using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000263 RID: 611 [Token(Token = "0x2000263")] public class Pos : MonoBehaviour { // Token: 0x060016E7 RID: 5863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016E7")] [Address(RVA = "0xEB8570", Offset = "0xEB7570", VA = "0x180EB8570")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016E8 RID: 5864 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016E8")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016E9 RID: 5865 RVA: 0x00033748 File Offset: 0x00031948 [Token(Token = "0x60016E9")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public Pos() { } // Token: 0x0400228E RID: 8846 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400228E")] private Camera g_Camera; // Token: 0x0400228F RID: 8847 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400228F")] private Vector3 g_v3Center; }