using System; using System.Collections; using Cpp2IlInjected; using Obi; using UnityEngine; // Token: 0x020003B0 RID: 944 [Token(Token = "0x20003B0")] public class ObiActorTeleport : MonoBehaviour { // Token: 0x060023D3 RID: 9171 RVA: 0x00055B08 File Offset: 0x00053D08 [Token(Token = "0x60023D3")] [Address(RVA = "0x108DC10", Offset = "0x108CC10", VA = "0x18108DC10")] private void Update() { if (Input.anyKeyDown) { int num; ObiActorTeleport.d__2 d__ = new ObiActorTeleport.d__2(num); num = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); } } // Token: 0x060023D4 RID: 9172 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023D4")] [Address(RVA = "0x108DBA0", Offset = "0x108CBA0", VA = "0x18108DBA0")] private IEnumerator Teleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023D5 RID: 9173 RVA: 0x00055B40 File Offset: 0x00053D40 [Token(Token = "0x60023D5")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ObiActorTeleport() { } // Token: 0x04002D5B RID: 11611 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D5B")] public ObiActor actor; }