using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x020003E6 RID: 998 [Token(Token = "0x20003E6")] public class CameraControllerFPS : MonoBehaviour { // Token: 0x06002514 RID: 9492 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002514")] [Address(RVA = "0xB8E130", Offset = "0xB8D130", VA = "0x180B8E130")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002515 RID: 9493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002515")] [Address(RVA = "0xB8E180", Offset = "0xB8D180", VA = "0x180B8E180")] public void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002516 RID: 9494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002516")] [Address(RVA = "0x334DA0", Offset = "0x333DA0", VA = "0x180334DA0")] private float ClampAngle(float angle, float min, float max) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002517 RID: 9495 RVA: 0x00056990 File Offset: 0x00054B90 [Token(Token = "0x6002517")] [Address(RVA = "0xB8E320", Offset = "0xB8D320", VA = "0x180B8E320")] public CameraControllerFPS() { } // Token: 0x04002E93 RID: 11923 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E93")] public float rotationSensitivity = 3f; // Token: 0x04002E94 RID: 11924 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002E94")] public float yMinLimit = -89f; // Token: 0x04002E95 RID: 11925 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002E95")] public float yMaxLimit = 89f; // Token: 0x04002E96 RID: 11926 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002E96")] private float x; // Token: 0x04002E97 RID: 11927 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002E97")] private float y; } }