using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003FE RID: 1022 [Token(Token = "0x20003FE")] public class AimBoxing : MonoBehaviour { // Token: 0x060025C0 RID: 9664 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025C0")] [Address(RVA = "0xDA6C30", Offset = "0xDA5C30", VA = "0x180DA6C30")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025C1 RID: 9665 RVA: 0x00057844 File Offset: 0x00055A44 [Token(Token = "0x60025C1")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public AimBoxing() { } // Token: 0x04002EFE RID: 12030 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002EFE")] public AimIK aimIK; // Token: 0x04002EFF RID: 12031 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002EFF")] public Transform pin; } }