using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000262 RID: 610 [Token(Token = "0x2000262")] public class OnWillRenderObjectTest : MonoBehaviour { // Token: 0x060016E5 RID: 5861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016E5")] [Address(RVA = "0x3286C0", Offset = "0x3276C0", VA = "0x1803286C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016E6 RID: 5862 RVA: 0x00033734 File Offset: 0x00031934 [Token(Token = "0x60016E6")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public OnWillRenderObjectTest() { } // Token: 0x0400228B RID: 8843 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400228B")] public RectTransform uitest; // Token: 0x0400228C RID: 8844 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400228C")] public Image im; // Token: 0x0400228D RID: 8845 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400228D")] private float g_fDeltaTime; }