using System; using System.Xml.Schema; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001EF RID: 495 [Token(Token = "0x20001EF")] public class OpenDoor : SceneEvent { // Token: 0x060014BF RID: 5311 RVA: 0x0002F550 File Offset: 0x0002D750 [Token(Token = "0x60014BF")] [Address(RVA = "0x32E430", Offset = "0x32D430", VA = "0x18032E430", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.InitData(); } } // Token: 0x060014C0 RID: 5312 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014C0")] [Address(RVA = "0x32E4C0", Offset = "0x32D4C0", VA = "0x18032E4C0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014C1 RID: 5313 RVA: 0x0002F588 File Offset: 0x0002D788 [Token(Token = "0x60014C1")] [Address(RVA = "0x32E680", Offset = "0x32D680", VA = "0x18032E680")] public void SwitchOnDoor() { XmlSchemaType xmlType = base.XmlType; } // Token: 0x060014C2 RID: 5314 RVA: 0x0002F59C File Offset: 0x0002D79C [Token(Token = "0x60014C2")] [Address(RVA = "0x32E5D0", Offset = "0x32D5D0", VA = "0x18032E5D0")] public void SaveSwitchOnDoor() { base.OpenEvent(); Animator anim = this.Anim; int num = 0; if (anim != num) { Animator anim2 = this.Anim; int num2 = 0; int num3 = 0; anim2.CrossFade("OpenEvent", (float)num3, num2); } this.g_bSaveStartUp = true; } // Token: 0x060014C3 RID: 5315 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014C3")] [Address(RVA = "0x32E320", Offset = "0x32D320", VA = "0x18032E320")] public void AniEventCameraShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014C4 RID: 5316 RVA: 0x0002F5EC File Offset: 0x0002D7EC [Token(Token = "0x60014C4")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public OpenDoor() { } // Token: 0x04001F9B RID: 8091 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F9B")] public Animator Anim; // Token: 0x04001F9C RID: 8092 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F9C")] public SoundEffect SE; // Token: 0x04001F9D RID: 8093 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F9D")] private bool g_bSaveStartUp; }