using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000370 RID: 880 [Token(Token = "0x2000370")] public class OldGameSaveTest : MonoBehaviour { // Token: 0x060022CF RID: 8911 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022CF")] [Address(RVA = "0xE69C20", Offset = "0xE68C20", VA = "0x180E69C20")] private void Test() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022D0 RID: 8912 RVA: 0x00053FB0 File Offset: 0x000521B0 [Token(Token = "0x60022D0")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public OldGameSaveTest() { } // Token: 0x04002C53 RID: 11347 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C53")] private GameSaveLegacy oldGameSave; // Token: 0x04002C54 RID: 11348 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C54")] private GameSave currentGameSave; }