB")] [Address(RVA = "0xE63D00", Offset = "0xE62D00", VA = "0x180E63D00")] public ObiTearableCloth() { } // Token: 0x040035CA RID: 13770 [Cpp2IlInjected.FieldOffset(Offset = "0x158")] [Token(Token = "0x40035CA")] [Tooltip("Amount of memory preallocated to create extra particles and mesh data when tearing the cloth. 0 means no extra memory will be allocated, and the cloth will not be tearable. 1 means all cloth triangles will be fully tearable.")] [Range(0f, 1f)] public float tearCapacity = 0.5f; // Token: 0x040035CB RID: 13771 [Cpp2IlInjected.FieldOffset(Offset = "0x15C")] [Token(Token = "0x40035CB")] [Delayed] [Tooltip("Maximum strain betweeen particles before the spring constraint holding them together would break.")] public float tearResistanceMultiplier = 1000f; // Token: 0x040035CC RID: 13772 [Cpp2IlInjected.FieldOffset(Offset = "0x160")] [Token(Token = "0x40035CC")] [Tooltip("Percentage of debilitation suffered by the cloth around existing tears. Higher values cause already teared regions to become less tear resistant.")] [Range(0f, 1f)] public float tearDebilitation = 0.5f; // Token: 0x040035CD RID: 13773 [Cpp2IlInjected.FieldOffset(Offset = "0x168")] [Token(Token = "0x40035CD")] [Delayed] [HideInInspector] public float[] tearResistance; // Token: 0x040035CE RID: 13774 [Cpp2IlInjected.FieldOffset(Offset = "0x170")] [Token(Token = "0x40035CE")] [HideInInspector] [SerializeField] private int maxVertexValency; // Token: 0x040035CF RID: 13775 [Cpp2IlInjected.FieldOffset(Offset = "0x174")] [Token(Token = "0x40035CF")] [SerializeField] [HideInInspector] private int pooledVertices; // Token: 0x040035D0 RID: 13776 [Cpp2IlInjected.FieldOffset(Offset = "0x178")] [Token(Token = "0x40035D0")] [HideInInspector] [SerializeField] private int pooledParticles; // Token: 0x040035D1 RID: 13777 [Cpp2IlInjected.FieldOffset(Offset = "0x17C")] [Token(Token = "0x40035D1")] [HideInInspector] [SerializeField] private int usedParticles; // Token: 0x040035D2 RID: 13778 [Cpp2IlInjected.FieldOffset(Offset = "0x180")] [Token(Token = "0x40035D2")] [SerializeField] [HideInInspector] private int[] distanceConstraintMap; // Token: 0x040035D3 RID: 13779 [Cpp2IlInjected.FieldOffset(Offset = "0x188")] [Token(Token = "0x40035D3")] [SerializeField] [HideInInspector] private int[] bendConstraintOffsets; // Token: 0x040035D4 RID: 13780 [Cpp2IlInjected.FieldOffset(Offset = "0x190")] [Token(Token = "0x40035D4")] protected Color[] meshColors; // Token: 0x040035D5 RID: 13781 [Cpp2IlInjected.FieldOffset(Offset = "0x198")] [Token(Token = "0x40035D5")] protected Vector2[] meshUV1; // Token: 0x040035D6 RID: 13782 [Cpp2IlInjected.FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40035D6")] protected Vector2[] meshUV2; // Token: 0x040035D7 RID: 13783 [Cpp2IlInjected.FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40035D7")] protected Vector2[] meshUV3; // Token: 0x040035D8 RID: 13784 [Cpp2IlInjected.FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40035D8")] protected Vector2[] meshUV4; // Token: 0x040035D9 RID: 13785 [Cpp2IlInjected.FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40035D9")] protected GCHandle meshColorsHandle; // Token: 0x040035DA RID: 13786 [Cpp2IlInjected.FieldOffset(Offset = "0x1BC")] [Token(Token = "0x40035DA")] protected GCHandle meshUV1Handle; // Token: 0x040035DB RID: 13787 [Cpp2IlInjected.FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40035DB")] protected GCHandle meshUV2Handle; // Token: 0x040035DC RID: 13788 [Cpp2IlInjected.FieldOffset(Offset = "0x1C4")] [Token(Token = "0x40035DC")] protected GCHandle meshUV3Handle; // Token: 0x040035DD RID: 13789 [Cpp2IlInjected.FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40035DD")] protected GCHandle meshUV4Handle; } }