using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010C RID: 268 [Token(Token = "0x200010C")] public class PrayerAttack : MonoBehaviour { // Token: 0x06000D82 RID: 3458 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D82")] [Address(RVA = "0xEBD390", Offset = "0xEBC390", VA = "0x180EBD390")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D83 RID: 3459 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D83")] [Address(RVA = "0xEBCDC0", Offset = "0xEBBDC0", VA = "0x180EBCDC0")] public void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D84 RID: 3460 RVA: 0x0001FBC0 File Offset: 0x0001DDC0 [Token(Token = "0x6000D84")] [Address(RVA = "0xEBD5D0", Offset = "0xEBC5D0", VA = "0x180EBD5D0")] public PrayerAttack() { } // Token: 0x0400166D RID: 5741 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400166D")] private AttackData g_AD; // Token: 0x0400166E RID: 5742 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400166E")] private float g_fRadius = 10f; // Token: 0x0400166F RID: 5743 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400166F")] public GameObject g_CollisionEffect; // Token: 0x04001670 RID: 5744 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001670")] private EffectPool g_CollisionPool; }