using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003BA RID: 954 [Token(Token = "0x20003BA")] public static class Oni { // Token: 0x06002401 RID: 9217 RVA: 0x00055E44 File Offset: 0x00054044 [Token(Token = "0x6002401")] [Address(RVA = "0x32B750", Offset = "0x32A750", VA = "0x18032B750")] public static GCHandle PinMemory(object data) { return GCHandle.Alloc(data, GCHandleType.Pinned); } // Token: 0x06002402 RID: 9218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002402")] [Address(RVA = "0x32DB80", Offset = "0x32CB80", VA = "0x18032DB80")] public static void UnpinMemory(GCHandle handle) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002403 RID: 9219 [Token(Token = "0x6002403")] [Address(RVA = "0x329450", Offset = "0x328450", VA = "0x180329450")] public static extern IntPtr CreateCollider(); // Token: 0x06002404 RID: 9220 [Token(Token = "0x6002404")] [Address(RVA = "0x3298F0", Offset = "0x3288F0", VA = "0x1803298F0")] public static extern void DestroyCollider(IntPtr collider); // Token: 0x06002405 RID: 9221 [Token(Token = "0x6002405")] [Address(RVA = "0x3296F0", Offset = "0x3286F0", VA = "0x1803296F0")] public static extern IntPtr CreateShape(Oni.ShapeType shapeType); // Token: 0x06002406 RID: 9222 [Token(Token = "0x6002406")] [Address(RVA = "0x329B80", Offset = "0x328B80", VA = "0x180329B80")] public static extern void DestroyShape(IntPtr shape); // Token: 0x06002407 RID: 9223 [Token(Token = "0x6002407")] [Address(RVA = "0x329680", Offset = "0x328680", VA = "0x180329680")] public static extern IntPtr CreateRigidbody(); // Token: 0x06002408 RID: 9224 [Token(Token = "0x6002408")] [Address(RVA = "0x329B00", Offset = "0x328B00", VA = "0x180329B00")] public static extern void DestroyRigidbody(IntPtr rigidbody); // Token: 0x06002409 RID: 9225 [Token(Token = "0x6002409")] [Address(RVA = "0x32DBB0", Offset = "0x32CBB0", VA = "0x18032DBB0")] public static extern void UpdateCollider(IntPtr collider, ref Oni.Collider adaptor); // Token: 0x0600240A RID: 9226 [Token(Token = "0x600240A")] [Address(RVA = "0x32DD60", Offset = "0x32CD60", VA = "0x18032DD60")] public static extern void UpdateShape(IntPtr shape, ref Oni.Shape adaptor); // Token: 0x0600240B RID: 9227 [Token(Token = "0x600240B")] [Address(RVA = "0x32DCD0", Offset = "0x32CCD0", VA = "0x18032DCD0")] public static extern void UpdateRigidbody(IntPtr rigidbody, ref Oni.Rigidbody adaptor); // Token: 0x0600240C RID: 9228 [Token(Token = "0x600240C")] [Address(RVA = "0x32B1D0", Offset = "0x32A1D0", VA = "0x18032B1D0")] public static extern void GetRigidbodyVelocity(IntPtr rigidbody, ref Oni.RigidbodyVelocities velocities); // Token: 0x0600240D RID: 9229 [Token(Token = "0x600240D")] [Address(RVA = "0x32BE70", Offset = "0x32AE70", VA = "0x18032BE70")] public static extern void SetColliderShape(IntPtr collider, IntPtr shape); // Token: 0x0600240E RID: 9230 [Token(Token = "0x600240E")] [Address(RVA = "0x32BDE0", Offset = "0x32ADE0", VA = "0x18032BDE0")] public static extern void SetColliderRigidbody(IntPtr collider, IntPtr rigidbody); // Token: 0x0600240F RID: 9231 [Token(Token = "0x600240F")] [Address(RVA = "0x32BD50", Offset = "0x32AD50", VA = "0x18032BD50")] public static extern void SetColliderMaterial(IntPtr collider, IntPtr material); // Token: 0x06002410 RID: 9232 [Token(Token = "0x6002410")] [Address(RVA = "0x3294C0", Offset = "0x3284C0", VA = "0x1803294C0")] public static extern IntPtr CreateCollisionMaterial(); // Token: 0x06002411 RID: 9233 [Token(Token = "0x6002411")] [Address(RVA = "0x329970", Offset = "0x328970", VA = "0x180329970")] public static extern void DestroyCollisionMaterial(IntPtr material); // Token: 0x06002412 RID: 9234 [Token(Token = "0x6002412")] [Address(RVA = "0x32DC40", Offset = "0x32CC40", VA = "0x18032DC40")] public static extern void UpdateCollisionMaterial(IntPtr material, ref Oni.CollisionMaterial adaptor); // Token: 0x06002413 RID: 9235 [Token(Token = "0x6002413")] [Address(RVA = "0x329770", Offset = "0x328770", VA = "0x180329770")] public static extern IntPtr CreateSolver(int maxParticles, int maxNeighbours); // Token: 0x06002414 RID: 9236 [Token(Token = "0x6002414")] [Address(RVA = "0x329C00", Offset = "0x328C00", VA = "0x180329C00")] public static extern void DestroySolver(IntPtr solver); // Token: 0x06002415 RID: 9237 [Token(Token = "0x6002415")] [Address(RVA = "0x328CF0", Offset = "0x327CF0", VA = "0x180328CF0")] public static extern void AddCollider(IntPtr solver, IntPtr collider); // Token: 0x06002416 RID: 9238 [Token(Token = "0x6002416")] [Address(RVA = "0x32B7F0", Offset = "0x32A7F0", VA = "0x18032B7F0")] public static extern void RemoveCollider(IntPtr solver, IntPtr collider); // Token: 0x06002417 RID: 9239 [Token(Token = "0x6002417")] [Address(RVA = "0x32A360", Offset = "0x329360", VA = "0x18032A360")] public static extern void GetBounds(IntPtr solver, ref Vector3 min, ref Vector3 max); // Token: 0x06002418 RID: 9240 [Token(Token = "0x6002418")] [Address(RVA = "0x32ABD0", Offset = "0x329BD0", VA = "0x18032ABD0")] public static extern int GetParticleGridSize(IntPtr solver); // Token: 0x06002419 RID: 9241 [Token(Token = "0x6002419")] [Address(RVA = "0x32AC50", Offset = "0x329C50", VA = "0x18032AC50")] public static extern void GetParticleGrid(IntPtr solver, Oni.GridCell[] cells); // Token: 0x0600241A RID: 9242 [Token(Token = "0x600241A")] [Address(RVA = "0x32D4D0", Offset = "0x32C4D0", VA = "0x18032D4D0")] public static extern void SetSolverParameters(IntPtr solver, ref Oni.SolverParameters parameters); // Token: 0x0600241B RID: 9243 [Token(Token = "0x600241B")] [Address(RVA = "0x32B4E0", Offset = "0x32A4E0", VA = "0x18032B4E0")] public static extern void GetSolverParameters(IntPtr solver, ref Oni.SolverParameters parameters); // Token: 0x0600241C RID: 9244 [Token(Token = "0x600241C")] [Address(RVA = "0x32BA50", Offset = "0x32AA50", VA = "0x18032BA50")] public static extern int SetActiveParticles(IntPtr solver, int[] active, int num); // Token: 0x0600241D RID: 9245 [Token(Token = "0x600241D")] [Address(RVA = "0x328F00", Offset = "0x327F00", VA = "0x180328F00")] public static extern void AddSimulationTime(IntPtr solver, float step_dt); // Token: 0x0600241E RID: 9246 [Token(Token = "0x600241E")] [Address(RVA = "0x32B920", Offset = "0x32A920", VA = "0x18032B920")] public static extern void ResetSimulationTime(IntPtr solver); // Token: 0x0600241F RID: 9247 [Token(Token = "0x600241F")] [Address(RVA = "0x32DE70", Offset = "0x32CE70", VA = "0x18032DE70")] public static extern void UpdateSolver(IntPtr solver, float substep_dt); // Token: 0x06002420 RID: 9248 [Token(Token = "0x6002420")] [Address(RVA = "0x328F90", Offset = "0x327F90", VA = "0x180328F90")] public static extern void ApplyPositionInterpolation(IntPtr solver, float substep_dt); // Token: 0x06002421 RID: 9249 [Token(Token = "0x6002421")] [Address(RVA = "0x32DDF0", Offset = "0x32CDF0", VA = "0x18032DDF0")] public static extern void UpdateSkeletalAnimation(IntPtr solver); // Token: 0x06002422 RID: 9250 [Token(Token = "0x6002422")] [Address(RVA = "0x32A5E0", Offset = "0x3295E0", VA = "0x18032A5E0")] public static extern void GetConstraintsOrder(IntPtr solver, int[] order); // Token: 0x06002423 RID: 9251 [Token(Token = "0x6002423")] [Address(RVA = "0x32C060", Offset = "0x32B060", VA = "0x18032C060")] public static extern void SetConstraintsOrder(IntPtr solver, int[] order); // Token: 0x06002424 RID: 9252 [Token(Token = "0x6002424")] [Address(RVA = "0x32A4B0", Offset = "0x3294B0", VA = "0x18032A4B0")] public static extern int GetConstraintCount(IntPtr solver, int type); // Token: 0x06002425 RID: 9253 [Token(Token = "0x6002425")] [Address(RVA = "0x329F70", Offset = "0x328F70", VA = "0x180329F70")] public static extern void GetActiveConstraintIndices(IntPtr solver, int[] indices, int num, int type); // Token: 0x06002426 RID: 9254 [Token(Token = "0x6002426")] [Address(RVA = "0x32D150", Offset = "0x32C150", VA = "0x18032D150")] public static extern int SetRenderableParticlePositions(IntPtr solver, Vector4[] positions, int num, int destOffset); // Token: 0x06002427 RID: 9255 [Token(Token = "0x6002427")] [Address(RVA = "0x32B110", Offset = "0x32A110", VA = "0x18032B110")] public static extern int GetRenderableParticlePositions(IntPtr solver, Vector4[] positions, int num, int sourceOffset); // Token: 0x06002428 RID: 9256 [Token(Token = "0x6002428")] [Address(RVA = "0x32CD50", Offset = "0x32BD50", VA = "0x18032CD50")] public static extern int SetParticlePhases(IntPtr solver, int[] phases, int num, int destOffset); // Token: 0x06002429 RID: 9257 [Token(Token = "0x6002429")] [Address(RVA = "0x32CE10", Offset = "0x32BE10", VA = "0x18032CE10")] public static extern int SetParticlePositions(IntPtr solver, Vector4[] positions, int num, int destOffset); // Token: 0x0600242A RID: 9258 [Token(Token = "0x600242A")] [Address(RVA = "0x32ACF0", Offset = "0x329CF0", VA = "0x18032ACF0")] public static extern int GetParticlePositions(IntPtr solver, Vector4[] positions, int num, int sourceOffset); // Token: 0x0600242B RID: 9259 [Token(Token = "0x600242B")] [Address(RVA = "0x32CC90", Offset = "0x32BC90", VA = "0x18032CC90")] public static extern int SetParticleInverseMasses(IntPtr solver, float[] invMasses, int num, int destOffset); // Token: 0x0600242C RID: 9260 [Token(Token = "0x600242C")] [Address(RVA = "0x32CED0", Offset = "0x32BED0", VA = "0x18032CED0")] public static extern int SetParticleSolidRadii(IntPtr solver, float[] radii, int num, int destOffset); // Token: 0x0600242D RID: 9261 [Token(Token = "0x600242D")] [Address(RVA = "0x32CF90", Offset = "0x32BF90", VA = "0x18032CF90")] public static extern int SetParticleVelocities(IntPtr solver, Vector4[] velocities, int num, int destOffset); // Token: 0x0600242E RID: 9262 [Token(Token = "0x600242E")] [Address(RVA = "0x32ADB0", Offset = "0x329DB0", VA = "0x18032ADB0")] public static extern int GetParticleVelocities(IntPtr solver, Vector4[] velocities, int num, int sourceOffset); // Token: 0x0600242F RID: 9263 [Token(Token = "0x600242F")] [Address(RVA = "0x328E40", Offset = "0x327E40", VA = "0x180328E40")] public static extern void AddParticleExternalForces(IntPtr solver, Vector4[] forces, int[] indices, int num); // Token: 0x06002430 RID: 9264 [Token(Token = "0x6002430")] [Address(RVA = "0x328D80", Offset = "0x327D80", VA = "0x180328D80")] public static extern void AddParticleExternalForce(IntPtr solver, ref Vector4 force, int[] indices, int num); // Token: 0x06002431 RID: 9265 [Token(Token = "0x6002431")] [Address(RVA = "0x32AE70", Offset = "0x329E70", VA = "0x18032AE70")] public static extern int GetParticleVorticities(IntPtr solver, Vector4[] vorticities, int num, int sourceOffset); // Token: 0x06002432 RID: 9266 [Token(Token = "0x6002432")] [Address(RVA = "0x32AB10", Offset = "0x329B10", VA = "0x18032AB10")] public static extern int GetParticleDensities(IntPtr solver, float[] densities, int num, int sourceOffset); // Token: 0x06002433 RID: 9267 [Token(Token = "0x6002433")] [Address(RVA = "0x32A680", Offset = "0x329680", VA = "0x18032A680")] public static extern int GetDeformableTriangleCount(IntPtr solver); // Token: 0x06002434 RID: 9268 [Token(Token = "0x6002434")] [Address(RVA = "0x32C5D0", Offset = "0x32B5D0", VA = "0x18032C5D0")] public static extern void SetDeformableTriangles(IntPtr solver, int[] indices, int num, int destOffset); // Token: 0x06002435 RID: 9269 [Token(Token = "0x6002435")] [Address(RVA = "0x32B880", Offset = "0x32A880", VA = "0x18032B880")] public static extern int RemoveDeformableTriangles(IntPtr solver, int num, int sourceOffset); // Token: 0x06002436 RID: 9270 [Token(Token = "0x6002436")] [Address(RVA = "0x32BFC0", Offset = "0x32AFC0", VA = "0x18032BFC0")] public static extern void SetConstraintGroupParameters(IntPtr solver, int type, ref Oni.ConstraintParameters parameters); // Token: 0x06002437 RID: 9271 [Token(Token = "0x6002437")] [Address(RVA = "0x32A540", Offset = "0x329540", VA = "0x18032A540")] public static extern void GetConstraintGroupParameters(IntPtr solver, int type, ref Oni.ConstraintParameters parameters); // Token: 0x06002438 RID: 9272 [Token(Token = "0x6002438")] [Address(RVA = "0x32BF00", Offset = "0x32AF00", VA = "0x18032BF00")] public static extern void SetCollisionMaterials(IntPtr solver, IntPtr[] materials, int[] indices, int num); // Token: 0x06002439 RID: 9273 [Token(Token = "0x6002439")] [Address(RVA = "0x32D210", Offset = "0x32C210", VA = "0x18032D210")] public static extern int SetRestPositions(IntPtr solver, Vector4[] positions, int num, int destOffset); // Token: 0x0600243A RID: 9274 [Token(Token = "0x600243A")] [Address(RVA = "0x32CA10", Offset = "0x32BA10", VA = "0x18032CA10")] public static extern void SetFluidMaterials(IntPtr solver, Oni.FluidMaterial[] materials, int num, int destOffset); // Token: 0x0600243B RID: 9275 [Token(Token = "0x600243B")] [Address(RVA = "0x32C950", Offset = "0x32B950", VA = "0x18032C950")] public static extern int SetFluidMaterialIndices(IntPtr solver, int[] indices, int num, int destOffset); // Token: 0x0600243C RID: 9276 [Token(Token = "0x600243C")] [Address(RVA = "0x329530", Offset = "0x328530", VA = "0x180329530")] public static extern IntPtr CreateDeformableMesh(IntPtr solver, IntPtr halfEdge, IntPtr skinConstraintBatch, float[] worldToLocal, IntPtr particleIndices, int vertexCapacity, int vertexCount); // Token: 0x0600243D RID: 9277 [Token(Token = "0x600243D")] [Address(RVA = "0x3299F0", Offset = "0x3289F0", VA = "0x1803299F0")] public static extern void DestroyDeformableMesh(IntPtr solver, IntPtr mesh); // Token: 0x0600243E RID: 9278 [Token(Token = "0x600243E")] [Address(RVA = "0x32DAA0", Offset = "0x32CAA0", VA = "0x18032DAA0")] public static extern bool TearDeformableMeshAtVertex(IntPtr mesh, int vertexIndex, ref Vector3 planePoint, ref Vector3 planeNormal, int[] updated_edges, ref int num_edges); // Token: 0x0600243F RID: 9279 [Token(Token = "0x600243F")] [Address(RVA = "0x32C490", Offset = "0x32B490", VA = "0x18032C490")] public static extern void SetDeformableMeshTBNUpdate(IntPtr mesh, Oni.NormalsUpdate normalsUpdate, bool skinTangents); // Token: 0x06002440 RID: 9280 [Token(Token = "0x6002440")] [Address(RVA = "0x32C530", Offset = "0x32B530", VA = "0x18032C530")] public static extern void SetDeformableMeshTransform(IntPtr mesh, float[] worldToLocal); // Token: 0x06002441 RID: 9281 [Token(Token = "0x6002441")] [Address(RVA = "0x32C3F0", Offset = "0x32B3F0", VA = "0x18032C3F0")] public static extern void SetDeformableMeshSkinMap(IntPtr mesh, IntPtr sourceMesh, IntPtr triangleSkinMap); // Token: 0x06002442 RID: 9282 [Token(Token = "0x6002442")] [Address(RVA = "0x32C360", Offset = "0x32B360", VA = "0x18032C360")] public static extern void SetDeformableMeshParticleIndices(IntPtr mesh, IntPtr particleIndices); // Token: 0x06002443 RID: 9283 [Token(Token = "0x6002443")] [Address(RVA = "0x32C260", Offset = "0x32B260", VA = "0x18032C260")] public static extern void SetDeformableMeshData(IntPtr mesh, IntPtr triangles, IntPtr vertices, IntPtr normals, IntPtr tangents, IntPtr colors, IntPtr uv1, IntPtr uv2, IntPtr uv3, IntPtr uv4); // Token: 0x06002444 RID: 9284 [Token(Token = "0x6002444")] [Address(RVA = "0x32C100", Offset = "0x32B100", VA = "0x18032C100")] public static extern void SetDeformableMeshAnimationData(IntPtr mesh, float[] bindPoses, Oni.BoneWeights[] weights, int numBones); // Token: 0x06002445 RID: 9285 [Token(Token = "0x6002445")] [Address(RVA = "0x32C1C0", Offset = "0x32B1C0", VA = "0x18032C1C0")] public static extern void SetDeformableMeshBoneTransforms(IntPtr mesh, float[] boneTransforms); // Token: 0x06002446 RID: 9286 [Token(Token = "0x6002446")] [Address(RVA = "0x329E10", Offset = "0x328E10", VA = "0x180329E10")] public static extern void ForceDeformableMeshSkeletalSkinning(IntPtr mesh); // Token: 0x06002447 RID: 9287 [Token(Token = "0x6002447")] [Address(RVA = "0x3293C0", Offset = "0x3283C0", VA = "0x1803293C0")] public static extern IntPtr CreateBatch(int type, bool cooked); // Token: 0x06002448 RID: 9288 [Token(Token = "0x6002448")] [Address(RVA = "0x329870", Offset = "0x328870", VA = "0x180329870")] public static extern void DestroyBatch(IntPtr batch); // Token: 0x06002449 RID: 9289 [Token(Token = "0x6002449")] [Address(RVA = "0x328C50", Offset = "0x327C50", VA = "0x180328C50")] public static extern IntPtr AddBatch(IntPtr solver, IntPtr batch, bool sharesParticles); // Token: 0x0600244A RID: 9290 [Token(Token = "0x600244A")] [Address(RVA = "0x32B760", Offset = "0x32A760", VA = "0x18032B760")] public static extern void RemoveBatch(IntPtr solver, IntPtr batch); // Token: 0x0600244B RID: 9291 [Token(Token = "0x600244B")] [Address(RVA = "0x329D00", Offset = "0x328D00", VA = "0x180329D00")] public static extern bool EnableBatch(IntPtr batch, bool enabled); // Token: 0x0600244C RID: 9292 [Token(Token = "0x600244C")] [Address(RVA = "0x32A030", Offset = "0x329030", VA = "0x18032A030")] public static extern int GetBatchConstraintCount(IntPtr batch); // Token: 0x0600244D RID: 9293 [Token(Token = "0x600244D")] [Address(RVA = "0x32A0B0", Offset = "0x3290B0", VA = "0x18032A0B0")] public static extern int GetBatchConstraintForces(IntPtr batch, float[] forces, int num, int destOffset); // Token: 0x0600244E RID: 9294 [Token(Token = "0x600244E")] [Address(RVA = "0x32A170", Offset = "0x329170", VA = "0x18032A170")] public static extern int GetBatchPhaseCount(IntPtr batch); // Token: 0x0600244F RID: 9295 [Token(Token = "0x600244F")] [Address(RVA = "0x32A1F0", Offset = "0x3291F0", VA = "0x18032A1F0")] public static extern void GetBatchPhaseSizes(IntPtr batch, int[] phaseSizes); // Token: 0x06002450 RID: 9296 [Token(Token = "0x6002450")] [Address(RVA = "0x32BBC0", Offset = "0x32ABC0", VA = "0x18032BBC0")] public static extern void SetBatchPhaseSizes(IntPtr batch, int[] phaseSizes, int num); // Token: 0x06002451 RID: 9297 [Token(Token = "0x6002451")] [Address(RVA = "0x329340", Offset = "0x328340", VA = "0x180329340")] public static extern bool CookBatch(IntPtr batch); // Token: 0x06002452 RID: 9298 [Token(Token = "0x6002452")] [Address(RVA = "0x32B9A0", Offset = "0x32A9A0", VA = "0x18032B9A0")] public static extern int SetActiveConstraints(IntPtr batch, int[] active, int num); // Token: 0x06002453 RID: 9299 [Token(Token = "0x6002453")] [Address(RVA = "0x32C7D0", Offset = "0x32B7D0", VA = "0x18032C7D0")] public static extern void SetDistanceConstraints(IntPtr batch, int[] indices, float[] restLengths, Vector2[] stiffnesses, int num); // Token: 0x06002454 RID: 9300 [Token(Token = "0x6002454")] [Address(RVA = "0x32A7C0", Offset = "0x3297C0", VA = "0x18032A7C0")] public static extern void GetDistanceConstraints(IntPtr batch, int[] indices, float[] restLengths, Vector2[] stiffnesses); // Token: 0x06002455 RID: 9301 [Token(Token = "0x6002455")] [Address(RVA = "0x32BC70", Offset = "0x32AC70", VA = "0x18032BC70")] public static extern void SetBendingConstraints(IntPtr batch, int[] indices, float[] restBends, Vector2[] bendingStiffnesses, int num); // Token: 0x06002456 RID: 9302 [Token(Token = "0x6002456")] [Address(RVA = "0x32A290", Offset = "0x329290", VA = "0x18032A290")] public static extern void GetBendingConstraints(IntPtr batch, int[] indices, float[] restBends, Vector2[] bendingStiffnesses); // Token: 0x06002457 RID: 9303 [Token(Token = "0x6002457")] [Address(RVA = "0x32D2D0", Offset = "0x32C2D0", VA = "0x18032D2D0")] public static extern void SetSkinConstraints(IntPtr batch, int[] indices, Vector4[] points, Vector4[] normals, float[] radiiBackstops, float[] stiffnesses, int num); // Token: 0x06002458 RID: 9304 [Token(Token = "0x6002458")] [Address(RVA = "0x32B260", Offset = "0x32A260", VA = "0x18032B260")] public static extern void GetSkinConstraints(IntPtr batch, int[] indices, Vector4[] points, Vector4[] normals, float[] radiiBackstops, float[] stiffnesses); // Token: 0x06002459 RID: 9305 [Token(Token = "0x6002459")] [Address(RVA = "0x32BB00", Offset = "0x32AB00", VA = "0x18032BB00")] public static extern void SetAerodynamicConstraints(IntPtr batch, int[] particleIndices, float[] aerodynamicCoeffs, int num); // Token: 0x0600245A RID: 9306 [Token(Token = "0x600245A")] [Address(RVA = "0x32D8C0", Offset = "0x32C8C0", VA = "0x18032D8C0")] public static extern void SetVolumeConstraints(IntPtr batch, int[] triangleIndices, int[] firstTriangle, int[] numTriangles, float[] restVolumes, Vector2[] pressureStiffnesses, int num); // Token: 0x0600245B RID: 9307 [Token(Token = "0x600245B")] [Address(RVA = "0x32D6B0", Offset = "0x32C6B0", VA = "0x18032D6B0")] public static extern void SetTetherConstraints(IntPtr batch, int[] indices, Vector2[] maxLenghtsScales, float[] stiffnesses, int num); // Token: 0x0600245C RID: 9308 [Token(Token = "0x600245C")] [Address(RVA = "0x32B570", Offset = "0x32A570", VA = "0x18032B570")] public static extern void GetTetherConstraints(IntPtr batch, int[] indices, Vector2[] maxLenghtsScales, float[] stiffnesses); // Token: 0x0600245D RID: 9309 [Token(Token = "0x600245D")] [Address(RVA = "0x32D050", Offset = "0x32C050", VA = "0x18032D050")] public static extern void SetPinConstraints(IntPtr batch, int[] indices, Vector4[] pinOffsets, IntPtr[] colliders, float[] stiffnesses, int num); // Token: 0x0600245E RID: 9310 [Token(Token = "0x600245E")] [Address(RVA = "0x32D560", Offset = "0x32C560", VA = "0x18032D560")] public static extern void SetStitchConstraints(IntPtr batch, int[] indices, float[] stiffnesses, int num); // Token: 0x0600245F RID: 9311 [Token(Token = "0x600245F")] [Address(RVA = "0x32A400", Offset = "0x329400", VA = "0x18032A400")] public static extern void GetCollisionContacts(IntPtr solver, Oni.Contact[] contacts, int n); // Token: 0x06002460 RID: 9312 [Token(Token = "0x6002460")] [Address(RVA = "0x329250", Offset = "0x328250", VA = "0x180329250")] public static extern void ClearDiffuseParticles(IntPtr solver); // Token: 0x06002461 RID: 9313 [Token(Token = "0x6002461")] [Address(RVA = "0x32C720", Offset = "0x32B720", VA = "0x18032C720")] public static extern int SetDiffuseParticles(IntPtr solver, Vector4[] positions, int num); // Token: 0x06002462 RID: 9314 [Token(Token = "0x6002462")] [Address(RVA = "0x32A700", Offset = "0x329700", VA = "0x18032A700")] public static extern int GetDiffuseParticleVelocities(IntPtr solver, Vector4[] velocities, int num, int sourceOffset); // Token: 0x06002463 RID: 9315 [Token(Token = "0x6002463")] [Address(RVA = "0x32C690", Offset = "0x32B690", VA = "0x18032C690")] public static extern void SetDiffuseParticleNeighbourCounts(IntPtr solver, IntPtr neighbourCounts); // Token: 0x06002464 RID: 9316 [Token(Token = "0x6002464")] [Address(RVA = "0x329610", Offset = "0x328610", VA = "0x180329610")] public static extern IntPtr CreateHalfEdgeMesh(); // Token: 0x06002465 RID: 9317 [Token(Token = "0x6002465")] [Address(RVA = "0x329A80", Offset = "0x328A80", VA = "0x180329A80")] public static extern void DestroyHalfEdgeMesh(IntPtr mesh); // Token: 0x06002466 RID: 9318 [Token(Token = "0x6002466")] [Address(RVA = "0x32D790", Offset = "0x32C790", VA = "0x18032D790")] public static extern void SetVertices(IntPtr mesh, IntPtr vertices, int n); // Token: 0x06002467 RID: 9319 [Token(Token = "0x6002467")] [Address(RVA = "0x32CAD0", Offset = "0x32BAD0", VA = "0x18032CAD0")] public static extern void SetHalfEdges(IntPtr mesh, IntPtr halfedges, int n); // Token: 0x06002468 RID: 9320 [Token(Token = "0x6002468")] [Address(RVA = "0x32C8B0", Offset = "0x32B8B0", VA = "0x18032C8B0")] public static extern void SetFaces(IntPtr mesh, IntPtr faces, int n); // Token: 0x06002469 RID: 9321 [Token(Token = "0x6002469")] [Address(RVA = "0x32CC00", Offset = "0x32BC00", VA = "0x18032CC00")] public static extern void SetNormals(IntPtr mesh, IntPtr normals); // Token: 0x0600246A RID: 9322 [Token(Token = "0x600246A")] [Address(RVA = "0x32D620", Offset = "0x32C620", VA = "0x18032D620")] public static extern void SetTangents(IntPtr mesh, IntPtr tangents); // Token: 0x0600246B RID: 9323 [Token(Token = "0x600246B")] [Address(RVA = "0x32CB70", Offset = "0x32BB70", VA = "0x18032CB70")] public static extern void SetInverseOrientations(IntPtr mesh, IntPtr orientations); // Token: 0x0600246C RID: 9324 [Token(Token = "0x600246C")] [Address(RVA = "0x32D830", Offset = "0x32C830", VA = "0x18032D830")] public static extern void SetVisualMap(IntPtr mesh, IntPtr map); // Token: 0x0600246D RID: 9325 [Token(Token = "0x600246D")] [Address(RVA = "0x32B640", Offset = "0x32A640", VA = "0x18032B640")] public static extern int GetVertexCount(IntPtr mesh); // Token: 0x0600246E RID: 9326 [Token(Token = "0x600246E")] [Address(RVA = "0x32A990", Offset = "0x329990", VA = "0x18032A990")] public static extern int GetHalfEdgeCount(IntPtr mesh); // Token: 0x0600246F RID: 9327 [Token(Token = "0x600246F")] [Address(RVA = "0x32A890", Offset = "0x329890", VA = "0x18032A890")] public static extern int GetFaceCount(IntPtr mesh); // Token: 0x06002470 RID: 9328 [Token(Token = "0x6002470")] [Address(RVA = "0x32AA10", Offset = "0x329A10", VA = "0x18032AA10")] public static extern int GetHalfEdgeMeshInfo(IntPtr mesh, ref Oni.MeshInformation meshInfo); // Token: 0x06002471 RID: 9329 [Token(Token = "0x6002471")] [Address(RVA = "0x329180", Offset = "0x328180", VA = "0x180329180")] public static extern void CalculatePrimitiveCounts(IntPtr mesh, Vector3[] vertices, int[] triangles, int vertexCount, int triangleCount); // Token: 0x06002472 RID: 9330 [Token(Token = "0x6002472")] [Address(RVA = "0x329E90", Offset = "0x328E90", VA = "0x180329E90")] public static extern void Generate(IntPtr mesh, Vector3[] vertices, int[] triangles, int vertexCount, int triangleCount, ref Vector3 scale); // Token: 0x06002473 RID: 9331 [Token(Token = "0x6002473")] [Address(RVA = "0x32B6C0", Offset = "0x32A6C0", VA = "0x18032B6C0")] public static extern int MakePhase(int group, Oni.ParticlePhase flags); // Token: 0x06002474 RID: 9332 [Token(Token = "0x6002474")] [Address(RVA = "0x32A910", Offset = "0x329910", VA = "0x18032A910")] public static extern int GetGroupFromPhase(int phase); // Token: 0x06002475 RID: 9333 [Token(Token = "0x6002475")] [Address(RVA = "0x329020", Offset = "0x328020", VA = "0x180329020")] public static extern float BendingConstraintRest(float[] constraintCoordinates); // Token: 0x06002476 RID: 9334 [Token(Token = "0x6002476")] [Address(RVA = "0x329800", Offset = "0x328800", VA = "0x180329800")] public static extern IntPtr CreateTriangleSkinMap(); // Token: 0x06002477 RID: 9335 [Token(Token = "0x6002477")] [Address(RVA = "0x329C80", Offset = "0x328C80", VA = "0x180329C80")] public static extern void DestroyTriangleSkinMap(IntPtr skinmap); // Token: 0x06002478 RID: 9336 [Token(Token = "0x6002478")] [Address(RVA = "0x3290B0", Offset = "0x3280B0", VA = "0x1803290B0")] public static extern void Bind(IntPtr skinmap, IntPtr sourcemesh, IntPtr targetmesh, uint[] sourceMasterFlags, uint[] targetSlaveFlags); // Token: 0x06002479 RID: 9337 [Token(Token = "0x6002479")] [Address(RVA = "0x32B460", Offset = "0x32A460", VA = "0x18032B460")] public static extern int GetSkinnedVertexCount(IntPtr skinmap); // Token: 0x0600247A RID: 9338 [Token(Token = "0x600247A")] [Address(RVA = "0x32B360", Offset = "0x32A360", VA = "0x18032B360")] public static extern void GetSkinInfo(IntPtr skinmap, int[] skinIndices, int[] sourceTriIndices, Vector3[] baryPositions, Vector3[] baryNormals, Vector3[] baryTangents); // Token: 0x0600247B RID: 9339 [Token(Token = "0x600247B")] [Address(RVA = "0x32D3D0", Offset = "0x32C3D0", VA = "0x18032D3D0")] public static extern void SetSkinInfo(IntPtr skinmap, int[] skinIndices, int[] sourceTriIndices, Vector3[] baryPositions, Vector3[] baryNormals, Vector3[] baryTangents, int num); // Token: 0x0600247C RID: 9340 [Token(Token = "0x600247C")] [Address(RVA = "0x32DF00", Offset = "0x32CF00", VA = "0x18032DF00")] public static extern void WaitForAllTasks(); // Token: 0x0600247D RID: 9341 [Token(Token = "0x600247D")] [Address(RVA = "0x3292D0", Offset = "0x3282D0", VA = "0x1803292D0")] public static extern void ClearTasks(); // Token: 0x0600247E RID: 9342 [Token(Token = "0x600247E")] [Address(RVA = "0x32AAA0", Offset = "0x329AA0", VA = "0x18032AAA0")] public static extern int GetMaxSystemConcurrency(); // Token: 0x0600247F RID: 9343 [Token(Token = "0x600247F")] [Address(RVA = "0x32DA30", Offset = "0x32CA30", VA = "0x18032DA30")] public static extern void SignalFrameStart(); // Token: 0x06002480 RID: 9344 [Token(Token = "0x6002480")] [Address(RVA = "0x32D9C0", Offset = "0x32C9C0", VA = "0x18032D9C0")] public static extern double SignalFrameEnd(); // Token: 0x06002481 RID: 9345 [Token(Token = "0x6002481")] [Address(RVA = "0x329D90", Offset = "0x328D90", VA = "0x180329D90")] public static extern void EnableProfiler(bool cooked); // Token: 0x06002482 RID: 9346 [Token(Token = "0x6002482")] [Address(RVA = "0x32AF30", Offset = "0x329F30", VA = "0x18032AF30")] public static extern int GetProfilingInfoCount(); // Token: 0x06002483 RID: 9347 [Token(Token = "0x6002483")] [Address(RVA = "0x32AFA0", Offset = "0x329FA0", VA = "0x18032AFA0")] public static extern void GetProfilingInfo([Out] Oni.ProfileInfo[] info, int num); // Token: 0x020003BB RID: 955 [Token(Token = "0x20003BB")] public enum ConstraintType { // Token: 0x04002D7F RID: 11647 [Token(Token = "0x4002D7F")] Tether, // Token: 0x04002D80 RID: 11648 [Token(Token = "0x4002D80")] Pin, // Token: 0x04002D81 RID: 11649 [Token(Token = "0x4002D81")] Volume, // Token: 0x04002D82 RID: 11650 [Token(Token = "0x4002D82")] Bending, // Token: 0x04002D83 RID: 11651 [Token(Token = "0x4002D83")] Distance, // Token: 0x04002D84 RID: 11652 [Token(Token = "0x4002D84")] ParticleCollision, // Token: 0x04002D85 RID: 11653 [Token(Token = "0x4002D85")] Density, // Token: 0x04002D86 RID: 11654 [Token(Token = "0x4002D86")] Collision, // Token: 0x04002D87 RID: 11655 [Token(Token = "0x4002D87")] Skin, // Token: 0x04002D88 RID: 11656 [Token(Token = "0x4002D88")] Aerodynamics, // Token: 0x04002D89 RID: 11657 [Token(Token = "0x4002D89")] Stitch, // Token: 0x04002D8A RID: 11658 [Token(Token = "0x4002D8A")] ShapeMatching } // Token: 0x020003BC RID: 956 [Token(Token = "0x20003BC")] public enum ParticlePhase { // Token: 0x04002D8C RID: 11660 [Token(Token = "0x4002D8C")] SelfCollide = 16777216, // Token: 0x04002D8D RID: 11661 [Token(Token = "0x4002D8D")] Fluid = 33554432 } // Token: 0x020003BD RID: 957 [Token(Token = "0x20003BD")] public enum ShapeType { // Token: 0x04002D8F RID: 11663 [Token(Token = "0x4002D8F")] Sphere, // Token: 0x04002D90 RID: 11664 [Token(Token = "0x4002D90")] Box, // Token: 0x04002D91 RID: 11665 [Token(Token = "0x4002D91")] Capsule, // Token: 0x04002D92 RID: 11666 [Token(Token = "0x4002D92")] Heightmap, // Token: 0x04002D93 RID: 11667 [Token(Token = "0x4002D93")] TriangleMesh, // Token: 0x04002D94 RID: 11668 [Token(Token = "0x4002D94")] EdgeMesh } // Token: 0x020003BE RID: 958 [Token(Token = "0x20003BE")] public enum MaterialCombineMode { // Token: 0x04002D96 RID: 11670 [Token(Token = "0x4002D96")] Average, // Token: 0x04002D97 RID: 11671 [Token(Token = "0x4002D97")] Minimium, // Token: 0x04002D98 RID: 11672 [Token(Token = "0x4002D98")] Multiply, // Token: 0x04002D99 RID: 11673 [Token(Token = "0x4002D99")] Maximum } // Token: 0x020003BF RID: 959 [Token(Token = "0x20003BF")] public enum NormalsUpdate { // Token: 0x04002D9B RID: 11675 [Token(Token = "0x4002D9B")] Recalculate, // Token: 0x04002D9C RID: 11676 [Token(Token = "0x4002D9C")] Skin } // Token: 0x020003C0 RID: 960 [Token(Token = "0x20003C0")] [StructLayout(0, Pack = 1, Size = 96)] public struct ProfileInfo { // Token: 0x04002D9D RID: 11677 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002D9D")] public double start; // Token: 0x04002D9E RID: 11678 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002D9E")] public double end; // Token: 0x04002D9F RID: 11679 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002D9F")] public double childDuration; // Token: 0x04002DA0 RID: 11680 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DA0")] public int threadID; // Token: 0x04002DA1 RID: 11681 [Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DA1")] public int level; // Token: 0x04002DA2 RID: 11682 [Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DA2")] public string name; } // Token: 0x020003C1 RID: 961 [Token(Token = "0x20003C1")] [StructLayout(0, Pack = 1, Size = 28)] public struct GridCell { // Token: 0x04002DA3 RID: 11683 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DA3")] public Vector3 center; // Token: 0x04002DA4 RID: 11684 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DA4")] public Vector3 size; // Token: 0x04002DA5 RID: 11685 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DA5")] public int count; } // Token: 0x020003C2 RID: 962 [Token(Token = "0x20003C2")] [Serializable] [StructLayout(0, Pack = 1, Size = 36)] public struct SolverParameters { // Token: 0x06002484 RID: 9348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002484")] [Address(RVA = "0x69D480", Offset = "0x69C480", VA = "0x18069D480")] public SolverParameters(Oni.SolverParameters.Interpolation interpolation, Vector4 gravity) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002DA6 RID: 11686 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DA6")] [Tooltip("In 2D mode, particles are simulated on the XY plane only. For use in conjunction with Unity's 2D mode.")] public Oni.SolverParameters.Mode mode; // Token: 0x04002DA7 RID: 11687 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002DA7")] [Tooltip("Same as Rigidbody.interpolation. Set to INTERPOLATE for cloth that is applied on a main character or closely followed by a camera. NONE for everything else.")] public Oni.SolverParameters.Interpolation interpolation; // Token: 0x04002DA8 RID: 11688 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002DA8")] public Vector3 gravity; // Token: 0x04002DA9 RID: 11689 [Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4002DA9")] [Range(0f, 1f)] [Tooltip("Percentage of velocity lost per second, between 0% (0) and 100% (1).")] public float damping; // Token: 0x04002DAA RID: 11690 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DAA")] [Tooltip("Intensity of laplacian smoothing applied to fluids. High values yield more uniform fluid particle distributions.")] [Range(0f, 1f)] public float fluidDenoising; // Token: 0x04002DAB RID: 11691 [Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DAB")] [Tooltip("Radius of diffuse particle advection. Large values yield better quality but are more expensive.")] public float advectionRadius; // Token: 0x04002DAC RID: 11692 [Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DAC")] [Tooltip("Kinetic energy below which particle positions arent updated. Energy values are mass-normalized, so all particles in the solver have the same threshold.")] public float sleepThreshold; // Token: 0x020003C3 RID: 963 [Token(Token = "0x20003C3")] public enum Interpolation { // Token: 0x04002DAE RID: 11694 [Token(Token = "0x4002DAE")] None, // Token: 0x04002DAF RID: 11695 [Token(Token = "0x4002DAF")] Interpolate } // Token: 0x020003C4 RID: 964 [Token(Token = "0x20003C4")] public enum Mode { // Token: 0x04002DB1 RID: 11697 [Token(Token = "0x4002DB1")] Mode3D, // Token: 0x04002DB2 RID: 11698 [Token(Token = "0x4002DB2")] Mode2D } } // Token: 0x020003C5 RID: 965 [Token(Token = "0x20003C5")] [Serializable] [StructLayout(0, Pack = 1, Size = 13)] public struct ConstraintParameters { // Token: 0x06002485 RID: 9349 RVA: 0x00055E58 File Offset: 0x00054058 [Token(Token = "0x6002485")] [Address(RVA = "0x6987B0", Offset = "0x6977B0", VA = "0x1806987B0")] public ConstraintParameters(bool enabled, Oni.ConstraintParameters.EvaluationOrder order, int iterations) { this.enabled = enabled; this.iterations = iterations; this.evaluationOrder = order; this.SORFactor = 1f; } // Token: 0x04002DB3 RID: 11699 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DB3")] [Tooltip("Whether this constraint group is solved or not.")] public bool enabled; // Token: 0x04002DB4 RID: 11700 [Cpp2IlInjected.FieldOffset(Offset = "0x1")] [Token(Token = "0x4002DB4")] [Tooltip("Order in which constraints are evaluated. SEQUENTIAL converges faster but is not very stable. PARALLEL is very stable but converges slowly, requiring more iterations to achieve the same result.")] public Oni.ConstraintParameters.EvaluationOrder evaluationOrder; // Token: 0x04002DB5 RID: 11701 [Cpp2IlInjected.FieldOffset(Offset = "0x5")] [Token(Token = "0x4002DB5")] [Tooltip("Number of relaxation iterations performed by the constraint solver. A low number of iterations will perform better, but be less accurate.")] public int iterations; // Token: 0x04002DB6 RID: 11702 [Cpp2IlInjected.FieldOffset(Offset = "0x9")] [Token(Token = "0x4002DB6")] [Tooltip("Over (or under if < 1) relaxation factor used. At 1, no overrelaxation is performed. At 2, constraints double their relaxation rate. High values reduce stability but improve convergence.")] [Range(0.1f, 0f)] public float SORFactor; // Token: 0x020003C6 RID: 966 [Token(Token = "0x20003C6")] public enum EvaluationOrder { // Token: 0x04002DB8 RID: 11704 [Token(Token = "0x4002DB8")] Sequential, // Token: 0x04002DB9 RID: 11705 [Token(Token = "0x4002DB9")] Parallel } } // Token: 0x020003C7 RID: 967 [Token(Token = "0x20003C7")] [StructLayout(0, Pack = 1, Size = 112)] public struct Contact { // Token: 0x04002DBA RID: 11706 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DBA")] public Vector4 point; // Token: 0x04002DBB RID: 11707 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DBB")] public Vector4 normal; // Token: 0x04002DBC RID: 11708 [Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DBC")] public Vector4 tangent; // Token: 0x04002DBD RID: 11709 [Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4002DBD")] public Vector4 bitangent; // Token: 0x04002DBE RID: 11710 [Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4002DBE")] public float distance; // Token: 0x04002DBF RID: 11711 [Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x4002DBF")] public float normalImpulse; // Token: 0x04002DC0 RID: 11712 [Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4002DC0")] public float tangentImpulse; // Token: 0x04002DC1 RID: 11713 [Cpp2IlInjected.FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002DC1")] public float bitangentImpulse; // Token: 0x04002DC2 RID: 11714 [Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4002DC2")] public float stickImpulse; // Token: 0x04002DC3 RID: 11715 [Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x4002DC3")] public int particle; // Token: 0x04002DC4 RID: 11716 [Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x4002DC4")] public int other; } // Token: 0x020003C8 RID: 968 [Token(Token = "0x20003C8")] [StructLayout(0, Pack = 1, Size = 32)] public struct BoneWeights { // Token: 0x06002486 RID: 9350 RVA: 0x00055E88 File Offset: 0x00054088 [Token(Token = "0x6002486")] [Address(RVA = "0x696BF0", Offset = "0x695BF0", VA = "0x180696BF0")] public BoneWeights(BoneWeight weight) { int boneIndex = weight.boneIndex0; this.bone0 = boneIndex; int boneIndex2 = weight.boneIndex1; this.bone1 = boneIndex2; int boneIndex3 = weight.boneIndex2; this.bone2 = boneIndex3; int boneIndex4 = weight.boneIndex3; this.bone3 = boneIndex4; float num = weight.weight0; this.weight0 = num; float num2 = weight.weight1; this.weight1 = num2; float num3 = weight.weight2; this.weight2 = num3; float num4 = weight.weight3; this.weight3 = num4; } // Token: 0x04002DC5 RID: 11717 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DC5")] public int bone0; // Token: 0x04002DC6 RID: 11718 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002DC6")] public int bone1; // Token: 0x04002DC7 RID: 11719 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002DC7")] public int bone2; // Token: 0x04002DC8 RID: 11720 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DC8")] public int bone3; // Token: 0x04002DC9 RID: 11721 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DC9")] public float weight0; // Token: 0x04002DCA RID: 11722 [Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4002DCA")] public float weight1; // Token: 0x04002DCB RID: 11723 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DCB")] public float weight2; // Token: 0x04002DCC RID: 11724 [Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DCC")] public float weight3; } // Token: 0x020003C9 RID: 969 [Token(Token = "0x20003C9")] [Serializable] [StructLayout(0, Pack = 1, Size = 68)] public struct Rigidbody { // Token: 0x06002487 RID: 9351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002487")] [Address(RVA = "0x69C5C0", Offset = "0x69B5C0", VA = "0x18069C5C0")] public void Set(UnityEngine.Rigidbody source, bool kinematicForParticles) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002488 RID: 9352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002488")] [Address(RVA = "0x69C910", Offset = "0x69B910", VA = "0x18069C910")] public void Set(Rigidbody2D source, bool kinematicForParticles) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002DCD RID: 11725 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DCD")] public Quaternion rotation; // Token: 0x04002DCE RID: 11726 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DCE")] public Vector3 linearVelocity; // Token: 0x04002DCF RID: 11727 [Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DCF")] public Vector3 angularVelocity; // Token: 0x04002DD0 RID: 11728 [Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4002DD0")] public Vector3 centerOfMass; // Token: 0x04002DD1 RID: 11729 [Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x4002DD1")] public Vector3 inertiaTensor; // Token: 0x04002DD2 RID: 11730 [Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4002DD2")] public float inverseMass; } // Token: 0x020003CA RID: 970 [Token(Token = "0x20003CA")] [Serializable] [StructLayout(0, Pack = 1, Size = 24)] public struct RigidbodyVelocities { // Token: 0x04002DD3 RID: 11731 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DD3")] public Vector3 linearVelocity; // Token: 0x04002DD4 RID: 11732 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DD4")] public Vector3 angularVelocity; } // Token: 0x020003CB RID: 971 [Token(Token = "0x20003CB")] [Serializable] [StructLayout(0, Pack = 1, Size = 77)] public struct Collider { // Token: 0x06002489 RID: 9353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002489")] [Address(RVA = "0x698150", Offset = "0x697150", VA = "0x180698150")] public void Set(UnityEngine.Collider source, int phase, float thickness) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600248A RID: 9354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600248A")] [Address(RVA = "0x698480", Offset = "0x697480", VA = "0x180698480")] public void Set(Collider2D source, int phase, float thickness) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600248B RID: 9355 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600248B")] [Address(RVA = "0x6977B0", Offset = "0x6967B0", VA = "0x1806977B0")] public void SetSpaceTransform(Transform space) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002DD5 RID: 11733 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DD5")] public Quaternion rotation; // Token: 0x04002DD6 RID: 11734 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DD6")] public Vector3 translation; // Token: 0x04002DD7 RID: 11735 [Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DD7")] public Vector3 scale; // Token: 0x04002DD8 RID: 11736 [Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4002DD8")] public Vector3 boundsMin; // Token: 0x04002DD9 RID: 11737 [Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x4002DD9")] public Vector3 boundsMax; // Token: 0x04002DDA RID: 11738 [Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4002DDA")] public int id; // Token: 0x04002DDB RID: 11739 [Cpp2IlInjected.FieldOffset(Offset = "0x44")] [Token(Token = "0x4002DDB")] public float contactOffset; // Token: 0x04002DDC RID: 11740 [Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4002DDC")] public int collisionGroup; // Token: 0x04002DDD RID: 11741 [Cpp2IlInjected.FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002DDD")] public bool trigger; } // Token: 0x020003CC RID: 972 [Token(Token = "0x20003CC")] [Serializable] [StructLayout(0, Pack = 1, Size = 57)] public struct Shape { // Token: 0x0600248C RID: 9356 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600248C")] [Address(RVA = "0x69D290", Offset = "0x69C290", VA = "0x18069D290")] public void Set(Vector3 center, float radius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600248D RID: 9357 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600248D")] [Address(RVA = "0x69D270", Offset = "0x69C270", VA = "0x18069D270")] public void Set(Vector3 center, Vector3 size) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600248E RID: 9358 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600248E")] [Address(RVA = "0x69D230", Offset = "0x69C230", VA = "0x18069D230")] public void Set(Vector3 center, float radius, float height, int direction) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600248F RID: 9359 RVA: 0x00055F10 File Offset: 0x00054110 [Token(Token = "0x600248F")] [Address(RVA = "0x69D310", Offset = "0x69C310", VA = "0x18069D310")] public void Set(Vector3 size, int resolutionU, int resolutionV, IntPtr data) { float z = size.z; this.resolutionU = resolutionU; int num = resolutionU * resolutionV; this.size.z = z; this.resolutionV = resolutionV; this.dataCount = num; this.data = 0; } // Token: 0x06002490 RID: 9360 RVA: 0x00055F50 File Offset: 0x00054150 [Token(Token = "0x6002490")] [Address(RVA = "0x69D210", Offset = "0x69C210", VA = "0x18069D210")] public void Set(IntPtr data, IntPtr indices, int dataCount, int indicesCount) { this.indexCount = 0; this.data = data; this.indices = indices; this.dataCount = dataCount; } // Token: 0x04002DDE RID: 11742 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DDE")] private Vector3 center; // Token: 0x04002DDF RID: 11743 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DDF")] private Vector3 size; // Token: 0x04002DE0 RID: 11744 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DE0")] private IntPtr data; // Token: 0x04002DE1 RID: 11745 [Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DE1")] private IntPtr indices; // Token: 0x04002DE2 RID: 11746 [Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4002DE2")] private int dataCount; // Token: 0x04002DE3 RID: 11747 [Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002DE3")] private int indexCount; // Token: 0x04002DE4 RID: 11748 [Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4002DE4")] private int resolutionU; // Token: 0x04002DE5 RID: 11749 [Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x4002DE5")] private int resolutionV; // Token: 0x04002DE6 RID: 11750 [Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4002DE6")] public bool is2D; } // Token: 0x020003CD RID: 973 [Token(Token = "0x20003CD")] [Serializable] [StructLayout(0, Pack = 1, Size = 20)] public struct CollisionMaterial { // Token: 0x04002DE7 RID: 11751 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DE7")] public float friction; // Token: 0x04002DE8 RID: 11752 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002DE8")] public float stickiness; // Token: 0x04002DE9 RID: 11753 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002DE9")] public float stickDistance; // Token: 0x04002DEA RID: 11754 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DEA")] public Oni.MaterialCombineMode frictionCombine; // Token: 0x04002DEB RID: 11755 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DEB")] public Oni.MaterialCombineMode stickinessCombine; } // Token: 0x020003CE RID: 974 [Token(Token = "0x20003CE")] [Serializable] [StructLayout(0, Pack = 1, Size = 44)] public struct FluidMaterial { // Token: 0x04002DEC RID: 11756 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DEC")] public float smoothingRadius; // Token: 0x04002DED RID: 11757 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002DED")] public float restDensity; // Token: 0x04002DEE RID: 11758 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002DEE")] public float viscosity; // Token: 0x04002DEF RID: 11759 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DEF")] public float surfaceTension; // Token: 0x04002DF0 RID: 11760 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DF0")] public float buoyancy; // Token: 0x04002DF1 RID: 11761 [Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4002DF1")] public float atmosphericDrag; // Token: 0x04002DF2 RID: 11762 [Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DF2")] public float atmosphericPressure; // Token: 0x04002DF3 RID: 11763 [Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DF3")] public float vorticity; // Token: 0x04002DF4 RID: 11764 [Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DF4")] public float elasticRange; // Token: 0x04002DF5 RID: 11765 [Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4002DF5")] public float plasticCreep; // Token: 0x04002DF6 RID: 11766 [Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4002DF6")] public float plasticThreshold; } // Token: 0x020003CF RID: 975 [Token(Token = "0x20003CF")] [Serializable] [StructLayout(0, Pack = 1, Size = 24)] public struct HalfEdge { // Token: 0x06002491 RID: 9361 RVA: 0x00055F7C File Offset: 0x0005417C [Token(Token = "0x6002491")] [Address(RVA = "0x699CA0", Offset = "0x698CA0", VA = "0x180699CA0")] public HalfEdge(int index) { this.index = index; this.indexInFace = (int)((ulong)(-1L)); this.nextHalfEdge = (int)((ulong)(-1L)); this.endVertex = (int)((ulong)4294967295L); } // Token: 0x04002DF7 RID: 11767 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DF7")] public int index; // Token: 0x04002DF8 RID: 11768 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002DF8")] public int indexInFace; // Token: 0x04002DF9 RID: 11769 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002DF9")] public int face; // Token: 0x04002DFA RID: 11770 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DFA")] public int nextHalfEdge; // Token: 0x04002DFB RID: 11771 [Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DFB")] public int pair; // Token: 0x04002DFC RID: 11772 [Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4002DFC")] public int endVertex; } // Token: 0x020003D0 RID: 976 [Token(Token = "0x20003D0")] [Serializable] [StructLayout(0, Pack = 1, Size = 20)] public struct Vertex { // Token: 0x06002492 RID: 9362 RVA: 0x00055FB4 File Offset: 0x000541B4 [Token(Token = "0x6002492")] [Address(RVA = "0x6AA050", Offset = "0x6A9050", VA = "0x1806AA050")] public Vertex(Vector3 position, int index, int halfEdge) { float z = position.z; this.position.z = z; this.index = index; this.halfEdge = halfEdge; } // Token: 0x04002DFD RID: 11773 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DFD")] public int index; // Token: 0x04002DFE RID: 11774 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002DFE")] public int halfEdge; // Token: 0x04002DFF RID: 11775 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002DFF")] public Vector3 position; } // Token: 0x020003D1 RID: 977 [Token(Token = "0x20003D1")] [Serializable] [StructLayout(0, Pack = 1, Size = 8)] public struct Face { // Token: 0x06002493 RID: 9363 RVA: 0x00055FE4 File Offset: 0x000541E4 [Token(Token = "0x6002493")] [Address(RVA = "0x698B70", Offset = "0x697B70", VA = "0x180698B70")] public Face(int index) { this.index = index; this.halfEdge = (int)((ulong)4294967295L); } // Token: 0x04002E00 RID: 11776 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002E00")] public int index; // Token: 0x04002E01 RID: 11777 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002E01")] public int halfEdge; } // Token: 0x020003D2 RID: 978 [Token(Token = "0x20003D2")] [Serializable] [StructLayout(0, Pack = 1, Size = 14)] public struct MeshInformation { // Token: 0x04002E02 RID: 11778 [Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4002E02")] public float volume; // Token: 0x04002E03 RID: 11779 [Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4002E03")] public float area; // Token: 0x04002E04 RID: 11780 [Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4002E04")] public int borderEdgeCount; // Token: 0x04002E05 RID: 11781 [Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4002E05")] public bool closed; // Token: 0x04002E06 RID: 11782 [Cpp2IlInjected.FieldOffset(Offset = "0xD")] [Token(Token = "0x4002E06")] public bool nonManifold; } }