using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.Universal; // Token: 0x020001A2 RID: 418 [Token(Token = "0x20001A2")] [Serializable] public class PostProcessingRenderSettings { // Token: 0x170000AE RID: 174 // (get) Token: 0x060013AA RID: 5034 RVA: 0x0002CB10 File Offset: 0x0002AD10 [Token(Token = "0x170000AE")] public string RenderTag { [Token(Token = "0x60013AA")] [Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")] get { return this.renderTag; } } // Token: 0x170000AF RID: 175 // (get) Token: 0x060013AB RID: 5035 RVA: 0x0002CB24 File Offset: 0x0002AD24 [Token(Token = "0x170000AF")] public RenderPassEvent RenderPassEvent { [Token(Token = "0x60013AB")] [Address(RVA = "0x29D0F0", Offset = "0x29C0F0", VA = "0x18029D0F0")] get { return this.renderPassEvent; } } // Token: 0x060013AC RID: 5036 RVA: 0x0002CB38 File Offset: 0x0002AD38 [Token(Token = "0x60013AC")] [Address(RVA = "0xEBCDB0", Offset = "0xEBBDB0", VA = "0x180EBCDB0")] public PostProcessingRenderSettings() { } // Token: 0x04001DB5 RID: 7605 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001DB5")] [SerializeField] private string renderTag; // Token: 0x04001DB6 RID: 7606 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001DB6")] [SerializeField] private RenderPassEvent renderPassEvent = (RenderPassEvent)((ulong)500L); }