using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Audio; // Token: 0x02000358 RID: 856 [Token(Token = "0x2000358")] public class PlayerSound : MonoBehaviour { // Token: 0x170001C9 RID: 457 // (get) Token: 0x060020B5 RID: 8373 RVA: 0x0004D8CC File Offset: 0x0004BACC [Token(Token = "0x170001C9")] protected GameSave GameSave { [Token(Token = "0x60020B5")] [Address(RVA = "0xEB7CA0", Offset = "0xEB6CA0", VA = "0x180EB7CA0")] get { return Game.GameSave; } } // Token: 0x060020B6 RID: 8374 RVA: 0x0004D8E0 File Offset: 0x0004BAE0 [Token(Token = "0x60020B6")] [Address(RVA = "0xEB33C0", Offset = "0xEB23C0", VA = "0x180EB33C0", Slot = "4")] public virtual void InitData(CharacterBaseData CBD) { WizardGirlManage component = base.GetComponent(); this.g_WGM = component; Transform soundParent = Game.sceneManager.GetSoundParent(); SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.Footsteps, soundParent); this.g_Footsteps = soundEffectOfPrefabs; GameObject footstepsWater = this.FootstepsWater; int num = 0; if (footstepsWater != num) { SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.FootstepsWater, soundParent); this.g_FootstepsWater = soundEffectOfPrefabs2; } SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.Swing, soundParent); this.g_Swing = soundEffectOfPrefabs3; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.Jump, soundParent); this.g_Jump = soundEffectOfPrefabs4; SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.Dodge, soundParent); this.g_Dodge = soundEffectOfPrefabs5; SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.Brakes, soundParent); this.g_Brakes = soundEffectOfPrefabs6; SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.HitDown, soundParent); this.g_HitDown = soundEffectOfPrefabs7; SoundEffect soundEffectOfPrefabs8 = Common.GetSoundEffectOfPrefabs(this.Hit, soundParent); this.g_Hit = soundEffectOfPrefabs8; SoundEffect soundEffectOfPrefabs9 = Common.GetSoundEffectOfPrefabs(this.ChargeHit, soundParent); this.g_ChargeHit = soundEffectOfPrefabs9; SoundEffect soundEffectOfPrefabs10 = Common.GetSoundEffectOfPrefabs(this.ChargeSwing, soundParent); this.g_ChargeSwing = soundEffectOfPrefabs10; SoundEffect soundEffectOfPrefabs11 = Common.GetSoundEffectOfPrefabs(this.ShotNull, soundParent); this.g_ShotNull = soundEffectOfPrefabs11; SoundEffect soundEffectOfPrefabs12 = Common.GetSoundEffectOfPrefabs(this.ShotIce, soundParent); this.g_ShotIce = soundEffectOfPrefabs12; SoundEffect soundEffectOfPrefabs13 = Common.GetSoundEffectOfPrefabs(this.ShotFire, soundParent); this.g_ShotFire = soundEffectOfPrefabs13; SoundEffect soundEffectOfPrefabs14 = Common.GetSoundEffectOfPrefabs(this.ShotLightning, soundParent); this.g_ShotLightning = soundEffectOfPrefabs14; SoundEffect soundEffectOfPrefabs15 = Common.GetSoundEffectOfPrefabs(this.ShotAir, soundParent); this.g_ShotAir = soundEffectOfPrefabs15; SoundEffect soundEffectOfPrefabs16 = Common.GetSoundEffectOfPrefabs(this.ChargePrompt, soundParent); this.g_ChargePrompt = soundEffectOfPrefabs16; SoundEffect soundEffectOfPrefabs17 = Common.GetSoundEffectOfPrefabs(this.ChargeCancel, soundParent); this.g_ChargeCancel = soundEffectOfPrefabs17; SoundEffect soundEffectOfPrefabs18 = Common.GetSoundEffectOfPrefabs(this.Charge, soundParent); this.g_Charge = soundEffectOfPrefabs18; SoundEffect soundEffectOfPrefabs19 = Common.GetSoundEffectOfPrefabs(this.ChargeComplete, soundParent); this.g_ChargeComplete = soundEffectOfPrefabs19; SoundEffect soundEffectOfPrefabs20 = Common.GetSoundEffectOfPrefabs(this.ChargeShot, soundParent); this.g_ChargeShot = soundEffectOfPrefabs20; SoundEffect soundEffectOfPrefabs21 = Common.GetSoundEffectOfPrefabs(this.ItemUseing, soundParent); this.g_ItemUseing = soundEffectOfPrefabs21; SoundEffect soundEffectOfPrefabs22 = Common.GetSoundEffectOfPrefabs(this.Item, soundParent); this.g_Item = soundEffectOfPrefabs22; SoundEffect soundEffectOfPrefabs23 = Common.GetSoundEffectOfPrefabs(this.Dead, soundParent); this.g_Dead = soundEffectOfPrefabs23; SoundEffect soundEffectOfPrefabs24 = Common.GetSoundEffectOfPrefabs(this.PerfectDodge, soundParent); this.g_PerfectDodge = soundEffectOfPrefabs24; SoundEffect soundEffectOfPrefabs25 = Common.GetSoundEffectOfPrefabs(this.AimLock, soundParent); this.g_AimLock = soundEffectOfPrefabs25; SoundEffect soundEffectOfPrefabs26 = Common.GetSoundEffectOfPrefabs(this.PerspectiveLock, soundParent); this.g_PerspectiveLock = soundEffectOfPrefabs26; SoundEffect soundEffectOfPrefabs27 = Common.GetSoundEffectOfPrefabs(this.Defense, soundParent); this.g_Defense = soundEffectOfPrefabs27; SoundEffect soundEffectOfPrefabs28 = Common.GetSoundEffectOfPrefabs(this.DefenseLoop, soundParent); this.g_DefenseLoop = soundEffectOfPrefabs28; SoundEffect soundEffectOfPrefabs29 = Common.GetSoundEffectOfPrefabs(this.LightningDodge, soundParent); this.g_LightningDodge = soundEffectOfPrefabs29; SoundEffect soundEffectOfPrefabs30 = Common.GetSoundEffectOfPrefabs(this.WindDodge, soundParent); this.g_WindDodge = soundEffectOfPrefabs30; SoundEffect soundEffectOfPrefabs31 = Common.GetSoundEffectOfPrefabs(this.Dying, soundParent); this.g_Dying = soundEffectOfPrefabs31; SoundEffect soundEffectOfPrefabs32 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack01, soundParent); this.g_VoiceAttack01 = soundEffectOfPrefabs32; SoundEffect soundEffectOfPrefabs33 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack02, soundParent); this.g_VoiceAttack02 = soundEffectOfPrefabs33; SoundEffect soundEffectOfPrefabs34 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack03, soundParent); this.g_VoiceAttack03 = soundEffectOfPrefabs34; SoundEffect soundEffectOfPrefabs35 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack04, soundParent); this.g_VoiceAttack04 = soundEffectOfPrefabs35; SoundEffect soundEffectOfPrefabs36 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack01, soundParent); this.g_VoiceDashAttack01 = soundEffectOfPrefabs36; SoundEffect soundEffectOfPrefabs37 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack02, soundParent); this.g_VoiceDashAttack02 = soundEffectOfPrefabs37; SoundEffect soundEffectOfPrefabs38 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack01, soundParent); this.g_VoiceSkyAttack01 = soundEffectOfPrefabs38; SoundEffect soundEffectOfPrefabs39 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack02, soundParent); this.g_VoiceSkyAttack02 = soundEffectOfPrefabs39; SoundEffect soundEffectOfPrefabs40 = Common.GetSoundEffectOfPrefabs(this.VoiceJump01, soundParent); this.g_VoiceJump01 = soundEffectOfPrefabs40; SoundEffect soundEffectOfPrefabs41 = Common.GetSoundEffectOfPrefabs(this.VoiceJump02, soundParent); this.g_VoiceJump02 = soundEffectOfPrefabs41; SoundEffect soundEffectOfPrefabs42 = Common.GetSoundEffectOfPrefabs(this.VoiceDodge, soundParent); this.g_VoiceDodge = soundEffectOfPrefabs42; SoundEffect soundEffectOfPrefabs43 = Common.GetSoundEffectOfPrefabs(this.VoiceDamaged, soundParent); this.g_VoiceDamaged = soundEffectOfPrefabs43; SoundEffect soundEffectOfPrefabs44 = Common.GetSoundEffectOfPrefabs(this.VoiceDamagedFly, soundParent); this.g_VoiceDamagedFly = soundEffectOfPrefabs44; SoundEffect soundEffectOfPrefabs45 = Common.GetSoundEffectOfPrefabs(this.VoiceCharge, soundParent); this.g_VoiceCharge = soundEffectOfPrefabs45; Game.BindStageTimeScale(this.g_VoiceCharge); SoundEffect soundEffectOfPrefabs46 = Common.GetSoundEffectOfPrefabs(this.VoiceChargeShot, soundParent); this.g_VoiceChargeShot = soundEffectOfPrefabs46; SoundEffect soundEffectOfPrefabs47 = Common.GetSoundEffectOfPrefabs(this.VoiceItemUse, soundParent); this.g_VoiceItemUse = soundEffectOfPrefabs47; SoundEffect soundEffectOfPrefabs48 = Common.GetSoundEffectOfPrefabs(this.VoiceSlip, soundParent); this.g_VoiceSlip = soundEffectOfPrefabs48; SoundEffect soundEffectOfPrefabs49 = Common.GetSoundEffectOfPrefabs(this.VoiceDead, soundParent); this.g_VoiceDead = soundEffectOfPrefabs49; SoundEffect soundEffectOfPrefabs50 = Common.GetSoundEffectOfPrefabs(this.VoiceFallDead, soundParent); this.g_VoiceFallDead = soundEffectOfPrefabs50; this.g_CharData = CBD; int num2 = 0; if (CBD == num2) { Debug.LogError("錯誤"); } this.g_bChargeing = false; } // Token: 0x060020B7 RID: 8375 RVA: 0x0004DD9C File Offset: 0x0004BF9C [Token(Token = "0x60020B7")] [Address(RVA = "0xEB63B0", Offset = "0xEB53B0", VA = "0x180EB63B0", Slot = "5")] protected virtual void Update() { /* An exception occurred when decompiling this method (060020B7) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerSound::Update() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_960:; stloc:GameObject(var_85_96B, callgetter:GameObject(Component::get_gameObject, ldfld:SoundEffect[exp:Component](PlayerSound::g_VoiceChargeShot, ldloc:PlayerSound(this)))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060020B8 RID: 8376 RVA: 0x0004E718 File Offset: 0x0004C918 [Token(Token = "0x60020B8")] [Address(RVA = "0xEB4BF0", Offset = "0xEB3BF0", VA = "0x180EB4BF0")] public void PlayFootsteps(float fVolume = 1f) { this.g_Footsteps.PlayRandom(fVolume, 1f); } // Token: 0x060020B9 RID: 8377 RVA: 0x0004E73C File Offset: 0x0004C93C [Token(Token = "0x60020B9")] [Address(RVA = "0xEB4B60", Offset = "0xEB3B60", VA = "0x180EB4B60")] public void PlayFootstepsWater() { SoundEffect soundEffect = this.g_FootstepsWater; int num = 0; if (soundEffect != num) { this.g_FootstepsWater.PlayRandom(1f, 1f); } } // Token: 0x060020BA RID: 8378 RVA: 0x0004E778 File Offset: 0x0004C978 [Token(Token = "0x60020BA")] [Address(RVA = "0xEB54D0", Offset = "0xEB44D0", VA = "0x180EB54D0")] public void PlaySwing() { this.g_Swing.gameObject.SetActive(true); this.g_Swing.PlayRandom(1f, 1f); } // Token: 0x060020BB RID: 8379 RVA: 0x0004E7B4 File Offset: 0x0004C9B4 [Token(Token = "0x60020BB")] [Address(RVA = "0xEB5040", Offset = "0xEB4040", VA = "0x180EB5040")] public void PlayJump() { this.g_Jump.gameObject.SetActive(true); this.g_Jump.PlayRandom(1f, 1f); } // Token: 0x060020BC RID: 8380 RVA: 0x0004E7F0 File Offset: 0x0004C9F0 [Token(Token = "0x60020BC")] [Address(RVA = "0xEB4A60", Offset = "0xEB3A60", VA = "0x180EB4A60")] public void PlayDodge() { this.g_Dodge.gameObject.SetActive(true); this.g_Dodge.PlayRandom(1f, 1f); this.g_Footsteps.PlayRandom(1f, 1f); } // Token: 0x060020BD RID: 8381 RVA: 0x0004E840 File Offset: 0x0004CA40 [Token(Token = "0x60020BD")] [Address(RVA = "0xEB3F40", Offset = "0xEB2F40", VA = "0x180EB3F40")] public void PlayBrakes() { this.g_Brakes.gameObject.SetActive(true); this.g_Brakes.PlayRandom(1f, 1f); } // Token: 0x060020BE RID: 8382 RVA: 0x0004E87C File Offset: 0x0004CA7C [Token(Token = "0x60020BE")] [Address(RVA = "0xEB4C20", Offset = "0xEB3C20", VA = "0x180EB4C20")] public void PlayHitDown() { this.g_HitDown.gameObject.SetActive(true); this.g_HitDown.PlayRandom(1f, 1f); } // Token: 0x060020BF RID: 8383 RVA: 0x0004E8B8 File Offset: 0x0004CAB8 [Token(Token = "0x60020BF")] [Address(RVA = "0xEB4C80", Offset = "0xEB3C80", VA = "0x180EB4C80")] public void PlayHit(PlayerSound.HitSoundType Type) { ulong num; this.g_Hit.gameObject.SetActive(num != 0UL); if (Type == PlayerSound.HitSoundType.Soft) { SoundEffect soundEffect = this.g_Hit; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerSound.HitSoundType.Soft) { uint num3; this.g_Hit.Play((int)num3, 0.6f, 1f); return; } if (Type == PlayerSound.HitSoundType.Soft) { uint num4; this.g_Hit.Play((int)num4, 0.8f, 1f); return; } if (Type != PlayerSound.HitSoundType.Soft) { if (Type == PlayerSound.HitSoundType.Wall) { this.g_Hit.Play((int)num, 1f, 1f); } return; } uint num5; this.g_Hit.Play((int)num5, 0.8f, 1f); } // Token: 0x060020C0 RID: 8384 RVA: 0x0004E970 File Offset: 0x0004CB70 [Token(Token = "0x60020C0")] [Address(RVA = "0xEB3ED0", Offset = "0xEB2ED0", VA = "0x180EB3ED0")] public void PlayAttack02_04Null() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(5, 1f, 1f); } // Token: 0x060020C1 RID: 8385 RVA: 0x0004E9AC File Offset: 0x0004CBAC [Token(Token = "0x60020C1")] [Address(RVA = "0xEB3DF0", Offset = "0xEB2DF0", VA = "0x180EB3DF0")] public void PlayAttack02_04Ice() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(6, 1f, 1f); } // Token: 0x060020C2 RID: 8386 RVA: 0x0004E9E8 File Offset: 0x0004CBE8 [Token(Token = "0x60020C2")] [Address(RVA = "0xEB3D80", Offset = "0xEB2D80", VA = "0x180EB3D80")] public void PlayAttack02_04Fire() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(7, 1f, 1f); } // Token: 0x060020C3 RID: 8387 RVA: 0x0004EA24 File Offset: 0x0004CC24 [Token(Token = "0x60020C3")] [Address(RVA = "0xEB3E60", Offset = "0xEB2E60", VA = "0x180EB3E60")] public void PlayAttack02_04Lightning() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(8, 1f, 1f); } // Token: 0x060020C4 RID: 8388 RVA: 0x0004EA60 File Offset: 0x0004CC60 [Token(Token = "0x60020C4")] [Address(RVA = "0xEB41D0", Offset = "0xEB31D0", VA = "0x180EB41D0")] public void PlayChargeHit(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeHit.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { SoundEffect soundEffect = this.g_ChargeHit; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeHit.Play((int)num3, 1f, 1f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeHit.Play((int)num, 1f, 1f); } return; } uint num4; this.g_ChargeHit.Play((int)num4, 1f, 1f); } // Token: 0x060020C5 RID: 8389 RVA: 0x0004EAFC File Offset: 0x0004CCFC [Token(Token = "0x60020C5")] [Address(RVA = "0xEB4490", Offset = "0xEB3490", VA = "0x180EB4490")] public void PlayChargeSwing(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeSwing.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { SoundEffect soundEffect = this.g_ChargeSwing; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeSwing.Play((int)num3, 1f, 1f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeSwing.Play((int)num, 1f, 1f); } return; } uint num4; this.g_ChargeSwing.Play((int)num4, 1f, 1f); } // Token: 0x060020C6 RID: 8390 RVA: 0x0004EB98 File Offset: 0x0004CD98 [Token(Token = "0x60020C6")] [Address(RVA = "0xEB5380", Offset = "0xEB4380", VA = "0x180EB5380")] public void PlaySpecialChargeSwing(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeSwing.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { uint num2; this.g_ChargeSwing.Play((int)num2, 1f, 0.5f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeSwing.Play((int)num3, 1f, 0.5f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeSwing.Play((int)num, 1f, 0.5f); } return; } uint num4; this.g_ChargeSwing.Play((int)num4, 1f, 0.75f); } // Token: 0x060020C7 RID: 8391 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020C7")] [Address(RVA = "0xEB5240", Offset = "0xEB4240", VA = "0x180EB5240")] public void PlayShot(PlayerEffectPlay.Magic Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020C8 RID: 8392 RVA: 0x0004EC2C File Offset: 0x0004CE2C [Token(Token = "0x60020C8")] [Address(RVA = "0xEB51E0", Offset = "0xEB41E0", VA = "0x180EB51E0")] public void PlayShotAir() { this.g_ShotAir.gameObject.SetActive(true); this.g_ShotAir.PlayRandom(1f, 1f); } // Token: 0x060020C9 RID: 8393 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020C9")] [Address(RVA = "0xEB45C0", Offset = "0xEB35C0", VA = "0x180EB45C0", Slot = "6")] public virtual void PlayCharge(PlayerEffectPlay.Magic Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020CA RID: 8394 RVA: 0x0004EC68 File Offset: 0x0004CE68 [Token(Token = "0x60020CA")] [Address(RVA = "0xEB62E0", Offset = "0xEB52E0", VA = "0x180EB62E0")] public void StopCharge() { this.g_bChargeing = false; } // Token: 0x060020CB RID: 8395 RVA: 0x0004EC7C File Offset: 0x0004CE7C [Token(Token = "0x60020CB")] [Address(RVA = "0xEB4300", Offset = "0xEB3300", VA = "0x180EB4300")] public void PlayChargePrompt(PlayerEffectPlay.Magic Type) { this.g_ChargePrompt.gameObject.SetActive(true); this.g_ChargePrompt.PlayRandom(1f, 1f); } // Token: 0x060020CC RID: 8396 RVA: 0x0004ECB8 File Offset: 0x0004CEB8 [Token(Token = "0x60020CC")] [Address(RVA = "0xEB4080", Offset = "0xEB3080", VA = "0x180EB4080", Slot = "7")] public virtual void PlayChargeCancel() { this.g_ChargeCancel.gameObject.SetActive(true); this.g_ChargeCancel.PlayRandom(1f, 1f); this.g_VoiceCharge.Stop(); GameObject gameObject = this.g_VoiceCharge.gameObject; int num = 0; gameObject.SetActive(num != 0); this.g_bVoiceCharge = false; } // Token: 0x060020CD RID: 8397 RVA: 0x0004ED18 File Offset: 0x0004CF18 [Token(Token = "0x60020CD")] [Address(RVA = "0xEB4120", Offset = "0xEB3120", VA = "0x180EB4120", Slot = "8")] public virtual void PlayChargeComplete() { this.g_ChargeComplete.gameObject.SetActive(true); SoundEffect soundEffect = this.g_ChargeComplete; int num = 0; soundEffect.Play(num, 1f, 1f); this.g_VoiceCharge.Stop(); GameObject gameObject = this.g_VoiceCharge.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); this.g_bVoiceCharge = false; } // Token: 0x060020CE RID: 8398 RVA: 0x0004ED80 File Offset: 0x0004CF80 [Token(Token = "0x60020CE")] [Address(RVA = "0xEB3CB0", Offset = "0xEB2CB0", VA = "0x180EB3CB0", Slot = "9")] public virtual void PauseVoiceCharge() { if (this.g_VoiceCharge.gameObject.activeSelf) { this.g_VoiceCharge.Pause(); } this.g_bVoiceChargePause = true; } // Token: 0x060020CF RID: 8399 RVA: 0x0004EDB8 File Offset: 0x0004CFB8 [Token(Token = "0x60020CF")] [Address(RVA = "0xEB3360", Offset = "0xEB2360", VA = "0x180EB3360", Slot = "10")] public virtual void ContinueVoiceCharge() { if (this.g_VoiceCharge.gameObject.activeSelf && this.g_bVoiceChargePause) { this.g_VoiceCharge.Continue(); this.g_bVoiceChargePause = false; } } // Token: 0x060020D0 RID: 8400 RVA: 0x0004EDFC File Offset: 0x0004CFFC [Token(Token = "0x60020D0")] [Address(RVA = "0xEB6350", Offset = "0xEB5350", VA = "0x180EB6350", Slot = "11")] public virtual void StopeVoiceCharge() { this.g_VoiceCharge.Stop(); GameObject gameObject = this.g_VoiceCharge.gameObject; int num = 0; gameObject.SetActive(num != 0); this.g_bVoiceCharge = false; } // Token: 0x060020D1 RID: 8401 RVA: 0x0004EE38 File Offset: 0x0004D038 [Token(Token = "0x60020D1")] [Address(RVA = "0xEB4360", Offset = "0xEB3360", VA = "0x180EB4360")] public void PlayChargeShot(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeShot.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { SoundEffect soundEffect = this.g_ChargeShot; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeShot.Play((int)num3, 1f, 1f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeShot.Play((int)num, 1f, 1f); } return; } uint num4; this.g_ChargeShot.Play((int)num4, 1f, 1f); } // Token: 0x060020D2 RID: 8402 RVA: 0x0004EED4 File Offset: 0x0004D0D4 [Token(Token = "0x60020D2")] [Address(RVA = "0xEB4FD0", Offset = "0xEB3FD0", VA = "0x180EB4FD0")] public void PlayItemUseing() { this.g_ItemUseing.gameObject.SetActive(true); SoundEffect soundEffect = this.g_ItemUseing; int num = 0; float num2 = this.g_fItemUseingVolume; soundEffect.Play(num, num2, 1f); this.g_bItemUseing = true; } // Token: 0x060020D3 RID: 8403 RVA: 0x0004EF1C File Offset: 0x0004D11C [Token(Token = "0x60020D3")] [Address(RVA = "0xEB6330", Offset = "0xEB5330", VA = "0x180EB6330")] public void StopItemUseing() { this.g_bItemUseing = false; this.g_bItemUseScale = 0f; } // Token: 0x060020D4 RID: 8404 RVA: 0x0004EF3C File Offset: 0x0004D13C [Token(Token = "0x60020D4")] [Address(RVA = "0xEB5F70", Offset = "0xEB4F70", VA = "0x180EB5F70")] public void SetItemUseingScale(float fScale) { this.g_bItemUseScale = fScale; } // Token: 0x060020D5 RID: 8405 RVA: 0x0004EF50 File Offset: 0x0004D150 [Token(Token = "0x60020D5")] [Address(RVA = "0xEB4F60", Offset = "0xEB3F60", VA = "0x180EB4F60")] public void PlayItemUseComplete() { this.g_Item.gameObject.SetActive(true); SoundEffect soundEffect = this.g_Item; int num = 0; soundEffect.Play(num, 1f, 1f); this.g_bItemUseScale = 0f; } // Token: 0x060020D6 RID: 8406 RVA: 0x0004EF9C File Offset: 0x0004D19C [Token(Token = "0x60020D6")] [Address(RVA = "0xEB4EF0", Offset = "0xEB3EF0", VA = "0x180EB4EF0")] public void PlayItemGet() { this.g_Item.gameObject.SetActive(true); this.g_Item.Play(1, 1f, 1f); } // Token: 0x060020D7 RID: 8407 RVA: 0x0004EFD8 File Offset: 0x0004D1D8 [Token(Token = "0x60020D7")] [Address(RVA = "0xEB4E10", Offset = "0xEB3E10", VA = "0x180EB4E10")] public void PlayItemDiscard() { this.g_Item.gameObject.SetActive(true); this.g_Item.Play(3, 1f, 1f); } // Token: 0x060020D8 RID: 8408 RVA: 0x0004F014 File Offset: 0x0004D214 [Token(Token = "0x60020D8")] [Address(RVA = "0xEB4E80", Offset = "0xEB3E80", VA = "0x180EB4E80")] public void PlayItemGetImportant() { this.g_Item.gameObject.SetActive(true); this.g_Item.Play(2, 0.8f, 1f); } // Token: 0x060020D9 RID: 8409 RVA: 0x0004F050 File Offset: 0x0004D250 [Token(Token = "0x60020D9")] [Address(RVA = "0xEB4A00", Offset = "0xEB3A00", VA = "0x180EB4A00")] public void PlayDefense() { this.g_Defense.gameObject.SetActive(true); this.g_Defense.PlayRandom(1f, 1f); } // Token: 0x060020DA RID: 8410 RVA: 0x0004F08C File Offset: 0x0004D28C [Token(Token = "0x60020DA")] [Address(RVA = "0xEB4990", Offset = "0xEB3990", VA = "0x180EB4990")] public void PlayDefenseLoop() { this.g_DefenseLoop.gameObject.SetActive(true); SoundEffect soundEffect = this.g_DefenseLoop; this.g_fDefenseLoopVolume = 0f; int num = 0; soundEffect.PlayRandom((float)num, 1f); this.g_bDefenseLoop = true; } // Token: 0x060020DB RID: 8411 RVA: 0x0004F0D8 File Offset: 0x0004D2D8 [Token(Token = "0x60020DB")] [Address(RVA = "0xEB62F0", Offset = "0xEB52F0", VA = "0x180EB62F0")] public void StopDefenseLoop() { this.g_bDefenseLoop = false; } // Token: 0x060020DC RID: 8412 RVA: 0x0004F0EC File Offset: 0x0004D2EC [Token(Token = "0x60020DC")] [Address(RVA = "0xEB50A0", Offset = "0xEB40A0", VA = "0x180EB50A0")] public void PlayLightningDodge() { this.g_LightningDodge.gameObject.SetActive(true); this.g_LightningDodge.PlayRandom(1f, 1f); } // Token: 0x060020DD RID: 8413 RVA: 0x0004F128 File Offset: 0x0004D328 [Token(Token = "0x60020DD")] [Address(RVA = "0xEB5E30", Offset = "0xEB4E30", VA = "0x180EB5E30")] public void PlayWindDodgeStart() { this.g_WindDodge.gameObject.SetActive(true); SoundEffect soundEffect = this.g_WindDodge; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060020DE RID: 8414 RVA: 0x0004F168 File Offset: 0x0004D368 [Token(Token = "0x60020DE")] [Address(RVA = "0xEB5DC0", Offset = "0xEB4DC0", VA = "0x180EB5DC0")] public void PlayWindDodgeEnd() { this.g_WindDodge.gameObject.SetActive(true); this.g_WindDodge.Play(1, 1f, 1f); } // Token: 0x060020DF RID: 8415 RVA: 0x0004F1A4 File Offset: 0x0004D3A4 [Token(Token = "0x60020DF")] [Address(RVA = "0xEB4AE0", Offset = "0xEB3AE0", VA = "0x180EB4AE0")] public void PlayDying() { if (!this.g_Dying.GetIsPlaying()) { this.g_Dying.gameObject.SetActive(true); this.g_Dying.PlayRandom(1f, 1f); return; } } // Token: 0x060020E0 RID: 8416 RVA: 0x0004F1EC File Offset: 0x0004D3EC [Token(Token = "0x60020E0")] [Address(RVA = "0xEB6300", Offset = "0xEB5300", VA = "0x180EB6300")] public void StopDying() { this.g_Dying.Stop(); } // Token: 0x060020E1 RID: 8417 RVA: 0x0004F20C File Offset: 0x0004D40C [Token(Token = "0x60020E1")] [Address(RVA = "0xEB48E0", Offset = "0xEB38E0", VA = "0x180EB48E0")] public void PlayDead(int i) { this.g_Dead.gameObject.SetActive(true); if (i == 0) { SoundEffect soundEffect = this.g_Dead; int num = 0; soundEffect.Play(num, 1f, 1f); return; } while (i != 1) { } this.g_Dead.Play(i, 1f, 1f); } // Token: 0x060020E2 RID: 8418 RVA: 0x0004F26C File Offset: 0x0004D46C [Token(Token = "0x60020E2")] [Address(RVA = "0xEB5100", Offset = "0xEB4100", VA = "0x180EB5100")] public void PlayPerfectDodge() { this.g_PerfectDodge.gameObject.SetActive(true); SoundEffect soundEffect = this.g_PerfectDodge; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060020E3 RID: 8419 RVA: 0x0004F2AC File Offset: 0x0004D4AC [Token(Token = "0x60020E3")] [Address(RVA = "0xEB3D10", Offset = "0xEB2D10", VA = "0x180EB3D10")] public void PlayAimLock() { this.g_AimLock.gameObject.SetActive(true); SoundEffect soundEffect = this.g_AimLock; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060020E4 RID: 8420 RVA: 0x0004F2EC File Offset: 0x0004D4EC [Token(Token = "0x60020E4")] [Address(RVA = "0xEB3FA0", Offset = "0xEB2FA0", VA = "0x180EB3FA0")] public void PlayCancelAimLock() { this.g_AimLock.gameObject.SetActive(true); this.g_AimLock.Play(1, 1f, 1f); } // Token: 0x060020E5 RID: 8421 RVA: 0x0004F328 File Offset: 0x0004D528 [Token(Token = "0x60020E5")] [Address(RVA = "0xEB5170", Offset = "0xEB4170", VA = "0x180EB5170")] public void PlayPerspectiveLock() { this.g_PerspectiveLock.gameObject.SetActive(true); SoundEffect soundEffect = this.g_PerspectiveLock; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x060020E6 RID: 8422 RVA: 0x0004F368 File Offset: 0x0004D568 [Token(Token = "0x60020E6")] [Address(RVA = "0xEB4010", Offset = "0xEB3010", VA = "0x180EB4010")] public void PlayCancelPerspectiveLock() { this.g_PerspectiveLock.gameObject.SetActive(true); this.g_PerspectiveLock.Play(1, 1f, 1f); } // Token: 0x060020E7 RID: 8423 RVA: 0x0004F3A4 File Offset: 0x0004D5A4 [Token(Token = "0x60020E7")] [Address(RVA = "0xEB5530", Offset = "0xEB4530", VA = "0x180EB5530", Slot = "12")] public virtual void PlayVoiceAttack01() { this.g_VoiceAttack01.gameObject.SetActive(true); this.g_VoiceAttack01.PlayRandom(1f, 1f); } // Token: 0x060020E8 RID: 8424 RVA: 0x0004F3E0 File Offset: 0x0004D5E0 [Token(Token = "0x60020E8")] [Address(RVA = "0xEB5590", Offset = "0xEB4590", VA = "0x180EB5590", Slot = "13")] public virtual void PlayVoiceAttack02() { this.g_VoiceAttack02.gameObject.SetActive(true); this.g_VoiceAttack02.PlayRandom(1f, 1f); } // Token: 0x060020E9 RID: 8425 RVA: 0x0004F41C File Offset: 0x0004D61C [Token(Token = "0x60020E9")] [Address(RVA = "0xEB55F0", Offset = "0xEB45F0", VA = "0x180EB55F0", Slot = "14")] public virtual void PlayVoiceAttack03() { this.g_VoiceAttack03.gameObject.SetActive(true); this.g_VoiceAttack03.PlayRandom(1f, 1f); } // Token: 0x060020EA RID: 8426 RVA: 0x0004F458 File Offset: 0x0004D658 [Token(Token = "0x60020EA")] [Address(RVA = "0xEB5650", Offset = "0xEB4650", VA = "0x180EB5650", Slot = "15")] public virtual void PlayVoiceAttack04() { this.g_VoiceAttack04.gameObject.SetActive(true); this.g_VoiceAttack04.PlayRandom(1f, 1f); } // Token: 0x060020EB RID: 8427 RVA: 0x0004F494 File Offset: 0x0004D694 [Token(Token = "0x60020EB")] [Address(RVA = "0xEB59A0", Offset = "0xEB49A0", VA = "0x180EB59A0", Slot = "16")] public virtual void PlayVoiceDashAttack01() { this.g_VoiceDashAttack01.gameObject.SetActive(true); this.g_VoiceDashAttack01.PlayRandom(1f, 1f); } // Token: 0x060020EC RID: 8428 RVA: 0x0004F4D0 File Offset: 0x0004D6D0 [Token(Token = "0x60020EC")] [Address(RVA = "0xEB5A00", Offset = "0xEB4A00", VA = "0x180EB5A00", Slot = "17")] public virtual void PlayVoiceDashAttack02() { this.g_VoiceDashAttack02.gameObject.SetActive(true); this.g_VoiceDashAttack02.PlayRandom(1f, 1f); } // Token: 0x060020ED RID: 8429 RVA: 0x0004F50C File Offset: 0x0004D70C [Token(Token = "0x60020ED")] [Address(RVA = "0xEB5CA0", Offset = "0xEB4CA0", VA = "0x180EB5CA0", Slot = "18")] public virtual void PlayVoiceSkyAttack01() { this.g_VoiceSkyAttack01.gameObject.SetActive(true); this.g_VoiceSkyAttack01.PlayRandom(1f, 1f); } // Token: 0x060020EE RID: 8430 RVA: 0x0004F548 File Offset: 0x0004D748 [Token(Token = "0x60020EE")] [Address(RVA = "0xEB5D00", Offset = "0xEB4D00", VA = "0x180EB5D00", Slot = "19")] public virtual void PlayVoiceSkyAttack02() { this.g_VoiceSkyAttack02.gameObject.SetActive(true); this.g_VoiceSkyAttack02.PlayRandom(1f, 1f); } // Token: 0x060020EF RID: 8431 RVA: 0x0004F584 File Offset: 0x0004D784 [Token(Token = "0x60020EF")] [Address(RVA = "0xEB5BE0", Offset = "0xEB4BE0", VA = "0x180EB5BE0", Slot = "20")] public virtual void PlayVoiceJump01() { this.g_VoiceJump01.gameObject.SetActive(true); this.g_VoiceJump01.PlayRandom(1f, 1f); } // Token: 0x060020F0 RID: 8432 RVA: 0x0004F5C0 File Offset: 0x0004D7C0 [Token(Token = "0x60020F0")] [Address(RVA = "0xEB5C40", Offset = "0xEB4C40", VA = "0x180EB5C40", Slot = "21")] public virtual void PlayVoiceJump02() { this.g_VoiceJump02.gameObject.SetActive(true); this.g_VoiceJump02.PlayRandom(1f, 1f); } // Token: 0x060020F1 RID: 8433 RVA: 0x0004F5FC File Offset: 0x0004D7FC [Token(Token = "0x60020F1")] [Address(RVA = "0xEB5AC0", Offset = "0xEB4AC0", VA = "0x180EB5AC0", Slot = "22")] public virtual void PlayVoiceDodge() { this.g_VoiceDodge.gameObject.SetActive(true); this.g_VoiceDodge.PlayRandom(1f, 1f); } // Token: 0x060020F2 RID: 8434 RVA: 0x0004F638 File Offset: 0x0004D838 [Token(Token = "0x60020F2")] [Address(RVA = "0xEB5940", Offset = "0xEB4940", VA = "0x180EB5940", Slot = "23")] public virtual void PlayVoiceDamaged() { this.g_VoiceDamaged.gameObject.SetActive(true); this.g_VoiceDamaged.PlayRandom(1f, 1f); } // Token: 0x060020F3 RID: 8435 RVA: 0x0004F674 File Offset: 0x0004D874 [Token(Token = "0x60020F3")] [Address(RVA = "0xEB58E0", Offset = "0xEB48E0", VA = "0x180EB58E0", Slot = "24")] public virtual void PlayVoiceDamagedFly() { this.g_VoiceDamagedFly.gameObject.SetActive(true); this.g_VoiceDamagedFly.PlayRandom(1f, 1f); } // Token: 0x060020F4 RID: 8436 RVA: 0x0004F6B0 File Offset: 0x0004D8B0 [Token(Token = "0x60020F4")] [Address(RVA = "0xEB56B0", Offset = "0xEB46B0", VA = "0x180EB56B0", Slot = "25")] public virtual void PlayVoiceChargeShot(PlayerEffectPlay.Magic Type) { ulong num; this.g_VoiceChargeShot.gameObject.SetActive(num != 0UL); SoundEffect soundEffect3; if (!this.g_WGM.isNobeta && Type != PlayerEffectPlay.Magic.Null) { if (Type != PlayerEffectPlay.Magic.Null) { if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { uint num2; this.g_VoiceChargeShot.Play((int)num2, 1f, 1f); } return; } int num3 = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_VoiceChargeShot; if (num3 == 0) { uint num4; soundEffect.Play((int)num4, 1f, 1f); return; } } else { int num5 = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect2 = this.g_VoiceChargeShot; if (num5 != 0) { uint num6; soundEffect2.Play((int)num6, 1f, 1f); return; } uint num7; soundEffect2.Play((int)num7, 1f, 1f); return; } } else { if (Type != PlayerEffectPlay.Magic.Null) { while (Type == PlayerEffectPlay.Magic.Null) { } while (Type == PlayerEffectPlay.Magic.Null) { } while (Type != PlayerEffectPlay.Magic.Ice) { } } int num8 = UnityEngine.Random.Range(0, 2); soundEffect3 = this.g_VoiceChargeShot; if (num8 != 0) { uint num9; soundEffect3.Play((int)num9, 1f, 1f); return; } } int num10 = 0; soundEffect3.Play(num10, 1f, 1f); } // Token: 0x060020F5 RID: 8437 RVA: 0x0004F7CC File Offset: 0x0004D9CC [Token(Token = "0x60020F5")] [Address(RVA = "0xEB5B80", Offset = "0xEB4B80", VA = "0x180EB5B80", Slot = "26")] public virtual void PlayVoiceItemUse() { this.g_VoiceItemUse.gameObject.SetActive(true); this.g_VoiceItemUse.PlayRandom(1f, 1f); } // Token: 0x060020F6 RID: 8438 RVA: 0x0004F808 File Offset: 0x0004DA08 [Token(Token = "0x60020F6")] [Address(RVA = "0xEB5D60", Offset = "0xEB4D60", VA = "0x180EB5D60", Slot = "27")] public virtual void PlayVoiceSlip() { this.g_VoiceSlip.gameObject.SetActive(true); this.g_VoiceSlip.PlayRandom(1f, 1f); } // Token: 0x060020F7 RID: 8439 RVA: 0x0004F844 File Offset: 0x0004DA44 [Token(Token = "0x60020F7")] [Address(RVA = "0xEB5A60", Offset = "0xEB4A60", VA = "0x180EB5A60", Slot = "28")] public virtual void PlayVoiceDead() { this.g_VoiceDead.gameObject.SetActive(true); this.g_VoiceDead.PlayRandom(1f, 1f); } // Token: 0x060020F8 RID: 8440 RVA: 0x0004F880 File Offset: 0x0004DA80 [Token(Token = "0x60020F8")] [Address(RVA = "0xEB5B20", Offset = "0xEB4B20", VA = "0x180EB5B20", Slot = "29")] public virtual void PlayVoiceFallDead() { this.g_VoiceFallDead.gameObject.SetActive(true); this.g_VoiceFallDead.PlayRandom(1f, 1f); } // Token: 0x060020F9 RID: 8441 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020F9")] [Address(RVA = "0xEB5EA0", Offset = "0xEB4EA0", VA = "0x180EB5EA0")] public void SetAudioMixer(float fVolume, float fRoom, float fDecayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020FA RID: 8442 RVA: 0x0004F8BC File Offset: 0x0004DABC [Token(Token = "0x60020FA")] [Address(RVA = "0xEB5F80", Offset = "0xEB4F80", VA = "0x180EB5F80")] public void SetTimeScale(float fTimeScale) { this.g_Footsteps.SetTimeScale(fTimeScale); SoundEffect soundEffect = this.g_FootstepsWater; int num = 0; if (soundEffect != num) { this.g_FootstepsWater.SetTimeScale(fTimeScale); } this.g_Swing.SetTimeScale(fTimeScale); this.g_Jump.SetTimeScale(fTimeScale); this.g_Dodge.SetTimeScale(fTimeScale); this.g_Brakes.SetTimeScale(fTimeScale); this.g_HitDown.SetTimeScale(fTimeScale); this.g_Hit.SetTimeScale(fTimeScale); this.g_ChargeHit.SetTimeScale(fTimeScale); this.g_ChargeSwing.SetTimeScale(fTimeScale); this.g_ShotNull.SetTimeScale(fTimeScale); this.g_ShotIce.SetTimeScale(fTimeScale); this.g_ShotFire.SetTimeScale(fTimeScale); this.g_ShotLightning.SetTimeScale(fTimeScale); this.g_ShotAir.SetTimeScale(fTimeScale); this.g_Charge.SetTimeScale(fTimeScale); this.g_ChargePrompt.SetTimeScale(fTimeScale); this.g_ChargeShot.SetTimeScale(fTimeScale); this.g_ItemUseing.SetTimeScale(fTimeScale); this.g_Item.SetTimeScale(fTimeScale); this.g_Dead.SetTimeScale(fTimeScale); this.g_PerfectDodge.SetTimeScale(fTimeScale); this.g_AimLock.SetTimeScale(fTimeScale); this.g_PerspectiveLock.SetTimeScale(fTimeScale); this.g_Defense.SetTimeScale(fTimeScale); this.g_DefenseLoop.SetTimeScale(fTimeScale); this.g_LightningDodge.SetTimeScale(fTimeScale); this.g_WindDodge.SetTimeScale(fTimeScale); } // Token: 0x060020FB RID: 8443 RVA: 0x0004FA34 File Offset: 0x0004DC34 [Token(Token = "0x60020FB")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public PlayerSound() { } // Token: 0x04002AA0 RID: 10912 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002AA0")] public AudioMixer AM; // Token: 0x04002AA1 RID: 10913 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002AA1")] public GameObject Footsteps; // Token: 0x04002AA2 RID: 10914 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002AA2")] public GameObject FootstepsWater; // Token: 0x04002AA3 RID: 10915 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002AA3")] public GameObject Swing; // Token: 0x04002AA4 RID: 10916 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002AA4")] public GameObject Jump; // Token: 0x04002AA5 RID: 10917 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002AA5")] public GameObject Dodge; // Token: 0x04002AA6 RID: 10918 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002AA6")] public GameObject Brakes; // Token: 0x04002AA7 RID: 10919 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002AA7")] public GameObject HitDown; // Token: 0x04002AA8 RID: 10920 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002AA8")] public GameObject Hit; // Token: 0x04002AA9 RID: 10921 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002AA9")] public GameObject ChargeHit; // Token: 0x04002AAA RID: 10922 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002AAA")] public GameObject ChargeSwing; // Token: 0x04002AAB RID: 10923 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002AAB")] public GameObject ShotNull; // Token: 0x04002AAC RID: 10924 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002AAC")] public GameObject ShotIce; // Token: 0x04002AAD RID: 10925 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002AAD")] public GameObject ShotFire; // Token: 0x04002AAE RID: 10926 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002AAE")] public GameObject ShotLightning; // Token: 0x04002AAF RID: 10927 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002AAF")] public GameObject ShotAir; // Token: 0x04002AB0 RID: 10928 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002AB0")] public GameObject ChargePrompt; // Token: 0x04002AB1 RID: 10929 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002AB1")] public GameObject ChargeCancel; // Token: 0x04002AB2 RID: 10930 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002AB2")] public GameObject Charge; // Token: 0x04002AB3 RID: 10931 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002AB3")] public GameObject ChargeComplete; // Token: 0x04002AB4 RID: 10932 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002AB4")] public GameObject ChargeShot; // Token: 0x04002AB5 RID: 10933 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002AB5")] public GameObject ItemUseing; // Token: 0x04002AB6 RID: 10934 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002AB6")] public GameObject Item; // Token: 0x04002AB7 RID: 10935 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002AB7")] public GameObject Dead; // Token: 0x04002AB8 RID: 10936 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4002AB8")] public GameObject PerfectDodge; // Token: 0x04002AB9 RID: 10937 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002AB9")] public GameObject AimLock; // Token: 0x04002ABA RID: 10938 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002ABA")] public GameObject PerspectiveLock; // Token: 0x04002ABB RID: 10939 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002ABB")] public GameObject Defense; // Token: 0x04002ABC RID: 10940 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002ABC")] public GameObject DefenseLoop; // Token: 0x04002ABD RID: 10941 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002ABD")] public GameObject LightningDodge; // Token: 0x04002ABE RID: 10942 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002ABE")] public GameObject WindDodge; // Token: 0x04002ABF RID: 10943 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4002ABF")] public GameObject Dying; // Token: 0x04002AC0 RID: 10944 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4002AC0")] public GameObject VoiceAttack01; // Token: 0x04002AC1 RID: 10945 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4002AC1")] public GameObject VoiceAttack02; // Token: 0x04002AC2 RID: 10946 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4002AC2")] public GameObject VoiceAttack03; // Token: 0x04002AC3 RID: 10947 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4002AC3")] public GameObject VoiceAttack04; // Token: 0x04002AC4 RID: 10948 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4002AC4")] public GameObject VoiceDashAttack01; // Token: 0x04002AC5 RID: 10949 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4002AC5")] public GameObject VoiceDashAttack02; // Token: 0x04002AC6 RID: 10950 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4002AC6")] public GameObject VoiceSkyAttack01; // Token: 0x04002AC7 RID: 10951 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4002AC7")] public GameObject VoiceSkyAttack02; // Token: 0x04002AC8 RID: 10952 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4002AC8")] public GameObject VoiceJump01; // Token: 0x04002AC9 RID: 10953 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4002AC9")] public GameObject VoiceJump02; // Token: 0x04002ACA RID: 10954 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4002ACA")] public GameObject VoiceDodge; // Token: 0x04002ACB RID: 10955 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4002ACB")] public GameObject VoiceDamaged; // Token: 0x04002ACC RID: 10956 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4002ACC")] public GameObject VoiceDamagedFly; // Token: 0x04002ACD RID: 10957 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4002ACD")] public GameObject VoiceCharge; // Token: 0x04002ACE RID: 10958 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4002ACE")] public GameObject VoiceChargeShot; // Token: 0x04002ACF RID: 10959 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4002ACF")] public GameObject VoiceItemUse; // Token: 0x04002AD0 RID: 10960 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4002AD0")] public GameObject VoiceSlip; // Token: 0x04002AD1 RID: 10961 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4002AD1")] public GameObject VoiceDead; // Token: 0x04002AD2 RID: 10962 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4002AD2")] public GameObject VoiceFallDead; // Token: 0x04002AD3 RID: 10963 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4002AD3")] private SoundEffect g_Footsteps; // Token: 0x04002AD4 RID: 10964 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4002AD4")] private SoundEffect g_FootstepsWater; // Token: 0x04002AD5 RID: 10965 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4002AD5")] private SoundEffect g_Swing; // Token: 0x04002AD6 RID: 10966 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4002AD6")] private SoundEffect g_Jump; // Token: 0x04002AD7 RID: 10967 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4002AD7")] private SoundEffect g_Dodge; // Token: 0x04002AD8 RID: 10968 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4002AD8")] private SoundEffect g_Brakes; // Token: 0x04002AD9 RID: 10969 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4002AD9")] private SoundEffect g_HitDown; // Token: 0x04002ADA RID: 10970 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4002ADA")] private SoundEffect g_Hit; // Token: 0x04002ADB RID: 10971 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4002ADB")] private SoundEffect g_ChargeHit; // Token: 0x04002ADC RID: 10972 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4002ADC")] private SoundEffect g_ChargeSwing; // Token: 0x04002ADD RID: 10973 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4002ADD")] private SoundEffect g_ShotNull; // Token: 0x04002ADE RID: 10974 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4002ADE")] private SoundEffect g_ShotIce; // Token: 0x04002ADF RID: 10975 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4002ADF")] private SoundEffect g_ShotFire; // Token: 0x04002AE0 RID: 10976 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4002AE0")] private SoundEffect g_ShotLightning; // Token: 0x04002AE1 RID: 10977 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4002AE1")] private SoundEffect g_ShotAir; // Token: 0x04002AE2 RID: 10978 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4002AE2")] protected SoundEffect g_ChargePrompt; // Token: 0x04002AE3 RID: 10979 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4002AE3")] protected SoundEffect g_ChargeCancel; // Token: 0x04002AE4 RID: 10980 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4002AE4")] protected SoundEffect g_Charge; // Token: 0x04002AE5 RID: 10981 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4002AE5")] protected SoundEffect g_ChargeComplete; // Token: 0x04002AE6 RID: 10982 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4002AE6")] private SoundEffect g_ChargeShot; // Token: 0x04002AE7 RID: 10983 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4002AE7")] private SoundEffect g_ItemUseing; // Token: 0x04002AE8 RID: 10984 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4002AE8")] private SoundEffect g_Item; // Token: 0x04002AE9 RID: 10985 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4002AE9")] private SoundEffect g_Dead; // Token: 0x04002AEA RID: 10986 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4002AEA")] private SoundEffect g_PerfectDodge; // Token: 0x04002AEB RID: 10987 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4002AEB")] private SoundEffect g_AimLock; // Token: 0x04002AEC RID: 10988 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4002AEC")] private SoundEffect g_PerspectiveLock; // Token: 0x04002AED RID: 10989 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4002AED")] private SoundEffect g_Defense; // Token: 0x04002AEE RID: 10990 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4002AEE")] private SoundEffect g_DefenseLoop; // Token: 0x04002AEF RID: 10991 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4002AEF")] private SoundEffect g_LightningDodge; // Token: 0x04002AF0 RID: 10992 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4002AF0")] private SoundEffect g_WindDodge; // Token: 0x04002AF1 RID: 10993 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4002AF1")] private SoundEffect g_Dying; // Token: 0x04002AF2 RID: 10994 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4002AF2")] protected SoundEffect g_VoiceAttack01; // Token: 0x04002AF3 RID: 10995 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4002AF3")] protected SoundEffect g_VoiceAttack02; // Token: 0x04002AF4 RID: 10996 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4002AF4")] protected SoundEffect g_VoiceAttack03; // Token: 0x04002AF5 RID: 10997 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4002AF5")] protected SoundEffect g_VoiceAttack04; // Token: 0x04002AF6 RID: 10998 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4002AF6")] protected SoundEffect g_VoiceDashAttack01; // Token: 0x04002AF7 RID: 10999 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4002AF7")] protected SoundEffect g_VoiceDashAttack02; // Token: 0x04002AF8 RID: 11000 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4002AF8")] protected SoundEffect g_VoiceSkyAttack01; // Token: 0x04002AF9 RID: 11001 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4002AF9")] protected SoundEffect g_VoiceSkyAttack02; // Token: 0x04002AFA RID: 11002 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4002AFA")] protected SoundEffect g_VoiceJump01; // Token: 0x04002AFB RID: 11003 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4002AFB")] protected SoundEffect g_VoiceJump02; // Token: 0x04002AFC RID: 11004 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4002AFC")] protected SoundEffect g_VoiceDodge; // Token: 0x04002AFD RID: 11005 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4002AFD")] protected SoundEffect g_VoiceDamaged; // Token: 0x04002AFE RID: 11006 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4002AFE")] protected SoundEffect g_VoiceDamagedFly; // Token: 0x04002AFF RID: 11007 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4002AFF")] protected SoundEffect g_VoiceCharge; // Token: 0x04002B00 RID: 11008 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4002B00")] protected SoundEffect g_VoiceChargeShot; // Token: 0x04002B01 RID: 11009 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4002B01")] protected SoundEffect g_VoiceItemUse; // Token: 0x04002B02 RID: 11010 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4002B02")] protected SoundEffect g_VoiceSlip; // Token: 0x04002B03 RID: 11011 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4002B03")] protected SoundEffect g_VoiceDead; // Token: 0x04002B04 RID: 11012 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4002B04")] protected SoundEffect g_VoiceFallDead; // Token: 0x04002B05 RID: 11013 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4002B05")] protected CharacterBaseData g_CharData; // Token: 0x04002B06 RID: 11014 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4002B06")] protected WizardGirlManage g_WGM; // Token: 0x04002B07 RID: 11015 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4002B07")] protected bool g_bChargeing; // Token: 0x04002B08 RID: 11016 [FieldOffset(Offset = "0x354")] [Token(Token = "0x4002B08")] protected float g_fChargeVolume; // Token: 0x04002B09 RID: 11017 [Token(Token = "0x4002B09")] protected const float g_fChargePitchScale = 1.3f; // Token: 0x04002B0A RID: 11018 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4002B0A")] private bool g_bItemUseing; // Token: 0x04002B0B RID: 11019 [FieldOffset(Offset = "0x35C")] [Token(Token = "0x4002B0B")] private float g_fItemUseingVolume; // Token: 0x04002B0C RID: 11020 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4002B0C")] private float g_bItemUseScale; // Token: 0x04002B0D RID: 11021 [FieldOffset(Offset = "0x364")] [Token(Token = "0x4002B0D")] private bool g_bDefenseLoop; // Token: 0x04002B0E RID: 11022 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4002B0E")] private float g_fDefenseLoopVolume; // Token: 0x04002B0F RID: 11023 [FieldOffset(Offset = "0x36C")] [Token(Token = "0x4002B0F")] protected bool g_bVoiceCharge; // Token: 0x04002B10 RID: 11024 [FieldOffset(Offset = "0x36D")] [Token(Token = "0x4002B10")] protected bool g_bVoiceChargePause; // Token: 0x02000359 RID: 857 [Token(Token = "0x2000359")] public enum HitSoundType { // Token: 0x04002B12 RID: 11026 [Token(Token = "0x4002B12")] Soft, // Token: 0x04002B13 RID: 11027 [Token(Token = "0x4002B13")] Wall, // Token: 0x04002B14 RID: 11028 [Token(Token = "0x4002B14")] Defense, // Token: 0x04002B15 RID: 11029 [Token(Token = "0x4002B15")] Normal, // Token: 0x04002B16 RID: 11030 [Token(Token = "0x4002B16")] Rock } }