using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000355 RID: 853 [Token(Token = "0x2000355")] [Serializable] public class PlayerEffectRootContainer { // Token: 0x06002089 RID: 8329 RVA: 0x0004D4D0 File Offset: 0x0004B6D0 [Token(Token = "0x6002089")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public PlayerEffectRootContainer() { } // Token: 0x04002A62 RID: 10850 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002A62")] public Transform handItemEffectRoot; }