using System; using Cpp2IlInjected; // Token: 0x020001EE RID: 494 [Token(Token = "0x20001EE")] public class OpenBossRushSettlement : SceneEvent { // Token: 0x060014BD RID: 5309 RVA: 0x0002F51C File Offset: 0x0002D71C [Token(Token = "0x60014BD")] [Address(RVA = "0x32DF70", Offset = "0x32CF70", VA = "0x18032DF70", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); Game.AppearSettlement(this.SwitchStageNumber); } // Token: 0x060014BE RID: 5310 RVA: 0x0002F53C File Offset: 0x0002D73C [Token(Token = "0x60014BE")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public OpenBossRushSettlement() { } // Token: 0x04001F9A RID: 8090 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F9A")] public int SwitchStageNumber; }